Why won't they bring dueling into the game?
#1
Posted 18 December 2012 - 10:22 AM
#2
Posted 18 December 2012 - 02:32 PM
#3
Posted 18 December 2012 - 03:28 PM
Andemius, on 18 December 2012 - 02:32 PM, said:
Bullshit. There may be bigger things to worry about (I agree, duels should be low man on the totem pole of stuff to implement), but it does serve a use. First of all, it's fun. Secondly, it's practice for pvp. Those two things are good enough reasons in every other pvp mmo I've ever played, and it is no different here; and trying to flatly declare it all about people wanting to stroke their epeen is ignorant and silly.
#4
Posted 18 December 2012 - 03:35 PM
#5
Posted 18 December 2012 - 03:40 PM
I personally do not care for dueling, or 1v1 pvp, however that doesn't mean it can't be in the game. I don't care for jump puzzles, I simply don't do them unless there is a skill point or something to gain. So to the poster above giving the OP a hard time, perhaps instead you should concentrate on the things you want fixed and leave the Dueling suggestion as it is, if it isn't for you, why prevent others from such activity?
#6
Posted 18 December 2012 - 04:21 PM
Edited by Saskia the Dragonslayer, 18 December 2012 - 04:21 PM.
#7
Posted 18 December 2012 - 04:23 PM
#8
Posted 18 December 2012 - 05:47 PM
Hep, on 18 December 2012 - 03:35 PM, said:
I would like to point out that they made it even in GW1 where 1vs1 was absolutely pointless and imbalanced in every single aspect.
#9
Posted 18 December 2012 - 05:53 PM
It's not a 1 v 1 game. Dueling hones nothing. You should be improving your teamwork.
Even though I consider dueling to be utterly stupid and useless, some people like to do it for entertainment, and the game is supposed to be fun, right ANet? Right? Well, they seme to be missing on that concept more and more but that's another thread. Would it really be so bad to allow dueling in the mists, or to support some kind of little instance type scenario where 2 duelists can duke it out in a small area?
The thing I hate most about duels is having to see them, having people dueling all over me/people in towns, and/or duel spam. I don't ever want to see "idiot 1 has defeated idiot 2 in an utterly pointless and useless test of epeen that has nothing to do with the group-oriented combat featured in the game"
Actually, the thing I hate most is pinheads spamming me with duel requests. It's worse than random guild or group invites. So if they ever do impliment dueling of course they have to put in an option to auto decline duels.
But I wouldn't care if dueling was supported in some way that wasn't obnoxious to others, even if it is pointless, useless, has nothing to do with how PvP in the game really works, and would lead to a lot of whining about how class X can't win/lose vs class Y.
Edited by Zhahz, 18 December 2012 - 05:55 PM.
#10
Posted 18 December 2012 - 05:57 PM
#11
Posted 18 December 2012 - 06:03 PM
#12
Posted 18 December 2012 - 06:33 PM
Silent The Legend, on 18 December 2012 - 05:47 PM, said:
That may be true; and like I stated, my post isn't really evidence they shouldn't do it. I'm just stating it may be why they're hesitant to put the effort into it. From that light, the fact that they did it in GW1 may actually be even more reason to not place it in GW2, if it caused too many complaints on that balancing front.
#13
Posted 18 December 2012 - 06:39 PM
All i know is that dueling with some of the top players in the game in random empty servers has improved my play immensely. There might be some drawbacks to implementing dueling because people will QQ about 1v1 balance but I believe it would help much more it would hurt because; it will give people something to do in the mists besides smack bots, and it will improve player skill.
#14
Posted 18 December 2012 - 06:47 PM
dueling would ONLY be acceptable if you could only do it in the mists lobby area,
#15
Posted 18 December 2012 - 06:51 PM
I think if you really wanna duel, you can set up a private match in sPVP.
#16
Posted 18 December 2012 - 09:41 PM
Bloodtau, on 18 December 2012 - 06:47 PM, said:
dueling would ONLY be acceptable if you could only do it in the mists lobby area,
In terms of roleplaying, challenging opponents on the battlefield to single combat is actually realistic. Well realistic in the fantasy way of realistic combat, maybe not historical unless you go a couple of thousand years back.
We got 8v8 games, why shouldnt a player on one team call another player on the other team out and duel him, assuming he accept. Challenging and accepting can only happen like once or twice per match or something. A large guardian style bubble appear around them that knocks everybody back and they can duke it out until one win, getting bonus glory points (and satisfaction). The sPvP battle would of course continue in the background during the duel.
Edited by dawdler, 18 December 2012 - 09:44 PM.
#17
Posted 18 December 2012 - 10:42 PM
dawdler, on 18 December 2012 - 09:41 PM, said:
In terms of roleplaying, challenging opponents on the battlefield to single combat is actually realistic. Well realistic in the fantasy way of realistic combat, maybe not historical unless you go a couple of thousand years back.
