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Crit Build VS Condition damage Build


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#1 Shoppy

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Posted 16 December 2012 - 04:10 AM

I got these 2 builds from Minion's Invincible Thief Build: (http://www.guildwars...le-thief-build/)

High powered crits

>Dual daggers
>Hide In Shadows
>Shadow Refuge (AKA "iHouse")
>Signet of Shadows/Assassin's Signet
>Roll for Initiative/Shadow Step
>20 (VI, IX)/30 (III, X, XII)/20(V, III)/0/0
>berserker/Valkyrie armour and Ruby/Beryl jewels
[basic usage: cloak as often as possible, maintaining Revealed means you're maximising your damage, and stay behind the target while autoattacking. Also, use Hide in Shadows to lead into another backstab while near-downed]

or   condition damage
>Dual daggers
>Signet of Malice
>Roll for Initiativee
>Signet of Shadows
>Assassin's Signet
>10 (VI)/30 (II, VIII, XII)/0/0/30(V, VII, XII)
>Rampager/Carrion armour/coral jewel
[basic usage:Evade whilst attacking; tighten mobs and lure several enemies to maximise the damage from DB and heal from Signet of Malice]

I'm wondering which build is better. The second build focuses on spamming Death Blossom but the ''High Powered Crit build allows me to have more points in Shadow Arts and gives me more suvivability while i have no points in Shadow arts and Acrobatics which the '' Con Dmg'' Build.

Are there builds that would help my problem and I feel very weak with no points in Shadow Arts.

#2 jthamind

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Posted 16 December 2012 - 04:22 AM

if you're fully committed to running dagger/dagger, then ignore the rest of this post. if you're open to another weapon set, then read on....

since you mention survivability, let me suggest running a sword/pistol high powered crit build. that's what i run for dungeons, and i can get incredible damage out of it while still having a bunch of tools to keep me alive. it also focuses on signets to stack might and have a 12 second heal. infiltrator's strike will let you get in and out of sticky situations for little initiative cost. black powder will let you practically tank any group that isn't immune to blind, and pistol whip evades while channeling, plus interrupts the target. with Steal spec'd for Mug and added fury and might, plus all the signets, you can do some amazing damage and stay on your feet while in full berserker gear.

here's the build:

http://gw2skills.net...o4JvCkl2DaCnaQA

Haste is a preference thing since i'm a sucker for burst damage lol. Mug also has a chance to reset your signets or Haste, which is nice.

i run a full berserker set with berserker accessories, signet of air on the sword and the +5% damage (i forget the signet name) on the pistol. this build is basically a modified version of Oshef's roaming build for PvP, but i love it in dungeons.

Edited by jthamind, 16 December 2012 - 04:23 AM.


#3 Orpheo Lyra

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Posted 16 December 2012 - 09:17 AM

Crit builds don't do well against mobs when soloing in PvE because they do a lot of damage to just a single target, Condition damage's AoE on the other hand is great

#4 Karacurt

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Posted 16 December 2012 - 09:19 AM

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The best thing about this game that it is all about your preferences. Try both and decide which play style suits to you. I got bers gear and cond damage gear, and for my opinion DB build is much entertaining. It offers more survivability and love the idea of d/d. Any way both builds can be checked into some suv, you can get it from gear (vitality and toughness) or through traits and weapons sets. I advise you to try what you love most and then make a build for that play style, both are pretty much effective.

#5 Knuckle Joe

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Posted 17 December 2012 - 01:14 AM

View PostOrpheo Lyra, on 16 December 2012 - 09:17 AM, said:

Crit builds don't do well against mobs when soloing in PvE because they do a lot of damage to just a single target, Condition damage's AoE on the other hand is great

They actually do because the same Crit build you use for single target damage with backstab also works wonders with shortbow's cluster bomb shotguning.




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