Thief vs Thief vs Thief
#1
Posted 17 December 2012 - 09:26 PM
I am seeing an ever increasing number of thiefs in WvWvW lately. My friends who play in a non-Tier 1 have also reported the same thing. Have you noticed the same?
How do you think this development will impact the already thin player base of WvWvW? Do you think more and more people will hop on to Thiefwagon? Share your views and any experiences you have had recently.
(This thread is not about calling thief OP or UP, but rather discuss the alarming increase in their numbers)
#2
Posted 17 December 2012 - 09:37 PM
I would make this whole argument again, but anyone who has been playing RPGs for any measure of time will have heard this in every game on every forum. Ever. EVER.
Edited by Azilyi, 17 December 2012 - 09:38 PM.
#3
Posted 17 December 2012 - 10:10 PM
I'm also betting that people will get tired of trying to gank others when players are only running in groups of 3 or more to avoid getting ganked.
#4
Posted 17 December 2012 - 10:10 PM
Thiefs are not OP <---- Sarcasm right?
#5
Posted 17 December 2012 - 10:18 PM
#7
Posted 17 December 2012 - 10:25 PM
Thief: Thieves are not OP
Amazing right?
#8
Posted 17 December 2012 - 10:40 PM
#9
Posted 17 December 2012 - 10:44 PM
#10
Posted 17 December 2012 - 10:48 PM
#11
Posted 17 December 2012 - 11:12 PM
Predictions for next patch
--Buff to engineers
-- Uber buff to hunters, making them OP
--Huge nerf to theives
--No buffs or nerfs to necro (huehuehue, people don't know how OP necros are)
--QQ everywhere.
#12
Posted 17 December 2012 - 11:40 PM
ShezuTsukai, on 17 December 2012 - 10:10 PM, said:
I'm writing this assuming you mean that thieves are worthless in a group setting and not as an individual class attempting to take a keep?
If that is the case I have to disagree, a condition build thief with a shortbow is great for laying ae bleeds and poisons on enemies at the wall and forcing them to fall back. Shadow Refuge on your ram operators is also a very useful heal to throw down and pulling enemies off the wall with scorpion wire is also useful.
I agree that there are some balance issues with the burst damage that d/d thieves are able to achieve, however the trade off for the high damage is that to achieve that most thieves are not running a stun breaker and are extremely squishy.
#13
Posted 17 December 2012 - 11:40 PM
DreadlockrastaGW, on 17 December 2012 - 11:12 PM, said:
Predictions for next patch
--Buff to engineers
-- Uber buff to hunters, making them OP
--Huge nerf to theives
--No buffs or nerfs to necro (huehuehue, people don't know how OP necros are)
--QQ everywhere.
#14
Posted 18 December 2012 - 12:17 AM
DreadlockrastaGW, on 17 December 2012 - 11:12 PM, said:
Predictions for next patch
--Buff to engineers
-- Uber buff to hunters, making them OP
--Huge nerf to theives
--No buffs or nerfs to necro (huehuehue, people don't know how OP necros are)
--QQ everywhere.
Anet has already stated that they are not going to do any drastic buffs or nerfs but more gradual changes. They already had an opportunity to nuke thieves into oblivion but they didn't. The gradual changes are to reduce QQ and ensure that balance is maintained in the face of changes that are made. Needless to say, *NEVER* expect a huge nerf or buff to any class from one patch.
#15
Posted 18 December 2012 - 12:47 AM
Putting it bluntly; if you get killed in 2 seconds by a Thief... you suck.
#16
Posted 18 December 2012 - 02:40 AM
NuclearDonut, on 17 December 2012 - 11:40 PM, said:
Other classes have similar mechanics. Eles with lightning flash during channeling spells. Those huge backstab thieves who make use of this don't have the trait points to spend to make themselves uber hard to kill while invis.
#17
Posted 18 December 2012 - 02:44 AM
The_Tree_Branch, on 18 December 2012 - 02:40 AM, said:
#18
Posted 18 December 2012 - 02:53 AM
As to the OP, I haven't noticed anything. Maybe it's just your server/time of play
#19
Posted 18 December 2012 - 03:41 AM
#20
Posted 18 December 2012 - 02:17 PM
NotKMoose, on 18 December 2012 - 03:41 AM, said:
Obviously it's because people like a challenge, and there is nothing more challenging than playing a thief.
#21
Posted 18 December 2012 - 03:45 PM
The Shadow, on 18 December 2012 - 12:47 AM, said:
#22
Posted 18 December 2012 - 04:08 PM
#23
Posted 18 December 2012 - 04:11 PM
dawdler, on 18 December 2012 - 03:45 PM, said:
That's doesn't mean the spike doesn't give the spiker a huge advantage by making you use all your panic buttons early on, but you shouldn't be dying on the actual spike.
#24
Posted 18 December 2012 - 04:13 PM
... Wait What?
#25
Posted 18 December 2012 - 04:18 PM
As soon as I see some numb nuts spinning around spitting daggers I get ready to hit F and collect my badges. I have an 80 thief and play him pretty well, but my 50 mesmer eats thieves for supper.
I love when they try to bully me 1 vs 1 and end up fleeing in 6 seconds.
Don't get me wrong, some of my best friends are thieves, and played well, they are a dangerous type. But so few players will ever have the skill set to play a thief well that in most cases, when I see a thief they pop out in bright colors and seem to say "I is bad @ game. com taek mi shiiit."
So, I wouldn't worry about thieves becoming the class of choice in WvW. I never here a call go our for a thief when I'm on. Perma stealth aside, they're not such a big deal.
#26
Posted 18 December 2012 - 04:28 PM
#27
Posted 18 December 2012 - 06:19 PM
#28
Posted 18 December 2012 - 06:36 PM
ShabbyDude, on 18 December 2012 - 06:19 PM, said:
If you can't see them, they can't see you. It literally will not reveal a culled player unless it also reveals that player to the other one. It's a one for one. You are mistaking stealth for culling. Trust me on this, if they are culled for you, they match it up that you are culler for them. The issues come from AoEs which hit ALL players, culled or not.
Stated more clearly: You are only revealed to the players you see, but AoEs can still land from other players.
#29
Posted 18 December 2012 - 06:39 PM
CalmLittleBuddy, on 18 December 2012 - 06:36 PM, said:
Stated more clearly: You are only revealed to the players you see, but AoEs can still land from other players.
Not really. There have been many many times a theif will start hitting me with his pistols and I won't see him till after his little Thief NPCs are up. It takes me 1s for me to see him after that, other people take up to 3s.
#30
Posted 18 December 2012 - 06:45 PM
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