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Has anet put their cash shop before content?


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#1 stormofstatic

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Posted 16 December 2012 - 12:35 AM

just been bugging me and had to post

keys should be able to drop of mobs or bought with ingame money not only gems
mini pets - a few should be quest given/ rewards for doing stuff in pve not gems only (as far as i kno not seen last patch yet)
DR is still in the game i grinded by ass off on my new nerco to farm tailoring mats 1-400 and no TP i got to lvl 80.... while still farming cotton DR was about bots at 1st but few bots remain or so they say so why not remove DR if not to keep the gold in game down and gem prices up ?

having brand new skins tied to chests that u need real money to buy just screams cash grabing
this isnt how gw1 store worked yet provided the same content, also GW2 sold 2+mil copies and yet only TWO ppl work on skills balance ?!! thats prob why we have so few skills

id rather they fix my necro minions(from as long as i played they were borked) than add more cash stop items as for adding jumping puzzles about the place, other than the holiday ones (guessing they are new nvr did one) they already in game just not marked in the achiement page i did 3-4 myself that wernt in the achiements page

#2 Dasryn

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Posted 16 December 2012 - 01:08 AM

this is kind of like that thread about "i prefer subscription over cash shop model".

but just for shits and giggles, yes, they did.  they put content like the halloween, lost shores, and wintersday before bug fixes because tehy launched a game so close to those real world counterparts.  and trust me, if they didnt put out these events, people would be calling foul.

i just you just roll with it and give the game its 6 months to fix bugs.  anet was in a "damned if you do, damned if you dont" situation so you and me as players gotta roll with it.

EDIT:  i totally mis read your OP. . . no they did not put cash shop before content unless you consider these new events synonymous with the cash shop which would just throw your entire htread off. ..

Edited by Rickter, 16 December 2012 - 01:21 AM.


#3 Eon Lilu

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Posted 16 December 2012 - 01:36 AM

It does seem like they are putting alot more effort into the cash shop than content, wintersday is lacking content tbh, most players did the events and holiday games pretty quickly and are already back to what they were doing before, sure we have more to come, but seems to be like the same old stuff.

Anet seem to love RNG / Gambling and spend alot more effort on there cash shop.

I actually liked halloween better than lost shores and so far wintersday just without the whole gambling and power creep crap thing.

Not even mentioning the flip flop design choices and never ending bugs / broken content some of which are still not fixed since launch.

Edited by Eon Lilu, 16 December 2012 - 01:39 AM.


#4 Blackdeathteal

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Posted 16 December 2012 - 01:41 AM

Halloween did start off slow to remember maybe the content lined up will be better
but I do tnd to agree im losing faith in Gw2 fast

#5 Cobalt60

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Posted 16 December 2012 - 01:44 AM

Yeah, I mean we already got Halloween, Lost Shores and now Wintersday for free, totally putting cash shop before content.

#6 Tenicord

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Posted 16 December 2012 - 01:44 AM

I too am losing faith in Gw2.. in fact I haven't even participated in the holiday event hardly at all. I'm taking a break... maybe I'll be back, maybe I wont. But Guild Wars 2 has over all been a major let down. But I suppose it's impossible for a game to live up to the hype set by it's developers.

#7 TGIFrisbie

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Posted 16 December 2012 - 01:49 AM

Ever play at a Casino where they can manipulate the odds and you never really know what they are, but you play anyway?

That is what happens when you buy a black lion key.  The odds of getting items is completely controlled by Anet.  This is why most of the "chased" items will go in to the chest only category.  They will make far more money than directly selling them, and definitely more than making them as drops in the game.

If I was going to support this game any further it would only be with the ability to directly buy what I wanted, not gamble away money.

It's your call.

#8 Khlaw

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Posted 16 December 2012 - 02:08 AM

Assume you consider your necro minions to be game breaking (and yes, I do have an 80 necro).  Should everybody else have to wait for new content until you are satisfied with your minions?  Would throwing every developer ANET has at your issue guarantee a quick resolution?  Is necro minion AI the one item that will determine whether GW2 remains profitable, allowing ANET to continue work on the game?

