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I have been trying for at least a hour and haven't completed puzzle...


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#61 Jump_N_Move

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Posted 16 December 2012 - 06:33 AM

Try turning on free Camera as well. I think it helps a little because i tend to take my finger off 'w' to slow my momentum in the air as apposed to delaying my jumps and reseting. That that way if i over shoot i just let off 'w', i can still swivel the camera in mid-air and hit space when i land. The game determines your direction before moving so you will automatically snap to the the direction your jump. This way you pretty much can just spam the space bar for the entire first half of the puzzle and don't even have to stop.  

This one i hit on my 5 try, but the game reset me when i jumped in the present instead. Took another 10 with stupid mistakes like jumping under the snowflakes and getting hit by the wind before the indiana jones run.

This is way more forgiving because of the speed boost. You can make up ground so much faster. You can probably take as much as an extra half second every 5 jumps to align/set your next jump. Once you make it to the Jones run, you're home free besides the one little jump onto the candy cane at the end.

If you don't have the good twitch reflexes and field awareness, just go slow. Don't be afraid to just look at the map a few times before you attempt. Or even getting part way through and just stopping and looking at the path head, even if you die. If you made it there once you can do it again. If you find yourself dying at a particular spot. Stop before hand. Take a good extra second to line up, take the jump and then continue. Even if you only make it a few extra jumps before failing you'll be able to set yourself up for that particular spot better the next time around. After that its just practice. The slow jumps will naturally get quicker and quicker, as you'll just know what to do.

#62 Lucas Ashrock

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Posted 16 December 2012 - 07:42 AM

View PostLafiele, on 16 December 2012 - 06:24 AM, said:

Have you tried watching a youtube video? Knowing where to go helps a lot
The best i arrived is the last phase where you have to jump on gifts and complete the puzzle, wind pushed me down

#63 cookieeater1

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Posted 16 December 2012 - 09:14 AM

View PostiLag, on 16 December 2012 - 04:23 AM, said:

Where is it? Are you talking about the Asura one?
http://wiki.guildwar...kks'_Laboratory

Incidentally, what is your ping? I live in Sydney and I've had no problems with turning or latency really.

#64 Gilles VI

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Posted 16 December 2012 - 09:34 AM

View PostiLag, on 15 December 2012 - 10:35 PM, said:

No this is challenging for players that expect to play a  MMORPG not a Jumping Simulation. You are just a elitist mate, you are probably one of those hipsters that belong on reddit every day posting about how hard it was in the old days. Shut the * up and if you don't like it don't play it.

Why so hostile mate?
I'm 18, I started gaming at 11 with GW1, and no other MMO was interesting enough to keep me longer than a month, how could I be "posting how hard it was in the old days on reddit", chill out..

In my opinion this was the perfect opportunity to provide some challenge in the game.
The jumping puzzle has no good rewards, is completely optional,...
It was a good time to create some challenge, like with the Clocktower, and like I said first try took me 2h there, can hardly say I'm elitist then..

#65 AKGeo

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Posted 16 December 2012 - 09:37 AM

View PostGilles VI, on 15 December 2012 - 06:00 PM, said:

I hoped they would make another hard one like for Halloween..
But they decided to give in to all the whiners.. :(

This one wasn't as challenging as I'd expected, but if you're saying that all event puzzles need to be as hard as the clock tower, then hell with you. When 90% of the players who tried it failed, it was too hard. When 90% of the remaining 10% needed almost an entire day's worth of practice to be able to get it, then it was too hard.

But yes, this one needed to be a touch more challenging..I got halfway on my first attempt, and now, except for lag issues and stupid mistakes, I get it every time. I think I put an hour into it to get it down, with my slow computer and relatively slow net connection.

#66 Gilles VI

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Posted 16 December 2012 - 09:45 AM

View PostAKGeo, on 16 December 2012 - 09:37 AM, said:

This one wasn't as challenging as I'd expected, but if you're saying that all event puzzles need to be as hard as the clock tower, then hell with you. When 90% of the players who tried it failed, it was too hard. When 90% of the remaining 10% needed almost an entire day's worth of practice to be able to get it, then it was too hard.

