I’d really love to level a Necro, but I am really offset by the fact that EVERY weapon bar the Staff has a strictly single-target autoattack.
I’d love the Dagger to cleave a small area, but this weapon is probably fine as it.
However, you could use the oppurtunity and buff the currently underwhelming AXE by giving it AoE! I mean, the animation for it is already there. To me, it looks like the Axe #1 skill was meant to be AoE to begin with.
Yeah, the Axe is really incosistent. It’d be much better if #1 and maybe even #2 were AoE. I mean, it REALLY feels like they were intended to be AoE in the first place, given the lower damage and the animation.
I mean, every class has at least one weapon whose #1 let’s them clear a group of mobs neatly, only the Necro doesn’t. Not even the Staff #1 is particularly well-suited for this. It’s really meh that I have to blow high cooldowns on gimmick-y AoE abilities only to clear groups of mobs.
Warriors and Guardians cleave anything in front of them anyway, with almost every weapon.
Ranger also has 3 out of 5 MH/2H weapons that AoE autoattack.
Mesmer has the staff and the 1H sword.
Elementalist is an AoE monster all around.
Thieves have the shortbow for ranged and the 1H sword for melee cleaving.
Engineer has piercing rifle or exploding pistol.
Necromancers have nothing of this sort, bar the slow and narrow staff #1. We are incredibly inefficient at basic PvE and it’s really sad.
As far as other skills go, we also have nothing on a short CD that can substitute.
Staff #2 with its 6 secs? Practically useless on power builds (due to bleed) and very small, static AoE.
The next thing that comes close is scepter #2 with its 10 secs…which is also condition damage again.
After that, anything else is beyond 15 seconds which I consider too long for the purpose of basic PvE and levelling.
What do you think?
Edit: Aw, crap. Title says "We need..." of course
Edited by Hellmood, 15 December 2012 - 05:23 PM.