I never had a problem with "Ascended gear" stats themselves like most people did. It was these ridiculous Infusions attached to it that necessitated a series of Dungeons where the only point of those dungeons was to acquire the Gear, VIA TREADMILL, to complete those dungeons faster. IOW: Copy Pasta from EQ & WoW & any other grindy POS that SOE fanboys have gotten their hands on in the past dozen years.... It's a gateway to turning everything into a grind when you add a very specific type of "Hazard" to any Meta/Zone and only let people avoid that hazard by acquiring gear for it.
I've spent way too much time in Planetside lately (blame the outfit I joined). It's forced me to do some soul searching too, and maybe I wrote off Anet too easily. As bad as this kind of grind is.... atleast it's not the bold-faced Pay-to-Win (plus Spray & Pray) I've been subjected to the past month. Both of their Territorial-control minigames (IE: WvW vs. "Hex" Capping) are still a travesty and neither one of them instill any sense at all of Progression or Persistence. But I gave up so quickly on Anet because I was worried (and still am...) that their plans for Progression in WvW would center around the next type of infusions instead of around architecture/upgrades and persistence. We have no idea what the WvW infusions will grant resistance too.... perhaps Siege damage, perhaps Zerg spam, or just something innocent like a Champion at the end of a jump puzzle. But as long as it only costs 5 skill points instead of 50.. the concerns about Grind and pay to win are atleast reduced by 90%....
All of this was a mathematical calculation.... as was giving up on Anet like so many have already done.
Maybe we're all a little too obsessed with math in this Genre. But it's encouraging either way to see Anet admit they misplaced a Decimal point...
Edited by ilr, 17 December 2012 - 10:37 PM.