I understand your frustration, but your argument has been made in every game I've ever played (new content vs big fixing or improving).  The fact is, the needs of the community and the growth of the game are bigger than that one infuriating problem that makes you not want to play.

#9 iLag

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Posted 16 December 2012 - 02:10 AM

I find it funny the people talking about wanting the game to be challenging ( majority of the forum ) complain about things that require you to challenge yourself.

#10 Thelorion

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Posted 16 December 2012 - 02:44 AM

View Poststormofstatic, on 16 December 2012 - 12:35 AM, said:

just been bugging me and had to post

keys should be able to drop of mobs or bought with ingame money not only gems
...

just4info: Keys drops of mobs and everybody can buy them with ingame money. (u can change ingame money to gems... really!!)

/sickofallthetrollQQ

#11 Kananeko

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Posted 16 December 2012 - 02:59 AM

you people should be thankful that they are constantly giving new content for FREE, u paid 60 bucks only, not 6 million. stop demanding so much and being greedy.

And to OP, they fixed much much much more bug comparing to the new gem store they put in, this is a buy to play game, they will need some sort of income to pay for their employee, game development, server maintenance cost (proven to be not that "much", but it is still an ongoing cost to keep the game running). they added so many possible way to obtain new items and you are here complaining a few cash shop item and call them money grabbing? comparing them to areia game, gpotato, and the rest of the shit mmo company, the cost to obtain new item in gw2 are nothing.

and lastly all mmorpg are designed to cater for the majority of players, not those few loser who plays 1-2 hour a day accomplishes nothing, and blaming anet for gold are hard to make and cannot  buy gem with gold for new items, and demanding cool item to be handed out free, now gtfo and back in your hole.

#12 Lycrus

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Posted 16 December 2012 - 03:11 AM

View Poststormofstatic, on 16 December 2012 - 12:35 AM, said:

just been bugging me and had to post

keys should be able to drop of mobs or bought with ingame money not only gems
mini pets - a few should be quest given/ rewards for doing stuff in pve not gems only (as far as i kno not seen last patch yet)
DR is still in the game i grinded by ass off on my new nerco to farm tailoring mats 1-400 and no TP i got to lvl 80.... while still farming cotton DR was about bots at 1st but few bots remain or so they say so why not remove DR if not to keep the gold in game down and gem prices up ?

having brand new skins tied to chests that u need real money to buy just screams cash grabing
this isnt how gw1 store worked yet provided the same content, also GW2 sold 2+mil copies and yet only TWO ppl work on skills balance ?!! thats prob why we have so few skills

id rather they fix my necro minions(from as long as i played they were borked) than add more cash stop items as for adding jumping puzzles about the place, other than the holiday ones (guessing they are new nvr did one) they already in game just not marked in the achiement page i did 3-4 myself that wernt in the achiements page

they are fixing bugs

keys are DROPPING inagme from mobs (got several from low level areas, D'oh)

mini pets are so...wow. they are just mini pets, rly. look at them for 5 minutes and then unsummon them..but you can still get them without spending money..

all of the skins are gattable with just luck and farming btw..

#13 matsif

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Posted 16 December 2012 - 03:13 AM

View PostKananeko, on 16 December 2012 - 02:59 AM, said:

and lastly all mmorpg are designed to cater for the majority of players, not those few loser who plays 1-2 hour a day accomplishes nothing, and blaming anet for gold are hard to make and cannot  buy gem with gold for new items, and demanding cool item to be handed out free, now gtfo and back in your hole.

so casual players who have jobs where we have to work long awkward hours are losers huh?

#14 Flaming_Foxx

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Posted 16 December 2012 - 03:15 AM

View PostKananeko, on 16 December 2012 - 02:59 AM, said:

and lastly all mmorpg are designed to cater for the majority of players, not those few loser who plays 1-2 hour a day accomplishes nothing, and blaming anet for gold are hard to make and cannot  buy gem with gold for new items, and demanding cool item to be handed out free, now gtfo and back in your hole.

The majority of MMO players are people who play for 1-2 hours 3-4 times a week, with the exception of weekends where they might play for longer.
You're silly to think otherwise, most people in the world have either a job to go to or school...

