Staff / GS Build
#1
Posted 18 December 2012 - 01:38 AM
Just started playing as a new Mesmer here. Just wanted some advice on the current build I'm hopefully aiming for. What I have so far is a staff and GS set up. The issue is distributing my traits around. So far I have this:
http://gw2skills.net...G5oeg9s/dSKUdqB
I like the idea of the additional bounces since it helps both the auto attack on staff and the second attack for GS. The traits in Domination and Chaos are there to grab the CD reductions for both the respective weapons. I'm guessing this leans towards more of a condition build? And also the illusions and phantasms are up solely for shattering when mobs drop to around 30% health or so.
Here's my big question: should I give up a trait line in order to get Dueling up to 20 for Deceptive Evasion? I feel that the CD reductions on both weapons are quite nice, and the extra bounce should be much more important, but I'm no expert...
And if there's anything that can be improved with the other selected traits, please let me know!
#2
Posted 18 December 2012 - 07:36 AM
laqia, on 18 December 2012 - 01:38 AM, said:
Just started playing as a new Mesmer here. Just wanted some advice on the current build I'm hopefully aiming for. What I have so far is a staff and GS set up. The issue is distributing my traits around. So far I have this:
http://gw2skills.net...G5oeg9s/dSKUdqB
I like the idea of the additional bounces since it helps both the auto attack on staff and the second attack for GS. The traits in Domination and Chaos are there to grab the CD reductions for both the respective weapons. I'm guessing this leans towards more of a condition build? And also the illusions and phantasms are up solely for shattering when mobs drop to around 30% health or so.
Here's my big question: should I give up a trait line in order to get Dueling up to 20 for Deceptive Evasion? I feel that the CD reductions on both weapons are quite nice, and the extra bounce should be much more important, but I'm no expert...
And if there's anything that can be improved with the other selected traits, please let me know!
Looks box.standard for.staff and GS, which I often use, along with sword and focus. I personally don't find the chaos trait line as useful both in terms of defense and offense.
I prefer the inspiration line more.for a few reasons: adds more health, has nice defensive options like conditions removal and extra illusions damage options. But if you take that line, it's mainly glamour spells oriented.
Personally, I run a 20/20/0/25/5 build. Gives me a nice cover of.defense (using glamour spells) offense (GS and illusions damage from GS and staff). Inspiration also increases boon duration from staff, which I find more useful than conditions for mesmers, but that's coming from a main engineer, who has a LOT of conditions.
Bottom line, using the chaos trait line isn't mandatory for a staff user, and I personally prefer that trait line in PvP where your clones can live a bit longer than in PvE.
Overall your build isn't bad, but I would seriously invest in condition removals, it's important later down the line.
#3
Posted 18 December 2012 - 07:55 AM
http://gw2skills.net...6oUg9sTqgqLfA3A
with the build above you don't have and cd' reduction traits but imo you don't really need them. That is basically the phantasm build I've been using while lvling. The bounce trait can be exchanged with phantasmal haste, and I personally use that one much more than elasticity. disenchanted can be swapped for arcane thievery or Null field, is all personal preference.
http://gw2skills.net...49dkU0apWJF42FC
would be the shatter version of the gs/staff build. if u want additional condi removal u can take 10 from domination and put it into inspiration for mender's purity or the cd decrease for glamour skills.
#4
Posted 18 December 2012 - 09:27 AM
Coren, on 18 December 2012 - 07:36 AM, said:
Sorry but isn't Chaos the line that increases your boon duration, not Inspiration which increase Healing power?
----
I've moved away from GS/Staff build for a while now, but while I was using it roaming PVE, I ran a 20/20/25/0/5 build. Now I think of it, it wasn't the best and some things can be tweaked better. Probably a 20/20/10/15/5. Something like this:
http://gw2skills.net...HaBkUoapWJF42FC
I agree with the above two that Chaos might not be the best line to get, but I find it helpful for map-running, especially Descent into Madness (you can tell I do a lot of climbing to avoid mobs right? XD). I use that when running around and use Debilitating Dissipation while fighting. Dueling line is useful as well, that deceptive evasion is priceless, and you might combine that with Crippling Dissipation if you're just running the map and don't want to fight every single mob.
This is strictly phantasm build btw. Ideally I'd use F4 for life-saving but in reality I hardly use any shattering at all. If you're running in a condition-heavy map you can change null field to mantra of resolve. Btw, the extra bounce only applies to your own attacks, I think you already know that. ^^"
Edited by neon1300, 18 December 2012 - 09:28 AM.
