- Fixed a bug where elementalists would not be attuned to any element, resulting in an empty skillbar.
- Shocking Aura: This aura is no longer incorrectly considered a boon. The aura will no longer be affected by boon duration, but also cannot be ripped by boon removal skills.
- Tidal Wave: This skill is now a leap finisher.
- Ice Wall—Detonate: This skill is now a blast finisher.
- Magma Orb: Damage is now split equally between the projectile and the explosion, instead of 2/3 explosion and 1/3 projectile. The total damage remains unchanged.
- Boil: This skill is now a fire field.
- Murky Water: This skill is now a smoke field.
- Rock Blade: This skill is now a small projectile finisher. Bleeding duration has been increased from one to three seconds. Aftercast has been increased by 200 milliseconds.
- Signet of Air: Increased the passive movement from 10% to 25%.
- Soothing Wave: This trait has incorporated the benefits of the now-defunct Icy Mist.
- Icy Mist: Replaced with Arcane Abatement. Take 50% less damage from falling. Create a spell when you take falling damage based on your attunement. Fire—Ring of Fire, water—Healing Wave, air—Static Field, and earth—Earthquake.
- Arcane Resurrection: Applies auras for five seconds instead of 10. Now also increases revive speed by 10%.
- Stone Splinters: Increased range from 300 to 600 units.
- Bolt to the Heart: Increased health percent from 25 to 33.
- Pyromancer’s Puissance: Increased might duration to 10 seconds.
- Cantrip Mastery: This skill now works with Mist Form in PvE.
- Trident: Rock Blade: This skill is no longer able to attack targets behind the player.
- Mist Form: This skill now allows players to swap attunements while it is active, allowing glyphs to work in Mist Form.
- Magnetic Grasp: This skill is now working as a leap finisher.
- The Fireball tooltip has been updated to display the correct radius.
Yay! We got some love! <3
#1
Posted 15 December 2012 - 09:14 AM
#2
Posted 15 December 2012 - 10:33 AM
I was considering swapping to a Direct Damage build for a few weeks (just need a change, tbh, plus the Condition build doesn't work that well in Zerg v Zerg) but now... I'm finding it a lot harder to do.
#3
Posted 15 December 2012 - 12:16 PM
Aetou, on 15 December 2012 - 10:33 AM, said:
I was considering swapping to a Direct Damage build for a few weeks (just need a change, tbh, plus the Condition build doesn't work that well in Zerg v Zerg) but now... I'm finding it a lot harder to do.
Yeah I'm glad the did something for the underwater. For me the 50% falling damage and 25% speed signet is quite good. Still not a big fan of Fire30, found other traits are quite more usefull (Water 30, Arcane 30) but yeah more glass cannons will show up with this buff to fire trait.
#4
Posted 16 December 2012 - 12:03 AM
#6
Posted 17 December 2012 - 04:39 AM
#10
Posted 17 December 2012 - 02:45 PM
Xekk, on 17 December 2012 - 07:27 AM, said:
Meh, I'm an antisocial so I prefer roaming as opposed to group fights. It'd probably be decent enough if there were people backing you up, but for now, I'm just going to stick to d/d.
#11
Posted 17 December 2012 - 10:01 PM
SpelignErrir, on 17 December 2012 - 02:45 PM, said:
Ah I see, that's fair enough. It's definitely true that we need to create a build capable of going solo because we won't always be in a group. Having said that, dungeons are probably still a reasonable test and 100% glass builds will still have a tough time in these cases just because of the way aggro mechanics seem to work. Some attacks come out of seemingly nowhere and even common attacks can hit pretty hard.
#12
Posted 18 December 2012 - 01:47 AM
Nabuko Darayon, on 15 December 2012 - 09:14 AM, said:
- Signet of Air: Increased the passive movement from 10% to 25%.
The tooltip says 25%, but the passive signet effect still only says 10%.
Signet of Air
Movement speed increased by 10%.
Edited by TastySlop, 18 December 2012 - 01:48 AM.
#14
Posted 18 December 2012 - 03:54 AM
#15
Posted 18 December 2012 - 09:19 AM
TastySlop, on 18 December 2012 - 01:47 AM, said:
Signet of Air
Movement speed increased by 10%.
Yeah it's verymuch 25%
#16
Posted 18 December 2012 - 09:50 AM
Still want to try and make my Ele as fast as posible just for fun.
10(air5)+ 25 (air10) + 15(arcane20) + 25(air.sig) + 33 (swiftness) = +108% speed increase
Though a D/D or S/D build would be required......
Prefere to use the mighty staff over those little thooth pick daggers.
Most of the time I run this glass canon build with cantrips.
(30/0/0/20/20 glass canon cantrip build)
Using Bezerkers gear + Bezerkers Jewelry and a Bezerkers staff.
So that 10 sec duration on might from Fire 30 trait is more then welcome
Makes getting and keeping 25 might alot easier !
Edited by Chillius, 18 December 2012 - 10:12 AM.
