Is the personal story too optional?
Posted 17 December 2012 - 12:09 PM
Some parts can, and should, be decent subjects for discussion, (more later).
On the subjective side. I'm glad it's optional. I really am. I find it boring and, to a certain degree, a chore. I've only done it on my main - and that was, perhaps - sad to say, only to get a better back piece. I've clicked through every cutscene for as long as I can remember. It doesn't engage me at all. Mostly because, as mentioned, it does in no way, shape or form, feel like my story. Now, I can, (could), distance myself from that, pretend I'm playing a different game - where I'm supposed to guide this character from this to that, doing this and that. But it's not what I want from an MMO - especially where I make my own character.
And herein lies my biggest gripe with it. Why on earth put such an emphasis on a solo aspect of an MMO? (I don't care that I can bring friends along. I can still solo it). Kinda defeats the purpose, no? Less interaction in/with the world, more instances making the world even more fragmented.
On the stuff that can be objectified.
It's not very well done is it? The voice-over, the cut-scenes. As said, this is, of course, open for personal opinion. But I really think it's possible to critique this on a broader basis than personal opinion.
Oh, last gripe I have. Guild influence is earned by doing personal story. Hearts out in the world, (where you are flying the guild colors and name - helping the population), isn't.
Posted 17 December 2012 - 01:11 PM
Posted 17 December 2012 - 01:41 PM
Edited by KenpoJuJitsu3, 17 December 2012 - 01:41 PM.
Posted 17 December 2012 - 01:49 PM
Posted 17 December 2012 - 02:01 PM
Posted 17 December 2012 - 02:12 PM
Posted 17 December 2012 - 02:18 PM
Posted 25 March 2013 - 11:52 PM
I don't know if it was wishful thinking, but I thought the story was going to be much better. Better writing, less stereotypical, more surprises and better voice-acting (where in the world are the EMOTIONS!?) I couldn't relate to ANY of the characters, since they fail in fleshing them before killing them or whatever.
But the worst case was, curiously, MY OWN character. I couldn't relate to him / her because yes, I created them, but had absolutely zero control over their personalities. That's not my character, at all. Yes, I could role-play, but... throwing away half of the game when it was marketed as "It's your PERSONAL story"... terrible.
I didn't get past level 40 or so, but I think it would have been better (for me) to take the Dragon Age route: have a more or less 'linear' story but let me choose what my character is going to say. After all, that's what 'Personality' is for, isn't it? Right now it's just an icon with almost no effect.
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