Why won't they bring dueling into the game?
#1
Posted 18 December 2012 - 10:22 AM
Here’s a little video to show how fun duelling can be!
http://papaganooshpl...ember-2012.html
#2
Posted 18 December 2012 - 10:27 AM
papaganoosh, on 18 December 2012 - 10:22 AM, said:
Here’s a little video to show how fun duelling can be!
http://papaganooshpl...ember-2012.html
Simply because the game is not balanced around 1v1?
If they add duels people that do duels will whine about it being unbalanced.
#3
Posted 18 December 2012 - 10:35 AM
#4
Posted 18 December 2012 - 12:11 PM
There will always be someone who has the advantage in 1v1 due to class choice.
#5
Posted 19 December 2012 - 12:46 AM
That said, it is more work than just flipping some "PvP allowed" switch if they want to do it right, as explained above. I figure (hope?) they'd prefer to wait and do it right, if they intend to allow dueling.
#6
Posted 19 December 2012 - 06:50 PM
#7
Posted 19 December 2012 - 06:57 PM
papaganoosh, on 19 December 2012 - 06:50 PM, said:
It is very easy I would say.
But seeing as the game is not balanced around 1v1 they decide to not focus on it.
#8
Posted 19 December 2012 - 07:04 PM
#9
Posted 20 December 2012 - 04:48 PM
Lunacy Polish, on 19 December 2012 - 07:04 PM, said:
Hit the nail on the head here. This is exactly what I would use it for. I have SUCH trouble against Mesmer's and three good friends that play the class. For them to be able to coach me would be great.
#10
Posted 20 December 2012 - 08:13 PM
Duels are a good example. Adding duels won't negatively affect the game. There are plenty of complaints regarding 1v1 already since 5v5 ends up with frequent 1v1 encounters. In WvW you can run in to many roamers designed for 1v1 while out in the world. Scouting also tends to get you into 1v1 and 1v2s, and small operations groups tend to run into 5v5 battles (which can lead to 1v1s).
Another example is the strict Conquest game mode in sPvP. There are a number of people that prefer other game modes, or downright dislike Conquest. However, they're so set on the idea of E-sports that adding other game modes isn't even a consideration.
Lunacy Polish, on 19 December 2012 - 07:04 PM, said:
Exactly this. Yesterday I wanted to see how my new balanced Guardian build would function against 1v1 oriented builds like the D/D Elementalist (since they are common in WvW). In doing this we both learned a lot about how to counter similar builds, and I now understand the combos D/D Ele uses (and how to counter them).
It was rather problematic though. First we had to into sPvP and set our gear to as close to what our gear was like in WvW (which was a HUGE problem for me, since Knight's in PvP is different than in PvE/WvW, and because there are no Orbs in sPvP). Next we had to join the same server and hope we wouldn't get anyone joining. Luckily we didn't get trolled, but it almost always happens and we have to back out/join in. Had it just been a standard MMO duel, it would have taken 2 minutes, not 30.
Edited by Alaroxr, 20 December 2012 - 08:22 PM.
#11
Posted 23 December 2012 - 11:20 PM
#12
Posted 24 December 2012 - 03:32 PM
if it was implemented, as the top poster said I wouldn't care if I had a way to auto-ignore all of it, or if it was only available in certain zones. I personally want nothing to do with it.
#13
Posted 24 December 2012 - 03:34 PM
#14
Posted 24 December 2012 - 04:10 PM
Heart Collector, on 23 December 2012 - 11:20 PM, said:
Perm Shadow Form, on 24 December 2012 - 03:34 PM, said:
Asked and answered. Designating dueling areas would solve dueling spam. Although game options like "Only allow party/friend/guild duel requests" seem like winners as well.
matsif, on 24 December 2012 - 03:32 PM, said:
if it was implemented, as the top poster said I wouldn't care if I had a way to auto-ignore all of it, or if it was only available in certain zones. I personally want nothing to do with it.
Then you didn't read this thread. Many people would like to spar with friends to test their build or train vs classes with which they are not familiar.