#15 Kurosov

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Posted 16 December 2012 - 03:18 AM

The only thing i agree with is the mini's. but as the main source of mini's in gw1 was birthdays we have a year to see if its really an issue.

The problem with Halloween was the skins were not only RNG but also had an abysmal drop chance. This has been fixed for wintersday by just offering the items for sale while also offering alternate acquisition methods.

#16 Kananeko

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Posted 16 December 2012 - 03:34 AM

View Postmatsif, on 16 December 2012 - 03:13 AM, said:

so casual players who have jobs where we have to work long awkward hours are losers huh?

it dosent make you a loser for having long hours of work, but when you complain about not getting the stuff you want when you play so less, that makes you a loser, if you are working, you should know u are paid for the work/time have have done/complete, you dont go to your boss and complain about getting 1 day's wage instead of 1 week's worth, when you only worked for 1 day no?

View PostFlaming_Foxx, on 16 December 2012 - 03:15 AM, said:

The majority of MMO players are people who play for 1-2 hours 3-4 times a week, with the exception of weekends where they might play for longer.
You're silly to think otherwise, most people in the world have either a job to go to or school...

i'd wonder where you get your stats from?, google with "average hour spent on mmorpg", the few top site should show you have the average hour ppl spent on mmorpg are between 25-40 hour per week.

and also i do go to uni (semester break til march) working very long hours in an accounting firm (up to 60 hour a week), and i still managed to craft my twilight (i farmed everything else, and got dusk as a gift from my friends for birthday gift, while still have nearly 300g left from all the plinx farm/fotm run), have 2 lvl 80 with full exotic+ascneded back/ring.

o and i do have a life too, going out with frens and gf (oversea til new uni semester for now) basically every weekends.

#17 DuskWolf

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Posted 16 December 2012 - 04:56 PM

Yeeeeeah, they kinda did.

This is one of my problems with GW2, really. It's that they're trying to insert the compulsion to buy gems wherever they can, and it's been hurting the game since launch.

Here's how they tend to think: Okay, so this area needs this gear to survive. We make the grind for that gear so soul-sucking that people feel stuck in a zone. Now, some will keep grinding, but a lot of people will buy gems to bypass this grind. And every time someone buys gems, we win!

This results in a game which--I honestly feel--is more grindy than WoW. There is a ludicrous amount of grind between tiers of gear in the game, and they're only going to add more and more, because vertical progression means more grinding, and more grinding means more money. I really just wish they'd sold the game with only a few zones, and then sold us every other zone via the cash shop. I would have been okay with that.

Though I think the reason they don't do that is because they can obfuscate the costs this way. So someone spends more than they realise onn the cash shop for gems. They keep buying gems for gold so that they can teleport around and afford the best gear, and those gems all mount up, eventually. The conversion rate for gems to gold is going to get slowly worse, too, in favour of ArenaNet. That's already started to happen, there are threads here and on the official forums which are suspicious about those conversion ratios.

I'd probably pay $5-10 up front for a zone if it meant no bloody soul-sucking grind, no taxes (like teleport costs), no armour repair, and so on. But I won't do this the way ArenaNet wants me to, because I worry I'd lose track of it and that would hurt my financial situation. So I'm just not doing that.

Oh, and there's gambling with the lockboxes and mystic forge, too. So yeah.

It's obvious what they're doing and why. It depresses the hell out of me, but it's obvious. I just wish they'd attach a price to zones and sell them individually, rather than going for this predatory gem-hustling nonsense.

#18 Ghostwing

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Posted 16 December 2012 - 09:23 PM

View PostDuskWolf, on 16 December 2012 - 04:56 PM, said:

Here's how they tend to think: Okay, so this area needs this gear to survive. We make the grind for that gear so soul-sucking that people feel stuck in a zone. Now, some will keep grinding, but a lot of people will buy gems to bypass this grind. And every time someone buys gems, we win!

I'm assuming you are referring to Fractals? What can you buy in the gemstore that allows you to circumvent the grind in Fractals?

#19 Xunlai Agent

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Posted 16 December 2012 - 09:56 PM

I can't agree, there is plenty of content and usually ways to acquire cash shop items by playing.

