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Is crafting used for anything else besides leveling?


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#31 Sword Hammer Axe

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Posted 18 December 2012 - 09:52 PM

View PostVysander, on 18 December 2012 - 04:13 PM, said:

Basically, crafting is good for a few things now days. Levels, gifts for legendary's, Achievements, And making stuff cheaper then you can buy (sorta).

Basically, if the only reason you are crafting is to make your own exotics/sigil/rune then dont do it. The cost of leveling a crafting profession far outweighs the... ~10-20Silver you would save from just buying the item already crafted. (10-20s is probably generous now days).

To make money off of crafting, you would have to craft hundreds of items. Before there were thousands of players making items, you could make money off of buying raw mats and turning them into exotics. I did this around the second week of release and made enough money to make my exotic set by the time i hit 80. However, even when there were far less people with 400 crafting, i could only make about 20-30s per piece, and this profit dropped to about 10-20s within 5 days of me hitting lvl 400. Now days its around 5s if anything...

It is a nice bonus to be able to turn raw materials you get into rares/exotics to sell for.. most of the time more money then the raw mats. It can be seen as a long term investment, as you will eventually get your money's worth out of it, but for a short term, "is this a good way to get my exotics" scenario, then absolutely not.

Now, if you crafting for levels, skins (though crafted skins are ugly imo), achievements or legendary crafting, then yea, its very useful.

As I mentioned, the items on the TP doesn't just appear from nowhere. The reason you can buy them so cheap is that they're crafted so easily. But I do agree, it's interesting to see how the market is, but that makes sense with a system that evolves solely around overbidding each other. Even so, the mats required for crafting are still cheaper than the weapons themself, albeit by a small amount, so depending on how you use the auction house you could still make quite a profit, albeit a profit on the side. The good thing about the auction house is you don't have to do anything, so you can get your money the regular way while you just wait for a bit of money to roll in on the side. But no, crafting is in itself not a great source of income.

#32 Vysander

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Posted 18 December 2012 - 09:52 PM

View PostHumungous, on 18 December 2012 - 09:37 PM, said:


Basically, the first tier of new mat is free or better (refinements + parts), the second tier may cost money (if it doesn't, it's almost always due to a rune or bag or something), and the third tier makes money (rares). You may also have a special recipe that can turn a losing tier into a profitable one. There are a half-dozen hearts that I did just for the karma recipes.

Ok, i noticed this on the armor crafting professions from when i actually bought lower lvl recipes.

View PostHumungous, on 18 December 2012 - 09:37 PM, said:


Also, the profits listed on spidy are wrong, simply because you can always get stuff for cheaper than they list. They will show things as a loss that actually turn a 20% profit.


Ok, im reading up on what rubensayshi has done to get more accurate data for buy/sell listings, and you mention earlier that you do your own calculations for "likely" profit with the raw data from spidy..... i think i just figured it out.... but don't feel like posting it here XD

#33 Daesu

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Posted 18 December 2012 - 09:52 PM

View PostHumungous, on 18 December 2012 - 09:37 PM, said:

Sorry if I was misleading: you definitely lose money on some tiers, no question, but you make it back and then some on the rare tiers (every 3rd tier).

Basically, the first tier of new mat is free or better (refinements + parts), the second tier may cost money (if it doesn't, it's almost always due to a rune or bag or something), and the third tier makes money (rares). You may also have a special recipe that can turn a losing tier into a profitable one. There are a half-dozen hearts that I did just for the karma recipes.

Also, the profits listed on spidy are wrong, simply because you can always get stuff for cheaper than they list. They will show things as a loss that actually turn a 20% profit.

Yes I have done some of that myself to help sustain the cost of leveling my crafting.  The low level rares don't clear off from the TP fast though.  I suspect that only a few rich buyers are interested to buy these for their alts.  If I recall correctly, some of my low level rares took several weeks to find a buyer.  Other than that, you are right, it is possible.

Edited by Daesu, 18 December 2012 - 09:53 PM.


#34 Humungous

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Posted 18 December 2012 - 09:54 PM

View PostDaesu, on 18 December 2012 - 09:52 PM, said:

Yes I have done some of that myself to help sustain the cost of leveling my crafting.  The low level rares don't clear off from the TP fast though.  I suspect that only a few rich buyers are interested to buy these for their alts.  If I recall correctly, some of my low level rares took several weeks to find a buyer.