But yes, this one needed to be a touch more challenging..I got halfway on my first attempt, and now, except for lag issues and stupid mistakes, I get it every time. I think I put an hour into it to get it down, with my slow computer and relatively slow net connection.

I never said they should make all jump puzzles so hard!
Only thing I said was that christmas is a perfect opportunity to make a challenging jumping puzzle again, like the Clocktower. :)

I'm just tired of completing everything in the game so fast..

They said there would be prestiguous/hard stuff that you could really work to, but I don't see it..
Dungeons are so easy dungeon armor currently is fastest/easiest way to get exotics.
Mystic Forge elite weapons are just a very expensive weapon which is easely gained by playing the TP for a couple of days.

There is nothing that requires some skill or even just learn the game. For example the Clocktower was all about muscle-memory.

I wouldn't even care if they would add sick rewards to the music mini-game, I suck so hard at it, but it would finally give me something I could work towards and that would take a time to get.

#67 Lucas Ashrock

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Posted 16 December 2012 - 09:47 AM

View PostGilles VI, on 16 December 2012 - 09:45 AM, said:



They said there would be prestiguous/hard stuff that you could really work to, but I don't see it..
Dungeons are so easy dungeon armor currently is fastest/easiest way to get exotics.
Mystic Forge elite weapons are just a very expensive weapon which is easely gained by playing the TP for a couple of days.

There is nothing that requires some skill or even just learn the game. For example the Clocktower was all about muscle-memory.

You realized now this game is absolutely not related to player skills but just on how big is your pocket and how better you scam others playing like a TP shark? :huh:

Edited by Lucas Ashrock, 16 December 2012 - 09:49 AM.


#68 iLag

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Posted 16 December 2012 - 09:48 AM

View PostLucas Ashrock, on 16 December 2012 - 09:47 AM, said:

You realized now this game is absolutely not related to player skills but just on how big is your pocket and how better you scam others playing like a TP shark? :huh:
What?

#69 Lucas Ashrock

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Posted 16 December 2012 - 09:50 AM

I added a quote so is more clear who i was talking with

Edited by Lucas Ashrock, 16 December 2012 - 09:50 AM.


#70 Kuskah

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Posted 16 December 2012 - 10:03 AM

The way I did it:
- turn off double tap roll
- disable HUD (Ctrl+Shift+H)

#71 cookieeater1

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Posted 16 December 2012 - 10:04 AM

View PostLucas Ashrock, on 16 December 2012 - 09:47 AM, said:

You realized now this game is absolutely not related to player skills but just on how big is your pocket and how better you scam others playing like a TP shark? :huh:
What? You're talking about skill but referring to PvE?

Edited by cookieeater1, 16 December 2012 - 10:05 AM.


#72 MikeTsa

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Posted 16 December 2012 - 10:27 AM

This puzzle was a piece of cake compared to clock tower, completed it on my 3rd try with my max height norn. If you have problems doing it previous posters had some pretty good advice like disabling double tap dodge, moving around while pressing right click and looking down with camera so you can jump right off the edge. You can also check dulfy.net it has an awesome guide and vids

#73 Lucas Ashrock

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Posted 16 December 2012 - 11:09 AM

View Postcookieeater1, on 16 December 2012 - 10:04 AM, said:

What? You're talking about skill but referring to PvE?
Skills. Qualities. Performance of the customer playing this game. Not "the skill of my necro"

#74 ExplosivePinata

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Posted 16 December 2012 - 11:10 AM

I was working my way through the jumping puzzle achievements shortly before the Wintersday one came out.  After the Chaos Crystal Cavern torture puzzle I managed to complete the Wintersday one on my second attempt.  You could try other jumping puzzles for some training?

Edited by ExplosivePinata, 16 December 2012 - 11:13 AM.


#75 Lucas Ashrock

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Posted 16 December 2012 - 11:25 AM

It's full of jp on this game. Try the EB one (wvw) for some deep training.