#20 Baron von Scrufflebutt

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Posted 16 December 2012 - 10:12 PM

Honestly, I think the biggest problem with the cash shop is the whole idea of paying for convenience. We're dealing with a 2012 game - most games these days are about taking something that works and making it more convenient.  You aren't paying for originality these days, you are mostly paying for playing the same old game we have been playing for years but "now with more convenience".
And it just feels like there's too much convenience that supposed to be paid extra for, rather than convenience that should simply be part of the game. I am constantly inconveniencing myself because the game keeps telling me that I am only deserving of those things if I throw in a bit extra.

#21 Azikun

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Posted 16 December 2012 - 10:34 PM

Apparently nobody realizes that you were able to get keys from the commendations from the lost shores event, without spending a single real life dollar. I was easily able to stack up 20 keys for the event. It's not hard guys, they gave you an in-game method to get them.

En plus you can get the skins from the wintersday gift, no cash needed. You can get 2 minipets from the Trixx dungeons, no cash needed. Adding cash shop stuff is also most likely easier then to find the route of the necro minion bugs and other bugs. It's also different teams that takes care of these things.

Edited by Azikun, 16 December 2012 - 10:40 PM.


#22 Panzanella

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Posted 16 December 2012 - 11:18 PM

People wanted a cash shop that wasn't pay to win.  Anet gave us that.  It's all fluff but it's fluff I want..  And I still pay less than a sub.  Sure, I would prefer it if I could get everything for free but that's not what makes the world go round.  I think they've done a really good job.  Well, mostly.  The only thing that I'm even a little bit upset about is the changes to the mini's from how it was set up for the halloween event and I will express this by not purchasing any of the chests this time around.  Or maybe I will.  I've having a blast with this event so far so I guess it depends on how much more I enjoy myself.

#23 MazingerZ

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Posted 17 December 2012 - 06:29 AM

The open world presents are shit.  I open the box, hit blinding powder and zip out.  The mobs released are too overtuned.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#24 Kaiarra

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Posted 17 December 2012 - 07:18 AM

View PostAzikun, on 16 December 2012 - 10:34 PM, said:

Apparently nobody realizes that you were able to get keys from the commendations from the lost shores event, without spending a single real life dollar. I was easily able to stack up 20 keys for the event. It's not hard guys, they gave you an in-game method to get them.

En plus you can get the skins from the wintersday gift, no cash needed. You can get 2 minipets from the Trixx dungeons, no cash needed. Adding cash shop stuff is also most likely easier then to find the route of the necro minion bugs and other bugs. It's also different teams that takes care of these things.

There has always been an in-game method to get them by converting gold to gems... and if I remember correctly, when I considered using the commendations for keys it wasn't really any cheaper than just converting gold to gems, and it was certainly a hell of a lot more time consuming. That was almost a month ago though, so I suppose it's possible that it's cheaper now with the gem price increases (but still only if you have the Halloween jeweler pattern - should really have nerfed that to be unusable so everyone was on even footing).

I think a better point is that the drop rate of keys from mobs is so low that people don't even know they can drop from mobs - I know I've never had one drop from a mob myself.

Edited by Kaiarra, 17 December 2012 - 07:20 AM.


#25 Lordkrall

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Posted 17 December 2012 - 07:35 AM

View PostKaiarra, on 17 December 2012 - 07:18 AM, said:

There has always been an in-game method to get them by converting gold to gems... and if I remember correctly, when I considered using the commendations for keys it wasn't really any cheaper than just converting gold to gems, and it was certainly a hell of a lot more time consuming. That was almost a month ago though, so I suppose it's possible that it's cheaper now with the gem price increases (but still only if you have the Halloween jeweler pattern - should really have nerfed that to be unusable so everyone was on even footing).

I think a better point is that the drop rate of keys from mobs is so low that people don't even know they can drop from mobs - I know I've never had one drop from a mob myself.

Of course it is.
If they dropped too often no one would bother with buying them.

Not that it really matters though, seeing as those chests contains nothing of "real" value.

