I am disappointed with the lack of PvP in the game. There is a limited amount of PvP in WvW, (the NPC's guarding the camps and such are far too important for the mode to be PvP) and therefore, in order to play PvP, a player must go to sPvP. But sPvP has no impact on PvE (a large part of the game) and WvW (another large part of the game). In contrast to PvE and WvW, sPvP, being the only form of PvP in the game, is NOT nearly good enough, in the sense that it gets repetitive and boring, was called an esport by the developers, and there are few maps and modes. That is disappointing because the traits and skills were specifically designed to be focused more on player skill than trait allocation. So why make the biggest parts of the game things that DON'T focus on one player's skill vs another player's skill????????
All of my posts of my posts so far (for those too lazy to read the thread):
1. Having been playing guild wars 2 for a week now, (with a fair amount of hours put in) it seems to me that there is one missing feature that is a big weakness in the game. That is the absence of a free for all pvp mode. For instance, there would be relms based on true level (so a level 20 doesn't come across a level 80), and every player can basically kill any other player. This could also be set up in the manner of sPvP where you receive rewards for killing the most people, killing higher level people than you, ect. I was disappointed to find that while I was in PvE there was no way for me to just target another player and get into a 1v1 fight in the middle of nowhere, at random. If there was a mode like this, I would surely spend all my time in it, gaining valuable combat experience, levels, and rewards by killing other players
2. I think you don't understand what I mean when I write "disappointed". I enjoy every other aspect of the game (to a point), but am puzzled why this mode or something like it isn't in place. This is why:
I find it hard to play the game for 3+ hours at a time. I begin by leveling one or two levels in PVE. I soon tire of either exploring for exp or repeating quests and objectives to advance levels in order to continue the main quest. Then I go to sPVP, where I play a few rounds. sPVP gets repetitive after a few games to me, so I stop. Also, I don’t level my true character while sPVPing. Then I WVW for a bit, but it seems too empty, without much going on (not sure if this is just me). Last, I go back and PVE for a few minutes. After that time, the game becomes a chore. I am fine with this; I’m not looking for a game that I will play much more than that.
After reading all of your points, I have decided to amend my first post:
I would like, basically, a sPVP where you are on 2+ teams (in a bigger map than sPVP), going for kills. There would be match ups based on level, and the amount of kills you get goes to your true character’s progression and level. The game ends when a team either gets a certain amounts of points or a certain amount of kills. I would also entertain the notion of a WvW type thing where it goes on forever in that same format.
3. I personally don't understand all of the apparent focus on PvE. The devs purposely engineered the stat system for a bigger impact on player skill rather than stat allocation. So why have a larger focus on the one aspect of the game that DOESN'T match your skills with other players? As Fahrar said, "Anet wants sPvP to be more of a popular e-sport." Even in WvW, there are many dangerous monsters and NPCs that get in the way of intended PvP.
4. The NPC's guarding many of the camps in WvW may not be monsters, but are definitely not opposing players and are a huge impact on many WvW battles. Also, the amount of points earned in WvW is not based on amount of kills, but rather on amount of stuff your world has, making it possible to completely circumvent any PvP in the first place if you go up against a fairly inactive world. And even if you go against a fairly inactive world, to capture keeps there are always NPCs guarding them that you must fight. So there is no way of escaping the fact that WvW has a large PvE aspect. Secondly, sPVP is in desperate need of more modes, as mere maps do not change the fact that the structure of every single match is the exact same, and what is worse, there is no way to level your true character through playing this mode, which imo is a more "true" way to PvP than WvW, and should thus be played more by a PvP inclined player.
But since sPVP gets repetitve after a few rounds and doesn't help my true character, I may as well not waste my time there. And since to be the best at WvW you must unlock all of the traits to complete your build, I may as well just PVE until I reach a respectable amount of traits and can really hold my own in WvW. That is what I mean by PVE focus. It is much easier to become better in the game by PVEing than anything else.
5. Yes. This is correct. Therefore WvW is not pure PvP, and not very close, either. I am not, to Craywulf's point, suggesting an overhaul of the WvW system, I am suggesting an added game mode that is basically solely PvP. sPvP is obviously not intended to be a large part of the game,and WvW is, as we have discussed, not entirely PvP.
6. The issue with that is that it basically drives a player to WvW if they want to both level and have a semblance of PvP. But WvW is hugely impacted by PVE (in the forms of NPCs). Don't get me wrong, WvW is fun, and allows a player to level through ways other than PVE. However, not only is it the only way to level without doing PVE, it is also not really PvP. The new modes that would theoretically be put into place to fix this would be there to allow players to have a more "true" form of PvP, allowing them to level as well. I am not proposing to cater to specific build types, although that may be how it seems.
Edited by Asparagus Reflex, 26 December 2012 - 04:22 PM.