#15
Posted 24 December 2012 - 09:37 PM
Reason on Cooldown, on 24 December 2012 - 04:10 PM, said:
Which, as also said in this thread, would be pointless seeing as the game is not balanced around 1v1.
#16
Posted 24 December 2012 - 09:58 PM
But yeah, it's not a priority for ANet which is fine.
#17
Posted 24 December 2012 - 10:01 PM
Lordkrall, on 24 December 2012 - 09:37 PM, said:
You say that as if there's any sort of actual balance in this game to begin with. Can't wait for dueling to be added tho tired of random trolls coming by fight clubs or spvp maps while we're trying to do our thang.
#18
Posted 25 December 2012 - 07:06 AM
Lordkrall, on 24 December 2012 - 09:37 PM, said:
ArcViper, on 24 December 2012 - 09:58 PM, said:
But yeah, it's not a priority for ANet which is fine.
As ArcViper said. It's not about which class, or which build is dominate over the other. It's not about who wins a straight up battle. It's practice and testing, and seeing if you can stop combo X, or can you properly time the interrupt to stop skill Y. I think a brilliant place to implement this is in the mists. You can endlessly rebuild your character....then what? Sure you can pound om some golems, but what does that prove--other than your DPS output. You can try your hand against the NPC mobs, but they are quite strong and not necessarily representative of normal battle conditions. So the only way to really test builds is just throw yourself into sPvP. Sparring might also be a good pastime while waiting for those potentially long WvWvW queues.
But I'm rambling now...........
#19
Posted 25 December 2012 - 05:10 PM
Lordkrall, on 24 December 2012 - 09:37 PM, said:
People can keep saying that, but it doesn't mean that 1v1 isn't a VERY useful skill to have, and it doesn't negate the fact that 1v1 is common. You can say that Football or Basketball is a team game, but that doesn't mean being able to shoot a 3-pointer consistently or being able to accurately throw a football 60 yards isn't a useful skill. And yet, they ARE personal skills.
If you can't fight effectively in a 1v1 (notice how I didn't say winning the 1v1?), then you'll probably get rolled in a 2v2 or 3v3 or 4v4 or 5v5. A 1v1 isn't that different than a group fight. The combat mechanics are the same, it's just that you need to coordinate. However, these are not mutually exclusive. Being able to fight, and being able to coordinate, are not contradictory. The best teams aren't the best because they have just coordination, they're the best because they have coordination AND because they're great at fighting. A 1v1 is the ultimate training for combat because it's 100% on your own shoulders. If your entire group can perfect their individual combat skills, then together they'll be powerful.
A team that knows how to fight solo AND fight together is far more effective than a team that only knows how to fight together. You should be pooling your skills together rather than relying entirely on each other.
Reason on Cooldown, on 25 December 2012 - 07:06 AM, said:
But I'm rambling now...........
You're absolutely right though.
What people who are against dueling fail to understand, is that just because you're on a team, it doesn't mean your own skill isn't a factor. They think that coordination is innately superior to skill and don't see that you need both.
Every encounter, when you break it down, is a 1v1. Let's say an Elementalist hurls a fireball at your face. In a group fight, you can dodge. In a 1v1, you can dodge. The only difference is that in a group fight you have a second option of an ally blocking it or granting you Protection (or something like that). In a group fight, you need BOTH options. Which player is better for a team: the one who knows how to dodge OR rely on his ally to block the attack, or the only who can only rely on his ally to block the attack?
Edited by Alaroxr, 25 December 2012 - 05:35 PM.
#20
Posted 25 December 2012 - 05:15 PM
A big thing a good team utilize is Combo-fields and such, and most of those are quite hard to do with just a single profession/player since none of them have access to all of the starter/finisher abilities.
Why should they spend time to implement something like this, when the only real thing that will happen will be their PvP forums being spammed with people shouting about how OP that Profession is or how weak this profession is, based on their 1v1 fights. Which means less of the real feedback gets attention.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









