Can Jagged horrors now be maintained/have more than one spawn from re-animator?minions jagged horror army
Posted 17 December 2012 - 10:19 AM
Since Dec 15th update, ie, they lessened the degen on the little guys, has anyone been able to keep one alive for 30 secs or more and see if another spawns?
I feel if they used reanimator as the method to actually have an army (of midgets admittedly) of minions then it wouldn't be too OP if you have to invests in healing to have it.
Anyone in full healing gear checked?
Posted 18 December 2012 - 12:38 AM
Posted 18 December 2012 - 05:10 PM
I could keep more than one jagged horror up in full cleric gear back in October (Mark of Blood and Well of Blood is your friend). Granted the first would be nearly dead as the second spawned, but yeah. We can probably keep a couple alive for a bit longer now.
Thanks for the info. As you're using AoE heals, and in theory it's easier to keep one alive, the number shouldn't be limited to 1 or 2. If you can out-heal the degen on 1 you can on 3,4,5 also, as long as heals are AoE of course.
Someone had a build using life force from DS and when leaving DS you heal in an area, so those could be added too if the max 5 Aoe limit thingy comes into play with marks or wells.
Wish I hadn't salvaged my cleric set now so I could test this, though I am saving shells to make an apothecary set.
Edited by chullster, 18 December 2012 - 05:10 PM.
Posted 18 December 2012 - 11:06 PM
When I'm back at my computer and have the time I'm actually curious to try out the build again, with maybe actual focus to being a minion master.
Posted 22 December 2012 - 04:10 AM
Edited by Relair, 22 December 2012 - 04:12 AM.
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