Generally speaking, condition damage stats are terrible for Guardians, so if you want to do damage, you have a choice between Power/Precision/Crit damage stats on your gear.
With the low HP pool that a guardian has, going full Berserker’s gear is almost suicide, so your best two choices become Knight’s and Valkyrie’s if you want to maintain a balance of survivability and damage output. Unfortunately, Valkyrie’s gear gives you additional crit damage, which doesn’t help much unless you are already using a fairly high crit build.
Here is where I believe the problem lies. In both PvE and PvP, the Knight’s set offers 2 offensive stats and 1 defensive stat to help achieve some balance between survivability and damage output. The difference is, in PvP, you gain a significant boost in your most critical area (HP), while in PvE, you gain a ton of toughness.
The baked in class mechanics already do a pretty decent job of reducing incoming damage (Aegis, Numerous sources of Protection etc.), but don’t do a lot to mitigate burst damage or heavy condition damage sources.
The reason the AH builds are (yes, they were nerfed, but they are still) so powerful is that the steady stream of incoming heals compensates for the low HP pool, and allows the toughness/protection/aegis to multiply the effect of that healing.
Contrast the PvP Knight’s set with the PvE set and you can easily see why frequent PvP players might feel that Guardian survivability is out of line with the level of damage they are able to do, while in PvE (or WvWvW especially) a guardian is forced to give up more damage (by moving towards Soldier’s gear) or feels more vulnerable to burst/conditions.
I believe that if people had access to the same stat splits that exist on Knight’s Gear in PvP in the PvE world, the guardian would be in a much better place without any other changes to the class.
Fake Edit: I realize that you can mix and match Pow/Prec/Crit and Pow/Tou/Vit gear and get in the same ballpark from a damage/survivability standpoint, but having a high crit rate is arguably more beneficial (Vigorous Precisions, Empowering Might, Sigils etc.) than having a ton of bonus crit damage.
An example of what PvE/WvWvW stats would look like using the PvP stat split is something like this:
I realize there are two gems in there, that's pretty close to the total stat allocation in exotic PvE gear though.
I think most people would be pretty happy with something like that as a starting point for a balanced guardian, as compared to somebody with a meager 13k HP in the PvE Knight's Set. You could certainly afford to roll in some more damage oriented gear or "Tankier" gear if you wanted to from that starting point.
Edited by TheKnox, 17 December 2012 - 06:24 AM.