dawdler, on 15 December 2012 - 10:28 AM, said:
The biggest lack of interaction was attacking enemy mobs, since they always went invoulnerable.
Did they fix that?
No, they didn't, and it really is the most annoying thing about underwater combat.
If they can't fix it, they really should just remove it entirely - the 'invulnerable' thing is to remove exploits of hitting an enemy from a safe location, but if you and your enemy are both in the same body of water than they should
always be able to reach you one way or another.
They also need to do something about how mobs leash back to their 'starting' locations when they have a wide patrol route - it's quite aggravating when something attacks you, and you kite just a
teeny bit and suddenly they're in a cycle of heading back to regenerate and then jumping you again over and over.