Finding the right rares to sell quickly is one place where my analysis program really, really helps. By-hand, you will have rares sit on the market for long stretches, for sure.

Edited by Humungous, 18 December 2012 - 09:54 PM.


#35 fatrodmc

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Posted 19 December 2012 - 12:15 AM

View PostDaesu, on 18 December 2012 - 09:46 PM, said:

Actually it is possible, in theory, if you are rich enough to start with, for example, according to spidy if you have access to 20 destroyer lodestones, you can make a 13g+ profit by crafting then selling a carrion destroyer pistol for example:

http://www.gw2spidy....ort_profit=desc

What is possible doesn't mean easy because for those items that are easy to craft, people would have dumped them to bring down your profits.

Spidy's profit calculation just subtracts the cost of the mats from the price of highest sell order. This is pretty much meaningless as the actual average sale price is closer to the highest buy order which is only 4g.

#36 Green

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Posted 19 December 2012 - 12:40 AM

View PostHumungous, on 18 December 2012 - 07:19 PM, said:

Finally, everything I sell is marked with ideal sale price to try and move it quickly (rather than just posting for 1c less, which can mean your item just sits there forever).

So your the one of the guys that tanks a reasonable sell price taking it upon yourself to dictate the profits (or lack of) for everyone else in the game for your selfish gain?

I seriously hate you and everyone like you! If this were EVE Online I would have war dec'd your corp, camped your home systems and blew you out of the sky taking your ship cargo/profits every chance I got. Alas the market is anonymous in GW2, your lucky!

#37 Flavvor

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Posted 19 December 2012 - 12:51 AM

View PostHeroYouFear, on 18 December 2012 - 03:50 PM, said:

Does anyone makes their gold out of the crafting system?

In WoW i was a Miner/Jewelcrafter and that wa,s my main source of incoming.

In GW2 crafting it's plain stupid, i used it to level up, and sometimes to craft some weapons to try to get a precursor.

I have never, ever sold anything to anyone or even thought of having crafting as a partial source of income, notice the partial.

I make so much gold selling my crafted item on the TP. I can't tell ya cause everyone will do it and take all my gold.

#38 Mister Stygian

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Posted 19 December 2012 - 01:11 AM

The majority of the posts in  this topic smell pretty fishy to me, but maybe there are a few players out there making money off buying materials and then crafting. If you want any credibility, start posting screen shots of your vault because most players are only seeing losses from crafting and aren't going to buy a word you are saying about making 20 gold an hour from it.  For the majority of us, crafting is only a way to level quickly and make use of materials you collect yourself to either to have a marginal gain over selling the actual materials or salvage an item you made into ecto.

What I want to know is if there are actual idiots paying the 30-40 gold for jewelry made from dungeon tokens you see on spidy-or any of the high margin items you see listed there.

Edited by Mister Stygian, 19 December 2012 - 01:28 AM.


#39 Daesu

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Posted 19 December 2012 - 01:19 AM

View Postfatrodmc, on 19 December 2012 - 12:15 AM, said:

Spidy's profit calculation just subtracts the cost of the mats from the price of highest sell order. This is pretty much meaningless as the actual average sale price is closer to the highest buy order which is only 4g.

Yeah, you should verify spidy's data in the game, of course.  But having the highest buy price at 4g doesn't mean that it can't be sold at a higher price either, especially if you are willing to wait.  What maybe more useful in this case is to look at the historical data.

http://www.gw2spidy.com/item/13639

Edited by Daesu, 19 December 2012 - 01:23 AM.


#40 fatrodmc

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Posted 19 December 2012 - 04:00 AM

Without the actual sale data its pretty hard to know.

The buy orders of that particular item spiked at 18g for 1 week in November, but does that mean anyone was managing to sell higher than that and make a profit?

I just think their 'profit' calculation is very misleading...

#41 Tellia

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Posted 19 December 2012 - 04:09 AM

certainly there is room to make profit in this game, but for me it takes far too much effort compared to other games. even humungous in this thread admits to creating a program to make it 1000 times easier for him/her to make huge profits.

for me it was always easy in other games. find a niche, make it and sell. or buy things other people sold for cheap and relist higher for profit. i made loads of money in games like wow flipping other people, and where all crafts had high demand items. every craft in wow could make items that were in high demand by most if not all players, and these items were not made at a loss like 99.9% of everything in gw2. but in gw2, i just have a hard time finding opportunities. im not even sure why...just seems harder for me to find anything worth selling. and when i do, the marginal profit doesnt make it seem worth the effort.

kinda pisses me off that all crafted items require craploads of mats only obtained from mob drops, too. its not like i can just go out and mine or chop, i have to rely on shitty rng to get ridiculous amounts of rare materials.

i honestly hate the crafting in gw2.