#76 cookieeater1

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Posted 16 December 2012 - 11:26 AM

View PostLucas Ashrock, on 16 December 2012 - 11:09 AM, said:

Skills. Qualities. Performance of the customer playing this game. Not "the skill of my necro"
Um, your example is ambiguous at best. I'm referring to the aptitude of the player; how good the player is at the game if you will. I suspect that's what you mean as well. As I said, you're talking about skill in PvE. If you want to test your skills go and play against real players. Killing AI monsters in any game has never been about skill in my experience.

Edited by cookieeater1, 16 December 2012 - 11:33 AM.


#77 Lucas Ashrock

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Posted 16 December 2012 - 11:30 AM

Apologizes if was ambiguous. Ye, i was finding fun he discovered everything is related to the pocket and how many g it displays to fool yourself and others you're some kind of "pro" or "skilled as player". Legendaries on top, lol :D ( he was talking about lack of a challenge. Which, related to this thread, this jp is not at all. Even my son made his way to half of it, but at his age he just lack a bit of coordination to move the camera properly, if camera was resetting fast on char's back i think he was getting to the end without any problem at his 3rd attempt)

Gw2 pvp would give me the thrill? Erm..
(no doubt i find it fun, everytime i joined, until i saw it just a complete rinse repeat of nonsense on a 4x4 box, endless , with players copypasting builds/ gameplay form guru/other sources :zzz:  )

Edited by Lucas Ashrock, 16 December 2012 - 11:35 AM.


#78 Eelde

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Posted 16 December 2012 - 12:33 PM

For people who are stuck in "Jump, turn align myself, jump" mode, try using the strafe buttons.

They're not jumping faster than you, they're just running STRAIGHT, pressing space, and strafing for most of it while controlling camera with mouse.

There are very few snowflakes in this puzzle that you'll need to stop and align yourself for. Snowman path seems to be the hardest in this respect.

#79 beadnbutter32

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Posted 16 December 2012 - 12:37 PM

If Anet had said before release that this is what they meant by 'new content' I would have never bought this glorified Mario clone.
The childish inanity of this is just mind boggling.  I am not wasting my time on any of this holiday BS. Have fun suckers.

Edited by beadnbutter32, 16 December 2012 - 12:37 PM.


#80 Gremlin

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Posted 16 December 2012 - 12:48 PM

Well I will have a few goes at the puzzle and see how I get on though I am more into difficult puzzles that you need to think about rather than time limit ones with disappearing platforms, probably because I don't have great reactions.
The music game is fun and the dungeon I have not tried yet.

I much prefer easy fun games for inconsequential rewards at festival times, much like they had in GW1.
Everyone can get involved no matter their ability and you can even let the younger members of the family have a go.

#81 Faowri

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Posted 16 December 2012 - 01:00 PM

Well, I enjoyed the puzzle :P

#82 Lucas Ashrock

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Posted 16 December 2012 - 01:04 PM

View PostGremlin, on 16 December 2012 - 12:48 PM, said:

Well I will have a few goes at the puzzle and see how I get on though I am more into difficult puzzles that you need to think about rather than time limit ones with disappearing platforms, probably because I don't have great reactions.
The music game is fun and the dungeon I have not tried yet.

I much prefer easy fun games for inconsequential rewards at festival times, much like they had in GW1.
Everyone can get involved no matter their ability and you can even let the younger members of the family have a go.
Don't mention superb gw1 event management on this forum, would be offensive for gw1 to be even barely mentioned :angel:

#83 Kaiarra

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Posted 16 December 2012 - 01:08 PM

View PostGremlin, on 16 December 2012 - 12:48 PM, said:

Well I will have a few goes at the puzzle and see how I get on though I am more into difficult puzzles that you need to think about rather than time limit ones with disappearing platforms, probably because I don't have great reactions.
The music game is fun and the dungeon I have not tried yet.

I much prefer easy fun games for inconsequential rewards at festival times, much like they had in GW1.
Everyone can get involved no matter their ability and you can even let the younger members of the family have a go.

I'm not a huge fan of the timed events either (although this one is so so easy compared to the clocktower). Sadly, I get a feeling all the 'seasonal event' jumping puzzles will be timed, as with the large amounts of people queuing they need some way to kick everyone back to the start for a fast event turnover.