#26 escada_assassin

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Posted 17 December 2012 - 07:39 AM

I must be the only one who doesn't care about the cash shop. I did Tixx around 15 times and got 3 exotics and the exotic recipees, which is by far the most exotics drops i've had since game's release. Cash shop? Not care. I don't want those minis, keys are available through other means too, even if not so many, the toy skins are pretty easy to get and cheap anyway, so you can actually buy them from TP and what else? Lack of content? So far we only have the Tixx dungeons and I'm really happy with that, considering I love everything inside those dungeons, starting with music and ending with the view. I can't wait to see if they add more things around Christmas. Merry Christmas everyone!Now back to work! :)

#27 Korra

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Posted 17 December 2012 - 07:46 AM

Ofcourse they did, we only got Halloween, wintersday and Lost shores for free, and it's for all known that that things develop itself without any kind of effort.

0/10 thread

#28 Elyhem

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Posted 17 December 2012 - 07:50 AM

I don't understand these discussions as if Anet did not implement a system where you can trade gold for gems.

If anything, they have given you more choices than you needed.  People will always be angry, if they get everything they wanted its "there is nothing to do!"  If they don't get enough its "this is too hard and should be easier for me specifically!".

I think Anet perfectly implemented a way for people to either collect gold and purchase gems for your items or if you want it more immediately (as it seems you do from the apparent frustration from this post) then purchase them with your real money.  Again, there ARE options - stop making it out to seem there are not.

This is how I see it:

The game is free to play after initial purchase, you have no right to complain.  It only costs your time which is totally in your control (unless an Anet staff member has a knife at your throat everyday making you log in).  If you were paying monthly, then yes you deserve a voice as a stock holder essentially -  but since you don't, either keep playing the game or walk away if it displeases you.  



#29 Coren

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Posted 17 December 2012 - 07:53 AM

View PostKananeko, on 16 December 2012 - 02:59 AM, said:

you people should be thankful that they are constantly giving new content for FREE, u paid 60 bucks only, not 6 million. stop demanding so much and being greedy.

And to OP, they fixed much much much more bug comparing to the new gem store they put in, this is a buy to play game, they will need some sort of income to pay for their employee, game development, server maintenance cost (proven to be not that "much", but it is still an ongoing cost to keep the game running). they added so many possible way to obtain new items and you are here complaining a few cash shop item and call them money grabbing? comparing them to areia game, gpotato, and the rest of the shit mmo company, the cost to obtain new item in gw2 are nothing.

and lastly all mmorpg are designed to cater for the majority of players, not those few loser who plays 1-2 hour a day accomplishes nothing, and blaming anet for gold are hard to make and cannot  buy gem with gold for new items, and demanding cool item to be handed out free, now gtfo and back in your hole.

So the people who have jobs and have a household to manage and do more than just game are losers? I think you're self projecting there.

#30 Coren

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Posted 17 December 2012 - 07:59 AM

View PostKananeko, on 16 December 2012 - 03:34 AM, said:



it dosent make you a loser for having long hours of work, but when you complain about not getting the stuff you want when you play so less, that makes you a loser, if you are working, you should know u are paid for the work/time have have done/complete, you dont go to your boss and complain about getting 1 day's wage instead of 1 week's worth, when you only worked for 1 day no?



i'd wonder where you get your stats from?, google with "average hour spent on mmorpg", the few top site should show you have the average hour ppl spent on mmorpg are between 25-40 hour per week.

and also i do go to uni (semester break til march) working very long hours in an accounting firm (up to 60 hour a week), and i still managed to craft my twilight (i farmed everything else, and got dusk as a gift from my friends for birthday gift, while still have nearly 300g left from all the plinx farm/fotm run), have 2 lvl 80 with full exotic+ascneded back/ring.

o and i do have a life too, going out with frens and gf (oversea til new uni semester for now) basically every weekends.

So you play what? 40 hours a week of mmos, 60 hours at a firm, let's say 6*7 hours of sleep a week. That's a total of 142 hours. In a week there's 168 hours. So you manage to study in uni, be with friends and talk to your girlfriend with the remaining 26 hours? You must be very sleep deprived lol.

Give the man a medal, he's such a figure to aspire to.

PS: I guess you also walk the dog, and wash the house, and cook within those 26 hours too.

Edited by Coren, 17 December 2012 - 08:01 AM.





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