Jump to content

  • Curse Sites
Help
- - - - -

So these new commander NPC's...


  • Please log in to reply
45 replies to this topic

#1 Bloodtau

Bloodtau

    Sylvari Specialist

  • Banned
  • 999 posts

Posted 15 December 2012 - 03:01 AM

don't only appear when you own nothing on a map. went into a borderlands, still had 2 camps but he had spawned in the outpost. Guess it's based on a %

#2 Khrushchev

Khrushchev

    Vanguard Scout

  • Members
  • 255 posts
  • Profession:Necromancer
  • Guild Tag:[GT]
  • Server:Henge of Denravi

Posted 15 December 2012 - 03:05 AM

I would assume he gives zero cares in the world how many supply camps you have, one person can solo those, 3 or so can take down a fully upgraded one with dredge protecting it.

#3 Bloodtau

Bloodtau

    Sylvari Specialist

  • Banned
  • 999 posts

Posted 15 December 2012 - 03:07 AM

Standing next to him, I get 5000 more vitality.
He's bolstered my hp up to 25k. People near me have close to 40k hp

#4 Beastgate

Beastgate

    Vanguard Scout

  • Members
  • 423 posts
  • Server:Blackgate

Posted 15 December 2012 - 03:18 AM

They always leave SBI one tower so we can't get the event. :(

#5 Bloodtau

Bloodtau

    Sylvari Specialist

  • Banned
  • 999 posts

Posted 15 December 2012 - 03:29 AM

He takes 1 tower and fades away. That's quite crappy to be fair. Was expecting him to last for as long as he was still alive, or atleast on a longer timer

#6 Gerroh

Gerroh

    Sylvari Specialist

  • Members
  • 569 posts
  • Location:Ontario, Canada
  • Profession:Necromancer
  • Guild Tag:[Nope]
  • Server:Blackgate

Posted 15 December 2012 - 03:31 AM

View PostBloodtau, on 15 December 2012 - 03:29 AM, said:

He takes 1 tower and fades away. That's quite crappy to be fair. Was expecting him to last for as long as he was still alive, or atleast on a longer timer

You are pretty much getting a free tower, I don't think "crappy" is fair. If you want more than a tower, get your server's ass in gear and take more than a tower.

#7 Bloodtau

Bloodtau

    Sylvari Specialist

  • Banned
  • 999 posts

Posted 15 December 2012 - 03:32 AM

View PostGerroh, on 15 December 2012 - 03:31 AM, said:

You are pretty much getting a free tower, I don't think "crappy" is fair. If you want more than a tower, get your server's ass in gear and take more than a tower.

I thought they put it in as mechanic so less players could possibly be able to cope against a zerg.
guess I thought wrong. It's not that great to be fair. The zerg can still win. it doesn't really make anything easier

#8 G L J

G L J

    Sylvari Specialist

  • Members
  • 608 posts
  • Location:Texas
  • Server:Sea of Sorrows

Posted 15 December 2012 - 03:44 AM

View PostBloodtau, on 15 December 2012 - 03:32 AM, said:

I thought they put it in as mechanic so less players could possibly be able to cope against a zerg.
guess I thought wrong. It's not that great to be fair. The zerg can still win. it doesn't really make anything easier

It only exists to prevent spawn camping and allow you to break out of your invulnerability zone. If the enemy is putting that much pressure against you to keep the tower against a commander NPC then they deserve to keep the tower.

#9 Beastgate

Beastgate

    Vanguard Scout

  • Members
  • 423 posts
  • Server:Blackgate

Posted 15 December 2012 - 05:03 AM

Well 10 points a map is better than nothing.

#10 Xinthai

Xinthai

    Fahrar Cub

  • Members
  • 46 posts
  • Location:Detroit
  • Server:Blackgate

Posted 15 December 2012 - 07:58 AM

View PostBloodtau, on 15 December 2012 - 03:01 AM, said:

don't only appear when you own nothing on a map. went into a borderlands, still had 2 camps but he had spawned in the outpost. Guess it's based on a %

I believe they said that it triggers when you lose your last defensive structure. Such as a tower. Supply camps do not count.