That said, I do love the design & artwork teams work on these events, even if some of the events are horribly annoying (clocktower) - Lion's Arch has looked amazing for both of them.

#84 verskore

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Posted 16 December 2012 - 02:15 PM

View PostBloodtau, on 15 December 2012 - 06:05 PM, said:

The puzzle is terrible and arenanet should be ashamed.

The game just isn't designed for jumping puzzles. They should stick to making an mmo and not gimpy mario.
its not because you suck at jumping puzzles that the jumping puzzles suck in general...
I rlly love the jumping puzzles and I think they are a great addition to the game

#85 blindude

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Posted 16 December 2012 - 02:33 PM

OMG PEOPLE ACTUALLY BITCH ABOUT THIS JUMPING PUZZLE????!!!!
Seriously its easier than clock tower and if you fail at it just suck it up and move along..some people cant handle a bit more sencitive actions..nothing to be ashamed of.
The fact remains that the difficulty of this one is a joke.

View PostBloodtau, on 15 December 2012 - 06:05 PM, said:

The puzzle is terrible and arenanet should be ashamed.

The game just isn't designed for jumping puzzles. They should stick to making an mmo and not gimpy mario.
yeah they should be ashamed for giving me and my mates a good laugh and fun with those activities and minigames..
If you are not trolling right now then imo you might be in need of a doctor..i cant think what your life would be if you carry this attitude to all of your activities..

#86 Schwarzseher

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Posted 16 December 2012 - 02:40 PM

What some people do not understand: You don't have to do them if you don't like these types of things. I love them! And I suck at games like Mario btw =)
Jumnping Puzzles are quiet fun if you like the challenge. I LOVED the Halloween one and the Christmas one is super easy compared to that.
People who hate them: go do something else. There should be more activities like this in GW2 and in MMOs in general because they are a nice variety from the general MMO playstyle.

View PostBloodtau, on 15 December 2012 - 06:05 PM, said:

The puzzle is terrible and arenanet should be ashamed.

The game just isn't designed for jumping puzzles. They should stick to making an mmo and not gimpy mario.
You sir do not understand the fun of the jumping puzzles. Sure there's something wrong with them when you disable double tap dodging. Then it is perfectly doable...pretty easy too. A-Net even LEARNED from the Halloween mistake. Multiple branches at the beginning improves it overall. The waiting when you fail still sucks but it was bareable.
A normal sitting position can help too in successfully finishing the puzzles =)

#87 Shadow209

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Posted 16 December 2012 - 02:48 PM

The jumping puzzles are great, for me, they are one of the best parts of the game.

1. Turn off double-tap to evade
2. I use my mouse to "steer", by holding down the right mouse button. It's a lot faster, than using the keys and for me it's easier as well, but you have to find out the best way for yourself.
3. You have to time your jumps precisely. This means low FPS actually make it a lot harder. Turn down your graphics setting to the absolute minimum, if you need to.

You should be able to do it, as the difficulty on this one is a complete joke. After a few tries you can just run through it. It's not like the clock tower (that one actually required skill).
It's still fun imho, but I didn't get the impression of accomplishing something hard, like when I finally beat the halloween one, it's just another jumping puzzle.

#88 ion

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Posted 16 December 2012 - 02:55 PM

Well unlike the last one it isn't a cluttered mess of broken camera angles and horribly designed surfaces. But then again they still went for the same annoying approach of a timed challenge with annoying waiting times. Add to that that norn and charr are still obscuring the hell out of everything it still makes for quite the failed jumping puzzle for me.

#89 NuclearDonut

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Posted 16 December 2012 - 03:05 PM

OP just get someone to do it for you.

#90 Juminator

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Posted 16 December 2012 - 03:23 PM

For everyone still bashing their heads against this one 2 words, COMBAT MOD, use it, clear the puzzle on first try and move along, the end.

Really, everyone still complaining about the game camera/char movement not being functional for this kind of gameplay ( Jump puzzles) should have learned a long time ago, Combat mod is your best friend :)




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