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Do you care about town clothing?


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#31 Lucas Ashrock

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Posted 16 December 2012 - 03:35 PM

Ever heard of immersion, RPG?
The idea wasn't stupid at all. Just not designed and improved properly. A ferrari handled by a 3y baby basically.

#32 Dasryn

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Posted 16 December 2012 - 03:37 PM

View PostLucas Ashrock, on 16 December 2012 - 03:35 PM, said:

Ever heard of immersion, RPG?
The idea wasn't stupid at all. Just not designed and improved properly. A ferrari handled by a 3y baby basically.

exactly correct!  this ^

#33 pumpkin pie

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Posted 16 December 2012 - 04:04 PM

A poll would be nice, then i can vote NO and be done with this.

#34 Tregarde

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Posted 16 December 2012 - 04:11 PM

I would love to see more town clothes.

If I recall correctly, ArenaNet promised that all clothing seen on NPCs will be available to players. Well... I know there's a few styles out there I'd love to see on my characters.

#35 Arca

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Posted 16 December 2012 - 04:17 PM

In my opinion, the least they could've done from launch was make your starting town clothes depend on your choices at the character creation.

My human is a so called "Street Rat"... but when i switch to town clothes, he's wearing the same posh outfit as everyone else.

#36 Faowri

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Posted 16 December 2012 - 04:20 PM

The idea of Town Clothes was good in principle, but the implementation unfortunately leaves a lot to be desired. At this point it can only be costing ANet money. I know personally that I was really quite taken with the Fancy Winter Outfit, but I absolutely cannot justify 700 gems for a costume my character will rarely wear, and that I have limited storage for in the first place.

#37 Tex

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Posted 16 December 2012 - 04:20 PM

Do I care? Not really.

Do I like to have the holiday related town clothes? Yeah, I enjoy them and have no problem buying some gems every now and then to get them.

#38 Mastruq

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Posted 16 December 2012 - 04:22 PM

I care about town clothes. Sadly the current amount and implementation is very bare bones.

View Postdawdler, on 16 December 2012 - 01:12 PM, said:

Then why doesnt town clothes give you permanent swiftness (in cities)?

Everyone would wear town clothes.

That's an awesome idea. However the bonus should be restricted to the actual town areas or everyone will zap around in town clothes everywhere when not fighting.

A menu option to autoswitch to them when entering a town would be welcome too.


View PostRickter, on 16 December 2012 - 03:30 PM, said:

  • i would go as far as to say that 86% of GW2 players dont have that much free time to lounge around in town clothes.

I do not agree with your premise but consider your conclusion about the percentage of players that do not have enough free time lounge in towns to be spot on. Brilliant math, although to account for the season I would put the number at 87.9% until New Year.

Edited by Mastruq, 16 December 2012 - 04:26 PM.


#39 Zan7

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Posted 16 December 2012 - 05:00 PM

Quote

Do you care about town clothing?
No.

#40 sevalaricgirl

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Posted 16 December 2012 - 06:38 PM

I really like the Norn town clothes (female) and the new winter ones are nice but I am an RPer.  Town clothes are only good for people who RP.  I do wish they'd have ball gowns, tuxedos, etc.

#41 Nabuko Darayon

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Posted 16 December 2012 - 06:48 PM

I'm a town clothes junkie... I know thye have no special use, but they look great :D. Get me a fix pliz!!!

#42 I'm Squirrel

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Posted 16 December 2012 - 06:57 PM

It's a pretty stupid feature if gems are necessary to acquire distinct town clothing imo. Also, you can't fight in them.. which doesn't make sense at all.

When I first heard about town clothing, through the Anet blogs, I was so excited, I thought i'd be paying like 10 copper for a chef's hat, and then another 30 copper for a blacksmith's apron.. that sort of thing. Considering it would make sense, because town clothing are 100% useless and cosmetic. But eh.. What can you doo... ArenaNet has their greedy eyes set on making money through the gemstore and endless grind.

#43 Darkobra

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Posted 16 December 2012 - 07:06 PM

View Postdawdler, on 16 December 2012 - 01:12 PM, said:

Wait, so clothes take away your hotbars, that's why Anet added NPCs to give speed bosts in order to encourage people to wear clothes.

...

Then why doesnt town clothes give you permanent swiftness (in cities)?

Everyone would wear town clothes. And it would even make some RPG sense. Its kind of hard to run fast and long in heavy plate armour, compared to clothes.

And a female elementalist will run VERY fast in default armour!

Edited by Darkobra, 16 December 2012 - 07:06 PM.


#44 Runkleford

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Posted 16 December 2012 - 07:12 PM

I care about town clothing but not for how it's been implemented. Maybe when Guild halls and Player housing is implemented, they'll have more appeal. And why aren't there clothing sets for each of the crafting professions with some sort of emote or skill associated with the crafting profession?

#45 RandolfRa

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Posted 16 December 2012 - 07:14 PM

If they were just "skins" so that I could make my armors look like them, I'd consider buying some. I'd also like cosmetic trinkets and costumes that I could wear on top of my normal armor. Rings, tattoos, belts, capes.. that sort of stuff. Currently there aren't as many ways to customise looks as I'd want to.

I understand there would be some clipping issues, but this isn't really a problem. You don't have to mix everything with everything.

Edited by RandolfRa, 16 December 2012 - 07:19 PM.


#46 sploosh

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Posted 16 December 2012 - 07:17 PM

I never even think about switchting to my town clothes. I don't care about them.

#47 Juanele

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Posted 16 December 2012 - 07:17 PM

Well I'd much prefer if the town clothes were available for all characters on your account like it was in GW1.

