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Norn T3 ARmor texture issue


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#1 Critus

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Posted 16 December 2012 - 11:30 PM

Anyone else notice this issue? (srry if its in wrong section)Posted Image

#2 Wifflebottom

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Posted 16 December 2012 - 11:36 PM

What's the issue? You're missing the shoulders and gloves?

#3 Critus

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Posted 16 December 2012 - 11:42 PM

View PostMr_Original, on 16 December 2012 - 11:36 PM, said:

What's the issue? You're missing the shoulders and gloves?

No look at the neckline,

Edited by Critus, 16 December 2012 - 11:42 PM.


#4 Wifflebottom

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Posted 16 December 2012 - 11:46 PM

Oh that's weird. Yeah I dunno why it does that.

#5 Cereal

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Posted 16 December 2012 - 11:55 PM

Have you submitted a bug report?

Other than that I don't know what's supposed to be discussed here.

#6 Critus

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Posted 17 December 2012 - 12:14 AM

Purpose of the post is to see if its just me getting that( like graphics driver issue) or if its a common thing everyone sees

#7 Baron von Scrufflebutt

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Posted 17 December 2012 - 09:13 AM

If you look at the guardian at the character creation screen:
Posted Image
Posted Image
and then, the guy in T3 armour:
Posted Image

you can see that the T3 set creates a line at the end of his neck. I imagine once that is combined with environmental lightning you could end up with a problem like the one you posted. Could the origin of the problem be that the T3 helmet ends in that place, so A.Net needed to fill that space with a non-armour texture?

In comparison, my face/tattoo combo of choice, also suffers from that issue once I display him in T3 armour:
Posted Image
Posted Image

Edited by Protoss, 17 December 2012 - 09:58 AM.


#8 Nexdeus

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Posted 17 December 2012 - 02:03 PM

I too get that issue, it appears that part of the neck acts like armor. With the Juggernaut equipped that part gets shiny while the "skin" part (helmet I assume) stays the proper color.




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