#11 The_Tree_Branch

The_Tree_Branch

    Vanguard Scout

  • Members
  • 188 posts

Posted 15 December 2012 - 08:05 AM

View PostBloodtau, on 15 December 2012 - 03:01 AM, said:

don't only appear when you own nothing on a map. went into a borderlands, still had 2 camps but he had spawned in the outpost. Guess it's based on a %

It's amazing how the devs spell it out 100% and people still don't get it.

"Break Out Events are special WvW events that will happen when a team has lost control of all defensive structures, not counting supply camps. An NPC commander will appear in the team’s start area and an event will start that prompts players to gather around."

#12 Tellia

Tellia

    Vanguard Scout

  • Members
  • 379 posts

Posted 15 December 2012 - 08:07 AM

seems i gotta wait for the youtube video. it doesnt look like anyone in my matchup is going to let anyone else spawn this guy any time soon :(

#13 Aetou

Aetou

    Sylvari Specialist

  • Members
  • 614 posts
  • Server:Tarnished Coast

Posted 15 December 2012 - 10:15 AM

View PostTellia, on 15 December 2012 - 08:07 AM, said:

seems i gotta wait for the youtube video. it doesnt look like anyone in my matchup is going to let anyone else spawn this guy any time soon :(

- 20% health buff to those nearby.
- Champion + Veteran NPC (and they are both seriously tanky.)
- A ram that is labelled as a normal one but we decided definitely deserves to be Legendary - it took fire from 2 Catapults plus an Arrow Cart and was still above 75% health when the gate went down.
- 2 Catapults, 2 Arrow Carts & 1 Ballista.
- A bunch of Sanctuary style bubbles on the siege, that block projectiles and last for much longer than the Guardian skill.

It is stoppable (TC stopped one in our BL earlier) but you're going to need quite a few upgrades, siege and defenders to do so.

Edited by Aetou, 15 December 2012 - 10:16 AM.


#14 Reisa

Reisa

    Asuran Acolyte

  • Members
  • 59 posts

Posted 15 December 2012 - 03:42 PM

View PostBloodtau, on 15 December 2012 - 03:29 AM, said:

He takes 1 tower and fades away. That's quite crappy to be fair. Was expecting him to last for as long as he was still alive, or atleast on a longer timer

But it's the tower closest to you.  You know, the one most PvDers make absolutely sure is maxed up overnight so it can server as a stopper to any server trying to break out?

Though I wouldn't mind him continually spawning when the Outmanned buff is up.

#15 Aetou

Aetou

    Sylvari Specialist

  • Members
  • 614 posts
  • Server:Tarnished Coast

Posted 15 December 2012 - 06:07 PM

View PostReisa, on 15 December 2012 - 03:42 PM, said:

Though I wouldn't mind him continually spawning when the Outmanned buff is up.

He keeps spawning until the tower is taken - and really rather rapidly.  We had about 20 people attacking and a similar number of defenders dug in with crazy amounts of defensive siege and we only got the door to about 20% before the Commander died.  We started dropping our own siege to finish the job but about 5 minutes later got a call from the spawn saying the Commander was already back there and waiting to go again.  10 people went back, got him, and about 3 minutes later he was back at the tower dying on the ballista with us. (We took it eventually of course, just had to resort to doing 25 yard portal bombs to slowly break past each line of guns.)

#16 RivenVII

RivenVII

    Vanguard Scout

  • Members
  • 329 posts
  • Location:California
  • Guild Tag:[KnT]
  • Server:Blackgate

Posted 15 December 2012 - 09:14 PM

I'm not sure how people can complain about a yoked NPC spawning, dishing out a ton of damage, and giving you free siege to take a tower. Remember that, previously, you had nothing. I guess there is just no pleasing some people.