Auto switching to town clothes while in town is not a bad idea. But a key here is that there needs to be incentive to visit the cities. More mini games and stuff like that. As it is now there is just no reason to return to the city except to visit the bank, crafting or use the Lion Arch central portal hub.

Provide more incentives to visit the cities and I bet the interest in town clothes will rise a lot.

#48 dawdler

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Posted 16 December 2012 - 09:11 PM

View PostJuanele, on 16 December 2012 - 07:17 PM, said:

Provide more incentives to visit the cities and I bet the interest in town clothes will rise a lot.
I dont really see how that would increase the interest in town clothes?

Just look at Wintersday. A gazillion people waiting at the gates of Divinitys Reach today, does any of them wear town clothes? No.

I dont really agree that it should auto-switch to town clothes... You shouldnt force that sort of thing on players. Its only going to lead to trouble. But as I said, just give it plenty of perks. A hotbar with several options would be great. I dont really know WHAT options but how about some random skills like...

1) Sprint
2) Walk
3) Take a seat (pulls out a stool and make your character sit on it)
4) Brandish (toggle twice, take out your primary or secondary weapon set and display in fancy animations)
5) Brawl (toggle hand-to-hand PvP. Unique skills to each proffesion, theives have fancier combat style compared to warriors, etc)
6) Drink (Charr whiskey for everyone!)

etc and so on...

#49 Steadfast Gao Shun

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Posted 16 December 2012 - 09:14 PM

Right now? No. I bought the witch outfit, but I think I've only used it once (and that was when waiting for Jorlag to spawn).

I think I would have preferred transmutable skins over armor as an alternative. As it stands, I can't play the game in them, so it would be nice if I can see my town clothes out in the open field too. If you can implement an option to hide all town clothes out in the open field, that would solve the problem of breaking immersion.

#50 turbo234

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Posted 16 December 2012 - 09:16 PM

My guardian has the halloween outfit, and I wear it when there's events going on. Sometimes when I'm bored and lounging around too.

#51 Swoopeh

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Posted 16 December 2012 - 09:27 PM

I would if they added more options, like a piece for each slot you can buy with gems (like 100 per item) or get by doing activities, so you can mix and match just like normal armor. There should be loads available so everyone can have a unique look. Maybe when wearing towns clothes increase run speed 33% inside cities or something.

#52 Xunlai Agent

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Posted 16 December 2012 - 10:15 PM

They need to have town clothing grant permanent swiftness in towns, you would see more people wearing it as a result!

#53 ~PolarisNova~

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Posted 16 December 2012 - 11:09 PM

I purchased both the halloween and wintersday costumes so....yes I suppose I do like/enjoy/care about the town clothing.

Am I sucker for paying 700 gems.......quite possibly? But I actually enjoy them, find them fun and like the fact they come with special skills.

I do agree the implementation could have been better perhaps.

#54 Wombatz

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Posted 16 December 2012 - 11:51 PM

This thread is just two pages and includes all the reasons why almost no one cares about town clothing as well as a couple of relatively simple concepts that would change that.

It's not rocket science. Town clothes are a good idea. Decreasing player mobility while wearing town clothes is a horrible idea.

#55 matsif

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Posted 16 December 2012 - 11:56 PM

I don't care about it right now as there is no benefit to wearing it over your armor in a city.  make a benefit and maybe I'd put it on.

#56 Trei

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Posted 17 December 2012 - 01:49 AM

View PostArca, on 16 December 2012 - 04:17 PM, said:

In my opinion, the least they could've done from launch was make your starting town clothes depend on your choices at the character creation.

My human is a so called "Street Rat"... but when i switch to town clothes, he's wearing the same posh outfit as everyone else.
Those choices are meant to indicate your origins, it is not a reflection of your character's current social status, I believe.

Otherwise I would be arguing why my noble started out with 0 gold.

#57 Celestial_Rabbit

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Posted 17 December 2012 - 07:40 AM

No, I don't care about town clothes.  I've not no use for them, and not much use for the cities, for that matter.    The only reason I even have town clothes on my characters is because the basic set new characters get upon creation doesn't take up inventory space.  If they did take up space, I'd have tossed them months ago.

#58 Linfang

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Posted 17 December 2012 - 11:26 AM

They need town clothes to be craftable by the armor professions. Make materials like silk and cotton worth more. They have not even scratched the surface of town clothes simply look at the NPC's. People should have a variety of crafted town clothes however the unique holiday themed clothing with costumes brawl skins would be reserved to the gem store to hold it's value.

#59 Noob On Steroid

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Posted 17 December 2012 - 11:28 AM

Short answer: no


Long answer: F*ck no :P

#60 Jairyn

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Posted 17 December 2012 - 12:23 PM

I just wanted to chime in that I'm a huge fan of Linfang's crafted townsclothes ideas, as well as the suggestion for them granting swiftness in cities. More variety and options is not only nice for its own sake, but will totally involve more people as they find townclothes they do like or that let the actually stand out. The swiftness thing just seems like a no brainer. Everyone would wear townclothes. This would make a toggle option pretty great.

I still really like the idea of townclothes loading a hotbar of townskills like a weapon, though. hence why I'm pimping it again. Engineers could create little toy tanks and airplanes, warriors could polish their weaponry and run through practice moves. Glorified emotes, in a way, but you could find ways to make them interactive, launch or integrate into minigames, and involve them in "social" hearts and events specific for cities (another idea I love - they're too pretty to go so neglected). The point should be to make them something cool we can actually play with, then they'd be worth the gems.

Edited by Jairyn, 17 December 2012 - 12:24 PM.





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