We got 8v8 games, why shouldnt a player on one team call another player on the other team out and duel him, assuming he accept. Challenging and accepting can only happen like once or twice per match or something. A large guardian style bubble appear around them that knocks everybody back and they can duke it out until one win, getting bonus glory points (and satisfaction). The sPvP battle would of course continue in the background during the duel.
That would detract not enhance. How is your 1v1ing someone in the middle of the match helping your team? If anything you're handicapping each other by lessening each team by one person.
#18
Posted 18 December 2012 - 11:55 PM
Edited by Ragnadaam, 18 December 2012 - 11:57 PM.
#19
Posted 19 December 2012 - 12:28 AM
#20
Posted 19 December 2012 - 03:46 AM
Silent The Legend, on 18 December 2012 - 05:47 PM, said:
While hero battles was absolutely pointless and imbalanced in every respect, it wasn't dueling. Also, it was removed later.
#21
Posted 19 December 2012 - 04:35 PM
dueling doesn't feed into that, though. because it promotes the individual, and it's just for bragging rights. not to mention people don't want to sit there and see a bunch of duel requests in Lion's Arch, or,like somebody else said, "so and so has beaten so and so in a duel!" all over map chat.
now, i was a Frost Mage in WoW, and the reason i stayed an extra month or two before quitting the game for good was because i loved to duel (and i was very good at it). but a game like that constantly promotes the "i'm better than you, i have more stuff than you, i'm ranked higher than you" mentality. Guild Wars 2, on the other hand, isn't a game that naturally promotes that. it's trying to go in a different direction, and i don't think dueling is really needed.
#22
Posted 19 December 2012 - 04:47 PM
Andemius, on 18 December 2012 - 10:42 PM, said:
Also would it not count towards helping your team? Maybe winning the duel give +20 to your team score in addition to the kill point and extra personal glory. You just won a fight with an opposing player - you helped your team regardless. And I am not talking about something that would happen ALL the time for ALL players. My idea would still be optional (you can choose not to accept) and it would be severely limited (ie you will only see it a couple of times in a round, if at all). The point wasnt to introduce dueling as a past-time pleasure and training exercise, but an integral part of sPvP. An sPvP special event to spruce things up, sort of speak.
Edited by dawdler, 19 December 2012 - 04:49 PM.
#23
Posted 19 December 2012 - 05:12 PM
dawdler, on 19 December 2012 - 04:47 PM, said:
Also would it not count towards helping your team? Maybe winning the duel give +20 to your team score in addition to the kill point and extra personal glory. You just won a fight with an opposing player - you helped your team regardless. And I am not talking about something that would happen ALL the time for ALL players. My idea would still be optional (you can choose not to accept) and it would be severely limited (ie you will only see it a couple of times in a round, if at all). The point wasnt to introduce dueling as a past-time pleasure and training exercise, but an integral part of sPvP. An sPvP special event to spruce things up, sort of speak.
Why dont we add races around the playing field, and a special +50 points for most damage. Adding 'special events' in pvp is gimmicky and unwanted. Buffs like in Temple is bad enough. Dueling as a past time pleasure and training? Sorry that I play support and will die every time. Go to an empty server while you wait for custom arenas if you want to duel, it has no place in structured TEAM based PvP.
#24
Posted 19 December 2012 - 05:28 PM
Andemius, on 18 December 2012 - 02:32 PM, said:
...."Serves no use." Like everything in the game?
I think dueling and direct trade should be a staple in all MMORPG's. The fact that ArenaNet doesn't even have direct trade is lolworthy.
#26
Posted 19 December 2012 - 07:06 PM
As for the face-to-face trading, they have already said why they will never introduce it.
#28
Posted 19 December 2012 - 09:36 PM
jthamind, on 19 December 2012 - 07:21 PM, said:
As I understand it, Player-to-Player trading bypasses the Auction House fees, which is a sizable gold sink. So they just took the ability to do so out entirely. Which, in my opinion, is absolute bunk, as players now have no way of trading item-for-item with each other without a high amount of trust between the two players.
Edit: Just so I'm not completely ignoring the topic, I definitely feel dueling should be in the game. With a simple option of "Refuse all duel requests" to appease those who just can't stand the thought of someone wanting a fun duel with them and get infuriated by hitting the "decline" button. Dueling builds the PvP community, and helps people who are having trouble with particular classes or styles. Some of the best times I've had in MMOs have been sitting in a circle, watching duels and making friends. Some of you people take it way too seriously.
Edited by DerekUrban, 19 December 2012 - 10:00 PM.
#29
Posted 19 December 2012 - 09:50 PM
#30
Posted 19 December 2012 - 10:13 PM
DerekUrban, on 19 December 2012 - 09:36 PM, said:
The elimination of WTS spam and discouragement of players forming one major trading hot spot(Spamadan in GW1) were also major factors. As it stands right though the dungeons have pushed people to go the path of least resistance when grouping, which is spamming hubs.
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