#17 Bottoms_Up

Bottoms_Up

    Vanguard Scout

  • Members
  • 201 posts
  • Location:NZ
  • Server:Yak’s Bend

Posted 15 December 2012 - 09:47 PM

View PostAetou, on 15 December 2012 - 10:15 AM, said:

It is stoppable (TC stopped one in our BL earlier) but you're going to need quite a few upgrades, siege and defenders to do so.

Maybe it is scalable? We stopped two in a row in an unupgraded tower with very little siege and not a huge superiority of numbers. Perhaps the trick is to take out the enemy players and not the NPCs/siege. Although the catapults, ballistas and carts didn't seem to be so strong. I didn't personally try hitting the ram.

We lost to the third wave though - they just keep on coming.

Edited by Bottoms_Up, 15 December 2012 - 09:49 PM.


#18 johnnyutah21

johnnyutah21

    Asuran Acolyte

  • Members
  • 77 posts

Posted 15 December 2012 - 10:14 PM

He's buggy.  We had about 60% of the BL map and he spawned.  When we got the required 10 around him he just lead us to the first tower, which we already had, went in and hung out for a few minutes before disappearing.

#19 Gilles VI

Gilles VI

    Golem Rider

  • Members
  • 3271 posts
  • Location:Belgium
  • Profession:Guardian
  • Guild Tag:[ICE]
  • Server:Far Shiverpeaks

Posted 15 December 2012 - 10:15 PM

I really love the new event tbh, it adds a certain push to underdog servers.

#20 LavaSquid

LavaSquid

    Vanguard Scout

  • Members
  • 452 posts
  • Location:Singapore
  • Profession:Mesmer
  • Guild Tag:[----]
  • Server:Jade Quarry

Posted 17 December 2012 - 08:22 AM

Does anyone have a video of killing the NPC commander? I am wondering how much effort do we need to kill him.

#21 Farron

Farron

    Asuran Acolyte

  • Members
  • 56 posts
  • Location:Under the stairs
  • Server:Maguuma

Posted 17 December 2012 - 12:23 PM

The champion npc is about as tanky as a pve champion (like the champion cave troll). It takes a couple of minutes of a 20 to 30 man team focus firing him to bring him down. He also does quite alot of damage and will easily kill very disorganized teams by himself. We have repelled the champ multiple times but once you kill him and all the defenders then kill all the siege when the sanctuary bubbles wear off, the attackers just gather 10 people in spawn and they trigger the event again.

It means that its really not worth devoting huge amounts of manpower and supply into upgrading and defending the two southern towers. It is still worth capping them if you can do it cheaply (in terms of siege and manpower), but its not worth defending them if a spawn attacker decides to trigger a breakout event. We just let the attackers take the south towers any time they want. Wait for the bubbles to go down and kill all the siege. We try to control the southern supply camps with gank squad play (guerilla hit and runs, ganking players running supply back and forth. With no supply camps they can't siege up the towers or build long range siege so we cat down the walls from ruins (south west tower) or far enough out of arrow cart range (south east tower). If they want to take it back, we let them. It costs us between 10 and 20 silver a pop.

This only works if we have roughly even or greater numbers. If they burst out of spawn with a massive army and we can't handle the numbers then we have to go keep defence I guess.

#22 Roybe

Roybe

    Vanguard Scout

  • Members
  • 198 posts

Posted 17 December 2012 - 01:12 PM

I thought if your guild paid 100 gold you could have an NPC Commander anytime... :devil:

#23 Pyraeus

Pyraeus

    Fahrar Cub

  • Members
  • 38 posts
  • Guild Tag:[RISE]
  • Server:Crystal Desert

Posted 17 December 2012 - 01:31 PM

Commander NPC should have like 4-8 guards with him or something so he has escort other than a dolyak. And I do agree he should do more then hit the tower yes. After tower, he should move on to the keep on the side, then move on to the camp above, then finally will hit SE/SW gate at garrison. Would make matchups much more even.

