Aetou, on 20 December 2012 - 05:36 PM, said:
We used a Breakout Event to ninja a Garrison yesterday. Got everyone sucked into the fight at the Tower. leaving about 10 pugs with the NPC and siege, then took a guild group up behind and we were on inner water before they even noticed and inside before the WP ticked open. Taking the tower itself is definitely only one way to use it to get a foothold on a map (at least if they are sloppy defensively.)
I've come up with 5 strategies to use the breakout point for. And I've barely scratched the surface.
The main points that you can always count on are:
Free supply. If someone said to you, hey I'll give everyone here 10 supply if you'll wait here a minute, you'd be psyched. Think of the things 100 free, non combat generated supply can do! Even flipping a camp takes about 3 minutes (getting there, taking the guild claimed boss down, waiting for the circle to pop and God forbid you get resistance!). This is free to all, no limit. Could be 30 organized players, 10 supply each.
The toughest NPC on map. Your commander may be a bit dull, but he's hard to kill, he hits for power and he wastes the enemy's time. He will even stop to kill an enemy yak!!! I'd say 10 really determined players could kill him in 3 minutes IF there was no support around him. If you stand next to him, and have a decent group of 10 other players around you (and make sure to get in a group because the drop rate on bags screws you when solo), you WILL get badges, LOOHHOOOT, and maybe even a rare or better. I did. I made half a gold in like 20 minutes and that's with all the bills being paid up!
Supposedly he drops siege. This I've found to be very very iffy. Hopefully, this get ironed out.
He gives another 100 free supply after the tower is yours. Don't feel like defending the tower? Can't defend the tower? Drain the supply and go siege another soft target.
My next project is to see which classes work the best for this even, considering its perks.