Do you care about town clothing?
#31
Posted 16 December 2012 - 03:35 PM
The idea wasn't stupid at all. Just not designed and improved properly. A ferrari handled by a 3y baby basically.
#33
Posted 16 December 2012 - 04:04 PM
#34
Posted 16 December 2012 - 04:11 PM
If I recall correctly, ArenaNet promised that all clothing seen on NPCs will be available to players. Well... I know there's a few styles out there I'd love to see on my characters.
#35
Posted 16 December 2012 - 04:17 PM
My human is a so called "Street Rat"... but when i switch to town clothes, he's wearing the same posh outfit as everyone else.
#36
Posted 16 December 2012 - 04:20 PM
#37
Posted 16 December 2012 - 04:20 PM
Do I like to have the holiday related town clothes? Yeah, I enjoy them and have no problem buying some gems every now and then to get them.
#38
Posted 16 December 2012 - 04:22 PM
dawdler, on 16 December 2012 - 01:12 PM, said:
Everyone would wear town clothes.
That's an awesome idea. However the bonus should be restricted to the actual town areas or everyone will zap around in town clothes everywhere when not fighting.
A menu option to autoswitch to them when entering a town would be welcome too.
Rickter, on 16 December 2012 - 03:30 PM, said:
- i would go as far as to say that 86% of GW2 players dont have that much free time to lounge around in town clothes.
I do not agree with your premise but consider your conclusion about the percentage of players that do not have enough free time lounge in towns to be spot on. Brilliant math, although to account for the season I would put the number at 87.9% until New Year.
Edited by Mastruq, 16 December 2012 - 04:26 PM.
#39
Posted 16 December 2012 - 05:00 PM
Quote
#40
Posted 16 December 2012 - 06:38 PM
#41
Posted 16 December 2012 - 06:48 PM
#42
Posted 16 December 2012 - 06:57 PM
When I first heard about town clothing, through the Anet blogs, I was so excited, I thought i'd be paying like 10 copper for a chef's hat, and then another 30 copper for a blacksmith's apron.. that sort of thing. Considering it would make sense, because town clothing are 100% useless and cosmetic. But eh.. What can you doo... ArenaNet has their greedy eyes set on making money through the gemstore and endless grind.
#43
Posted 16 December 2012 - 07:06 PM
dawdler, on 16 December 2012 - 01:12 PM, said:
...
Then why doesnt town clothes give you permanent swiftness (in cities)?
Everyone would wear town clothes. And it would even make some RPG sense. Its kind of hard to run fast and long in heavy plate armour, compared to clothes.
And a female elementalist will run VERY fast in default armour!
Edited by Darkobra, 16 December 2012 - 07:06 PM.
#44
Posted 16 December 2012 - 07:12 PM
#45
Posted 16 December 2012 - 07:14 PM
I understand there would be some clipping issues, but this isn't really a problem. You don't have to mix everything with everything.
Edited by RandolfRa, 16 December 2012 - 07:19 PM.
#46
Posted 16 December 2012 - 07:17 PM
#47
Posted 16 December 2012 - 07:17 PM
Auto switching to town clothes while in town is not a bad idea. But a key here is that there needs to be incentive to visit the cities. More mini games and stuff like that. As it is now there is just no reason to return to the city except to visit the bank, crafting or use the Lion Arch central portal hub.
Provide more incentives to visit the cities and I bet the interest in town clothes will rise a lot.
#48
Posted 16 December 2012 - 09:11 PM
Juanele, on 16 December 2012 - 07:17 PM, said:
Just look at Wintersday. A gazillion people waiting at the gates of Divinitys Reach today, does any of them wear town clothes? No.
I dont really agree that it should auto-switch to town clothes... You shouldnt force that sort of thing on players. Its only going to lead to trouble. But as I said, just give it plenty of perks. A hotbar with several options would be great. I dont really know WHAT options but how about some random skills like...
1) Sprint
2) Walk
3) Take a seat (pulls out a stool and make your character sit on it)
4) Brandish (toggle twice, take out your primary or secondary weapon set and display in fancy animations)
5) Brawl (toggle hand-to-hand PvP. Unique skills to each proffesion, theives have fancier combat style compared to warriors, etc)
6) Drink (Charr whiskey for everyone!)
etc and so on...
#49
Posted 16 December 2012 - 09:14 PM
I think I would have preferred transmutable skins over armor as an alternative. As it stands, I can't play the game in them, so it would be nice if I can see my town clothes out in the open field too. If you can implement an option to hide all town clothes out in the open field, that would solve the problem of breaking immersion.
#50
Posted 16 December 2012 - 09:16 PM
#51
Posted 16 December 2012 - 09:27 PM
#52
Posted 16 December 2012 - 10:15 PM
#53
Posted 16 December 2012 - 11:09 PM
Am I sucker for paying 700 gems.......quite possibly? But I actually enjoy them, find them fun and like the fact they come with special skills.
I do agree the implementation could have been better perhaps.
#54
Posted 16 December 2012 - 11:51 PM
It's not rocket science. Town clothes are a good idea. Decreasing player mobility while wearing town clothes is a horrible idea.
#55
Posted 16 December 2012 - 11:56 PM
#56
Posted 17 December 2012 - 01:49 AM
Arca, on 16 December 2012 - 04:17 PM, said:
My human is a so called "Street Rat"... but when i switch to town clothes, he's wearing the same posh outfit as everyone else.
Otherwise I would be arguing why my noble started out with 0 gold.
#57
Posted 17 December 2012 - 07:40 AM
#58
Posted 17 December 2012 - 11:26 AM
#59
Posted 17 December 2012 - 11:28 AM
Long answer: F*ck no
#60
Posted 17 December 2012 - 12:23 PM
I still really like the idea of townclothes loading a hotbar of townskills like a weapon, though. hence why I'm pimping it again. Engineers could create little toy tanks and airplanes, warriors could polish their weaponry and run through practice moves. Glorified emotes, in a way, but you could find ways to make them interactive, launch or integrate into minigames, and involve them in "social" hearts and events specific for cities (another idea I love - they're too pretty to go so neglected). The point should be to make them something cool we can actually play with, then they'd be worth the gems.
Edited by Jairyn, 17 December 2012 - 12:24 PM.
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