#5
Posted 18 December 2012 - 09:29 AM
So I can also conclude that condition builds aren't up to par compared to full power / precision builds? Thought that the staff was great with conditions?
#6
Posted 18 December 2012 - 09:45 AM
I can't comment much on shatter build. Never played one before. ^^"
Edited by sorting hat, 18 December 2012 - 09:47 AM.
#7
Posted 18 December 2012 - 07:43 PM
Here's what I came up with after reading everybody's advice:
http://gw2skills.net...HaBkUoapWJF42FC
The 5 points into Chaos could go into the Inspiration line for the additional 15% damage for phantasms, but I kinda suck at surviving and thought the regeneration could help me (unless the heal is negligible?)
Thoughts?
#8
Posted 18 December 2012 - 11:32 PM
Also you won't really need feedback for solo play really, switch that out for something else, like signet of illusions - something I like to use to give my stuff more survivability. When you will be using it for grp play/dungeons whatever, exchange the phantasm 20% hp for glamour mastery.
And anothe thing - mass invisibility isn't something I found very useful, try time warp, it's a beautiful skill.
#9
Posted 19 December 2012 - 12:26 AM
Mass invisibility, I don't know, I find it extremely useful for loosing aggro if you only want to run in, grab a POI, then run out. Yes decoy does same trick, but I'd rather save an utility slot for something else than a invisibility skill. Besides, I don't find Time Wrap that useful in a solo pve environment.
That 5 points in Chaos is not needed if you already have 15 in inspiration. As long as you have 1 phantasm up and you're close to it, you'll get constant regen anyway. Unless it's the +50 toughness you want? ^^"
Edited by sorting hat, 19 December 2012 - 12:28 AM.
#10
Posted 19 December 2012 - 05:51 PM
XRay, on 18 December 2012 - 11:32 PM, said:
I agree with the first half of what you have mentioned but seriously disagree with your assertion that deceptive evasion is not needed.
In my build, phantasms are merely meatshields and damage outputs. Deceptive evasion gives me more meatshields and damage outputs.
30/20/0/0/20 and still pumping out 75% crit chance (with sigil of perception on one greatsword and sigil of accuracy on another for swapping purposes once 25 stacks are up) and 98% crit damage. Gimmie my deceptive evasion - it can be a life saver at times.
Edited by heatrr, 19 December 2012 - 05:53 PM.
#11
Posted 19 December 2012 - 08:21 PM
#12
Posted 23 December 2012 - 01:05 PM
XRay, on 19 December 2012 - 08:21 PM, said:
Thing is, this build is not limited to just PvE - having great success with it roaming in WvW, so yeah, all them meatshields generated are lovely, if not needed, so deceptive evasion is required, at least for my playstyle.
Edited by heatrr, 23 December 2012 - 01:05 PM.
#13
Posted 23 December 2012 - 06:59 PM
laqia, on 18 December 2012 - 07:43 PM, said:
Here's what I came up with after reading everybody's advice:
http://gw2skills.net...HaBkUoapWJF42FC
The 5 points into Chaos could go into the Inspiration line for the additional 15% damage for phantasms, but I kinda suck at surviving and thought the regeneration could help me (unless the heal is negligible?)
Thoughts?
If you kinda suck at surviving, you might want to switch to sword+focus/Pistol, Blurred Frenzy and temporal curtain will save your life more then you can count. Trick shots can save yourself from time to time also, With iDuelist is one of the best single target phantasms so far.
Drop Staff imo, I think alot people get the idea that Staff is mainly for condition damage, but as a support mesmer, I realise Staff provides more reliable BOONS then Conditions lol. So I go for staff mainly to Boon up my team then to deal condition damage.
I've tried inspiration line before, The more important part is on the condition removal upon heal. More then often i find myself getting last min chain stunned and the enemy closes up and swarm you before you can dodge. So heal to remove condition is important.
If you want to switch to phantasm build, you are more of the roaming target a.k.a the meatshield now, while your phantasms is doing the dirty work. So you MUST learn to survive even more. Thus staff is out of the formular since your only skill for survival is phase retreat and risk breaking one of your phantasm if u manage to create 3.
Edited by Luphine Coalhart, 23 December 2012 - 07:00 PM.
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