#24 Beastgate

Beastgate

    Vanguard Scout

  • Members
  • 423 posts
  • Server:Blackgate

Posted 18 December 2012 - 07:01 AM

I've ran a few of these, it's actually quite hard to get 10 players to show up at certain hours. I once waited half an hour for the event to begin.
Another time a huge SoS zerg just flocked to defend the tower so we pretty much gave up, and the NPC commander really isn't that strong I saw him go down easily.

But all in all I'm glad Anet is doing something to help with the blatant population imbalance.

Edited by Beastgate, 18 December 2012 - 07:01 AM.


#25 Teeliee

Teeliee

    Asuran Acolyte

  • Members
  • 73 posts
  • Guild Tag:[VoTF]
  • Server:Sea of Sorrows

Posted 18 December 2012 - 11:19 AM

After he has taken the tower he goes back to spawn and waits for 10 people to gather on him again and then he gives them supply and runs to the tower, gets inside, and gives 100 supply to the tower as well.

View PostPyraeus, on 17 December 2012 - 01:31 PM, said:

Commander NPC should have like 4-8 guards with him or something so he has escort other than a dolyak. And I do agree he should do more then hit the tower yes. After tower, he should move on to the keep on the side, then move on to the camp above, then finally will hit SE/SW gate at garrison. Would make matchups much more even.

Wat

#26 chuckles79

chuckles79

    Seraph Guardian

  • Members
  • 1685 posts
  • Guild Tag:[FANG]
  • Server:Sea of Sorrows

Posted 18 December 2012 - 07:26 PM

Attached screenshot from last night.  Breakout event from SBI including ANet staff observing was foiled through a large resistance (came very close though) by SOS.

I think in most circumstances they are effective, providing the opposing team is not seriously invested in preventing the breakout as we were.

Attached Files



#27 Beastgate

Beastgate

    Vanguard Scout

  • Members
  • 423 posts
  • Server:Blackgate

Posted 18 December 2012 - 08:37 PM

Did you guys kill the ANet dude? Maybe breakout events will be buffed now.

#28 Pyraeus

Pyraeus

    Fahrar Cub

  • Members
  • 38 posts
  • Guild Tag:[RISE]
  • Server:Crystal Desert

Posted 19 December 2012 - 02:51 PM

View PostTeeliee, on 18 December 2012 - 11:19 AM, said:

After he has taken the tower he goes back to spawn and waits for 10 people to gather on him again and then he gives them supply and runs to the tower, gets inside, and gives 100 supply to the tower as well.



Wat
IDK just an idea :P

#29 Wotah

Wotah

    Vanguard Scout

  • Members
  • 320 posts
  • Location:JQQ
  • Guild Tag:[SICK]
  • Server:Jade Quarry

Posted 19 December 2012 - 04:42 PM

View PostGerroh, on 15 December 2012 - 03:31 AM, said:

You are pretty much getting a free tower, I don't think "crappy" is fair. If you want more than a tower, get your server's ass in gear and take more than a tower.

Yeah we hold those towers well for 20 minutes!  Woowoo!  Then of course we get hit by a zerg of 50.  Our 10 don't stand a chance with out real defense against that.  So now we get people hopping map to map doing the event.  Also we have people standing at the event trying to get it to go and asking for others while we have the tower in question.  No matter how much you explain to them what he will do they will still stand there.

#30 Gerroh

Gerroh

    Sylvari Specialist

  • Members
  • 569 posts
  • Location:Ontario, Canada
  • Profession:Necromancer
  • Guild Tag:[Nope]
  • Server:Blackgate

Posted 19 December 2012 - 07:34 PM

View PostWotah, on 19 December 2012 - 04:42 PM, said:

Yeah we hold those towers well for 20 minutes!  Woowoo!  Then of course we get hit by a zerg of 50.  Our 10 don't stand a chance with out real defense against that.  So now we get people hopping map to map doing the event.  Also we have people standing at the event trying to get it to go and asking for others while we have the tower in question.  No matter how much you explain to them what he will do they will still stand there.
See:

View PostGerroh, on 15 December 2012 - 03:31 AM, said:

If you want more than a tower, get your server's ass in gear and take more than a tower.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users