#42 fatrodmc

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Posted 19 December 2012 - 04:38 AM

Maybe they should show buy data? Then you could see what is trending and what you can make a profit on.

And remove the tax.

#43 iLag

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Posted 19 December 2012 - 05:05 AM

View PostHumungous, on 18 December 2012 - 05:50 PM, said:

Crafting can absolutely make money. I've been making a solid 20g per hour with crafting.

And leveling crafting should always make you money. I usually earn 3-4g per discipline I max, and that's not maximizing for profit, but for time.
What? how!

#44 HeroYouFear

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Posted 19 December 2012 - 11:35 AM

View PostiLag, on 19 December 2012 - 05:05 AM, said:

What? how!

There's no how, he is lying.

But like someone said before.

If you are making money out of the crafting system, please don't tell us how, just show us a screenshot of your vault.

20g per hour, the game has been released 4 months ago, i expect 1000g in your vault at least.

But of course he will not deliver, and we all know why.


-----------------

Crafting system needs to be improved, there's nothing i can do that someone else cannot, there are no rare recepies that i can discover, no rare recepies that can drop from chest or mobs, nothing.

But i still appreciate anet giving me a way to level, because PvE after the first second time is boring as hell.

I'm leveling my third toon in WvW but that has become boring too.


--------------

As i am writing this i am surrounded by nearly 300 programmers working in our company project, not related to games but to GPS navigation, and i think to myself, how can ANET implement systems that have no porpuse, it's literally what we call, coding pollution.

Edited by HeroYouFear, 19 December 2012 - 11:37 AM.


#45 Rulerdragon

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Posted 19 December 2012 - 11:58 AM

This tread isnt gething anywhere like this, he aint just gonna go and say i sell " blah blah blah" and buy "blah blah" without killing what hes working on.

He may or may not have gold on the bank, he could have bought rare skins, legendary, gems or something else.

It is pretty possible to make that amount of money crafting, if you start with a solid seed money. All proffesions can buy stuff of the market and craft it for money, it just takes longer to find wich recipes have a better profit margins.
With a automated program im pretty sure i could do that amount of money easy.

Still going back to the topic crafting is for fun, or experience , or profit.

P.S: ignore the loads of possible errors , not my main language

Edit : also forgot to say, im lvling most of my alts by crafting and you can pretty much spend no money or even make money if you have the pacience to let the craft itens sit on the market for a week or so.

Edit 2 : and using buy orders for the materials of course.

Edit 3 : also there are some rare recipes, think of the new jeweler recipes that drop of dungeons, those things are pretty rare and with a fine profit/time racio of them.

Edited by Rulerdragon, 19 December 2012 - 12:03 PM.


#46 Stigma

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Posted 19 December 2012 - 12:03 PM

In reality crafting in most if not all past MMOs have been for one purpose - Gold Sinks.

You should be glad that GW2 allows you to even gain EXP from crafting..

#47 raspberry jam

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Posted 19 December 2012 - 01:11 PM

All crafting in GW2 is guaranteed - now this is a guarantee and promise directly from the devs themselves - to always be relevant. Every single time you open up a crafting dialogue and throw in some stuff and press a button and wait for the progress bar, it's relevant.

:rolleyes: :lol:

#48 Lucas Ashrock

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Posted 20 December 2012 - 03:35 AM

To be fair, he's right. There is a particular niche where you can truly get nearly 20g hour when what you crafted is sold. Funnily, is sold, as much i'm still wondering who is so idiot to even buy it. Who gave me the hint told me "it's unique". I still have this face when i think about it :mellow:

Edited by Lucas Ashrock, 20 December 2012 - 03:37 AM.


#49 typographie

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Posted 20 December 2012 - 03:48 AM

View Postfatrodmc, on 19 December 2012 - 04:00 AM, said:

I just think their 'profit' calculation is very misleading...

Its not misleading, its just simplistic. It's mathematically accurate and useful, but there are certain conclusions you cannot reliably draw from it. As long as you treat that data for what it is, its fine.




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