#17
Posted 18 December 2012 - 10:39 AM
Chillius, on 18 December 2012 - 09:50 AM, said:
Still want to try and make my Ele as fast as posible just for fun.
10(air5)+ 25 (air10) + 15(arcane20) + 25(air.sig) + 33 (swiftness) = +108% speed increase
Though a D/D or S/D build would be required......
Prefere to use the mighty staff over those little thooth pick daggers.
Most of the time I run this glass canon build with cantrips.
(30/0/0/20/20 glass canon cantrip build)
Using Bezerkers gear + Bezerkers Jewelry and a Bezerkers staff.
So that 10 sec duration on might from Fire 30 trait is more then welcome
Makes getting and keeping 25 might alot easier !
Those speed buffs do not stack, sry
#19
Posted 18 December 2012 - 11:21 AM
and why? Because it would be crazy OP to stack all that speed
#20
Posted 18 December 2012 - 11:38 AM
Then the air trait line fails hard
giving +10 speed while in air @5pt
and the option to pick +5-25 @10pt
Why would any1 use it if it doesn't stack
And the air signet is also just a giant waste!
Allready got perma swiftness so how is this signet of use to me...?
I agree that 108% would be crazy OP.
But I think the passive (max 25%) speed boost should stack with the active (swiftness) speed boost.
Just doesn't make sense the way it is right now!
Ahh well....
still got the extra might duration from this last patch
#21
Posted 18 December 2012 - 12:22 PM
Not every ele got perma swiftness so it could become handy to have extra speed from other sources,
They are just different ways to achieve the same result (btw i agree with u it sucks eheh)
#22
Posted 19 December 2012 - 04:58 PM
Fenice_86, on 18 December 2012 - 12:22 PM, said:
Not every ele got perma swiftness so it could become handy to have extra speed from other sources,
They are just different ways to achieve the same result (btw i agree with u it sucks eheh)
This. We have multiple ways to get good speed and if you aren't Air/Glyph based then Signet of Air is great (the 16s AOE blind is also awesome.) The traits that are kinda dumb are One with Air and Windborn Dagger - there is really no good reason to waste slots on them when we can get better from utilities far more easily.
#23
Posted 20 December 2012 - 12:30 AM
Chillius, on 18 December 2012 - 10:50 AM, said:
WTF why?
and which ones don't stack? all or some?
What would be the maximum obtainable +...% speed boost?
it used to be 40% with swiftness buffing runes that took swiftness to 40% increased movement speed, now it's the 50% thief trait, movement speed increases don't stack with one another, the biggest/highest effect overrides all others
Edited by lmaonade, 20 December 2012 - 12:30 AM.
#24
Posted 20 December 2012 - 05:51 AM
I just feel like Anet wanted to throw us a bone with that one... it's pointless in PvE in terms of giving you any kind of utility. Correct me if I'm wrong but that seems like a purely *just for kicks* trait to impress your friends that just join guildwars. Then say:
"Come on down!"
And watch them go splat while laughing like the good friend you are.
....
No really, that's it's best use.
#25
Posted 20 December 2012 - 07:39 AM
It's only useful for jumping puzzles IMO.
Too many +speed traits, which end up completely useless.
Underwater? Couldn't care till they fix underwater combat (make it suck less).
I'm happy they fixed magnetic grasp and mist form though.
#26
Posted 20 December 2012 - 10:30 AM
Murmer, on 20 December 2012 - 05:51 AM, said:
I just feel like Anet wanted to throw us a bone with that one... it's pointless in PvE in terms of giving you any kind of utility. Correct me if I'm wrong but that seems like a purely *just for kicks* trait to impress your friends that just join guildwars. Then say:
"Come on down!"
And watch them go splat while laughing like the good friend you are.
....
No really, that's it's best use.
It's situational ofc you won't use it in combat but while running yes, you can always change to it to jump down a ledge that otherwise you wouldn't survive.
#27
Posted 20 December 2012 - 01:15 PM
Nabuko Darayon, on 20 December 2012 - 10:30 AM, said:
It's situational ofc you won't use it in combat but while running yes, you can always change to it to jump down a ledge that otherwise you wouldn't survive.
I went to Divinity's Reach, went to Kormir's waypoint, and jumped *straight* down that tall wall from the highest point. And I *LIVED*. I laughed so hard that I almost cried. Matrix man.
#28
Posted 20 December 2012 - 02:23 PM
Murmer, on 20 December 2012 - 05:51 AM, said:
I just feel like Anet wanted to throw us a bone with that one... it's pointless in PvE in terms of giving you any kind of utility. Correct me if I'm wrong but that seems like a purely *just for kicks* trait to impress your friends that just join guildwars. Then say:
"Come on down!"
And watch them go splat while laughing like the good friend you are.
....
No really, that's it's best use.
#30
Posted 27 December 2012 - 12:43 PM
http://gw2skills.net...Fn4S4hCEkQRxM7A
A 30/0/0/20/20 DPS oriented Cantrip Build (ofc max'd boon duration runes)
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