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Fine tuning: raw power or crits for damage?


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#1 Xsiriss

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Posted 17 December 2012 - 11:25 PM

So I've been fine tuning my general PvP guardian build centred around meditations (http://en.gw2skills....IbRuikFtIYExmAA) and was wondering if I should draw away from reliance on crits and burning for damage or to spec more into power. The thing about pvp gear is that it's either one or the other, so you either have a decent, reliable crit rate or nothing.

A few notes, I do occasional spvp but mainly casual tourney stuff. Build itself is not the issue as I'm generally pleased with it's flexibility and capability to swap things out as needed.

Anyway here's some of my brainstorming:

Crits
  • A lot of synergy with the Radiance tree and application in general. Decent GM trait for a great crit rate with 1handers.
  • Triggering sigils, useful but not sure just how this fit in with the bigger picture as they can always be changed to something that doesn't rely on crits.
  • Spike damage, even if unreliable it's decent and it does catch people off guard
Power
  • Reliable and this is the main thing. I find myself doing a lot of roaming and half bunkering, so I feel like I should be more solid in my dps approach
  • More defense, no need for precision or cirt measures means that I could spec into being more durable whilst at the same time increasing raw power.


Need thoughts/feedback.

#2 Rendar

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Posted 18 December 2012 - 05:37 AM

One quick note.  Pure Power stackers are very susceptible to weakness condition.

#3 Sizmo

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Posted 18 December 2012 - 09:57 PM

View PostRendar, on 18 December 2012 - 05:37 AM, said:

One quick note.  Pure Power stackers are very susceptible to weakness condition.

If he's relying on crits for dmg, then weakness affects the crit build too.  The only way it wouldnt matter is if he was some kind of bunker build that combined crit might procs with altruistic healing or something along those lines.. but then dmg isnt the name of his game, the +boons for healing are.

#4 Soryuju

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Posted 18 December 2012 - 11:41 PM

View PostSizmo, on 18 December 2012 - 09:57 PM, said:

If he's relying on crits for dmg, then weakness affects the crit build too.  The only way it wouldnt matter is if he was some kind of bunker build that combined crit might procs with altruistic healing or something along those lines.. but then dmg isnt the name of his game, the +boons for healing are.

I'm not sure quite what you mean...critical hits override the "Glancing" hits that Weakness causes you to land.  If weakness normally would have halved your damage on an attack, but you crit on that attack instead, you do full crit damage.  Builds with a higher crit rate, then, are less susceptible to the damage-reducing component of Weakness.

In regard to the OP, when you say your build isn't the issue, how much are you willing to change it?  As it stands, Power is probably going to be the more efficient stat for you, because you're relying fairly heavily on the Minor Accuracy sigil to boost your crit, and you still top out at a percentage that isn't optimal for a crit build (also, just to let you know, the Superior Accuracy sigils you have listed in your Sword/Shield don't stack, so drop one for something else).  More investment in the Radiance line could change this, but that could require some fairly dramatic changes to your build.  Your other option would be to swap Amulets if you wanted to pursue a crit spec, but you'd end up being less tanky if you did so.  

I'll make the comment that while good damage specs do need high power, I've found very few that truly excel without a high crit rate accompanying that power (45-50%, usually).  I have a casual Engineer build that runs with 3404 power, but if I don't crit on my attacks, I'll still only hit heavy-armored characters for 500-700 damage per shot with my Rifle.  On a crit, that damage rises to around 1500, a dramatic difference.  Without crit, the best you can usually do is put some pressure on opponents while surviving long enough for help to arrive.

Final thought - if you want a durable Guardian build with high crit and power, I'd recommend switching the Hammer for a Scepter and your choice of offhand.  The Soldier's Amulet and Right Hand Strength is the epitome of a tanky-DPS setup, and it sounds like it would appeal to you, based on how you've described your playstyle.  The stats on a Soldier's RHS build will vary depending on your trait and gear preferences, but the version I run has 2945 base attack, 46% crit rate, 38% crit damage, 3k armor, and 17.5k health.  It's very much a half-bunker, as you described your current build, but it can also put a lot of pressure on opponents, and it will frequently score kills through a game while dying very infrequently.

Here's a link to the build, if you're interested.  If you're not, then the changes I'd suggest really come down to how much you're willing to modify your current spec.

http://gw2skills.net...ItwYgxBiNEvQmEA

Also, another (more traditional) version of the Soldier's RHS spec, from the Team PZ forums (I like mine better, but I'm biased):

http://www.intothemi...6wk2l3IBl3IB6BC

Hope this helped!

Edited by Soryuju, 18 December 2012 - 11:42 PM.


#5 JaxSilven

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Posted 19 December 2012 - 12:51 AM

You can easily run Crit and power:

Offensive Roam/Close hold:
http://gw2skills.net...1sgYYxBiNEvQmEA

Defensive Mid Bunker:
http://gw2skills.net...Nudk1siYQw jJBA

72% crit chance vs 30% crit chance. Both are extremely good for different things.

#6 KelvinKole

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Posted 21 December 2012 - 09:13 PM

This is going to sound sort of like a cop out, but the best answer really is to balance both. Statistically, the build you linked in the OP is going to out dps a build that achieves, lets say, ~2000 power but has next to no crit chance.

Edited by KelvinKole, 21 December 2012 - 09:13 PM.


#7 Shortcut

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Posted 22 December 2012 - 01:47 PM

You should really consider taking an altruistic healing build, since it looks like you're trying to gain as many boons as possible.
I recently switched to an altruistic healing + empowering might build and it's working very well for me.

If you're planning on running sword and shield most of the time, you might want more precision, since swords strike rather fast and you can rack up a lot of might that way through empowering might.
It's too bad you can't run AH + EM + 15% crit on one handers together, but sword is still a decent choice for a crit build.

If your planning on running your hammer a lot, empowering might might not be the trait for you, since hammer hits quite slow.
However, you do get (almost) perma protection from the symbol, so that nice with altruistic healing.
Some precision is still adviced though, since the first minor trait in honor gives you vigor (although, with the recent changes,you might as well stick with what you have)

Also, I would replace smite condition with contemplation of purity.
You might lose some damage, but instead, you can convert all your conditions to boons, which is awesome when combined with "save yourselves".

Well, that my two cents

Edited by Shortcut, 22 December 2012 - 01:49 PM.





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