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They should do a buff that shrinks everyones characters during jumping puzzles


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#1 Bloodtau

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Posted 18 December 2012 - 05:28 PM

Honestly, bringing a Charr or a Norn to these just shows everybody what a jackass you are.

#2 MazingerZ

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Posted 18 December 2012 - 05:29 PM

I can agree with this.  It's an account-based achievement.  Normalizing the character model and adding a splash of obvious Mario Kart coloring would go a long way.  It's pretty clear the reason they put people together like this is to minimize the number of instances generated to perform the puzzle.

Edited by MazingerZ, 18 December 2012 - 05:30 PM.

It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#3 Bloodtau

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Posted 18 December 2012 - 05:34 PM

View PostMazingerZ, on 18 December 2012 - 05:29 PM, said:

I can agree with this.  It's an account-based achievement.  Normalizing the character model and adding a splash of obvious Mario Kart coloring would go a long way.  It's pretty clear the reason they put people together like this is to minimize the number of instances generated to perform the puzzle.

yeah. So far the only times i've been able to do this is when i am either alone, people fall off pretty much right away so i'm alone anyway, or theres only a couple of asuras with me

#4 d_fens

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Posted 18 December 2012 - 06:46 PM

View PostBloodtau, on 18 December 2012 - 05:28 PM, said:

Honestly, bringing a Charr or a Norn to these just shows everybody what a jackass you are.
Um, yea. I'm a total *, because I play my character. Direct your rant at ANET, not other players. They should make all festival jumping puzzles instanced, period.

#5 MisterB

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Posted 18 December 2012 - 06:50 PM

View Postd_fens, on 18 December 2012 - 06:46 PM, said:

They should make all festival jumping puzzles instanced, period.

This is the ideal solution. Cramming everyone together on tiny platforms in confined quarters is a design flaw.

Actually, I wonder if they could use their culling system to eliminate all other players from rendering in these instances. I'd be happy with that too.

Edited by MisterB, 18 December 2012 - 07:08 PM.


#6 Kymeric

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Posted 18 December 2012 - 06:51 PM

View PostMazingerZ, on 18 December 2012 - 05:29 PM, said:

I can agree with this.  It's an account-based achievement.  Normalizing the character model and adding a splash of obvious Mario Kart coloring would go a long way.  It's pretty clear the reason they put people together like this is to minimize the number of instances generated to perform the puzzle.

Or just transform all of us into gingerbread men or something else that fits the theme.

I didn't have many problems on my small female Sylvari, but if it would help people who are having problems, a transform would be great.

And the puzzle would lose some of the fun if it was solo.  I like racing along with other players.  The ones ahead of me egging me on to keep up, the ones beside me falling into the snowy abyss reminding me of the danger of a misstep.

I'm supposed to be playing a multiplayer game here.

Or what if all other players were transparent?  Would that cause too much problem for peoples' rigs to render?

Edited by Kymeric, 18 December 2012 - 06:54 PM.


#7 MazingerZ

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Posted 18 December 2012 - 07:09 PM

That's largely what I meant about normalizing the model, Kymeric.  Make us all the same, but give us something distinguishing like color or opacity to make us stand out to ourselves.

The only reason I mind the instancing is because of the wait between attempts.  At some point the wait + knowing you're still going to have the same issues you had beforehand because of that fat friggin' char/norn with shoulders the side of dragon balls is annoying.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#8 Shayne Hawke

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Posted 18 December 2012 - 07:16 PM

I like the idea of culling the field to one, but I wonder how feasible such a thing is for them, to set different culling parameters for separate servers/areas/instances.

View PostKymeric, on 18 December 2012 - 06:51 PM, said:

Or just transform all of us into gingerbread men or something else that fits the theme.

Please, no.  The best way I have to tell where I am in these puzzles with many players doing it at once is to keep an eye on the unique appearance I've given my character and recognize over others.  If I blend in with everyone else, it would be easy to mistake my character for someone else's, potentially leading me to make a wrong move.

Edited by Feathermoore, 19 December 2012 - 08:33 PM.
removed deleted content


#9 MisterB

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Posted 18 December 2012 - 08:04 PM

Since no one at ANet reads this forum (for suggestions at least), I created a thread to suggest player culling on their suggestion forum. The problem with normalizing all avatars as this thread suggests is distinguishing your character from the horde. Obviously, I don't know if they can use culling in this fashion.

#10 Strawberry Nubcake

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Posted 18 December 2012 - 08:22 PM

Everyone?  I fail to see how a 2 foot tall Asura gets in the way.  Shrinking ALL characters (you said everyone) would result in smaller characters becoming almost microscopic.  Transforming everyone into a gingerbread man is not a solution to the "problem" either.

I've been doing the latest jump puzzle with my tiny Asura and haven't had any trouble.

Edited by Strawberry Nubcake, 18 December 2012 - 08:23 PM.


#11 Barbieslayer

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Posted 18 December 2012 - 08:29 PM

View PostShayne Hawke, on 18 December 2012 - 07:16 PM, said:

It's easy enough to adjust one's behavior for the current problem, but the issue doesn't need to exist in the first place.

You're right.  People who are whining and asking for a single player jumping puzzle might as well go play Mario.

View PostBloodtau, on 18 December 2012 - 05:28 PM, said:


Honestly, bringing a Charr or a Norn to these just shows everybody what a jackass you are.

Honestly, I think we could do without the tantrums.

#12 Kymeric

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Posted 18 December 2012 - 08:36 PM

View PostStrawberry Nubcake, on 18 December 2012 - 08:22 PM, said:

Transforming everyone into a gingerbread man is not a solution to the "problem" either.

Why not?

If everyone sees their character as the one with the bright green icing, and all other characters have the bright red, you could distinguish them very easily.  Unless you're red/green colorblind...

....hmmm.

Okay, how about everyone sees their own character normally, and everyone else as an Asura sized gingerbread man?

#13 Arewn

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Posted 18 December 2012 - 08:41 PM

Just focus on the center of your screen, where your character automatically is. You don't need to see your character to know where he is.
This jumping puzzles wasn't even that difficult, beat it on my human on the first try standing next to a norn most of the run.

Do all the people having trouble also stare at their feet when they walk or something?

#14 Bryant Again

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Posted 18 December 2012 - 09:28 PM

View PostArewn, on 18 December 2012 - 08:41 PM, said:

Do all the people having trouble also stare at their feet when they walk or something?

I did it easily as well, but I don't think many people were expecting to get their Mario on in an MMO. It also feels like what Mario 64 would be with only the D-Pad, oh god.

#15 Steadfast Gao Shun

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Posted 18 December 2012 - 09:32 PM

I know people'll come in and go "well, that's your opinion, I want it changed to suit my tastes," but my PC is a tiny little human mesmer and I personally had no problems distinguishing myself from the 8+ buff Norn men with large shoulderpads. In fact, one of my most memorable experiences was finishing the Mad King's Tower alongside a maximum sized Norn named "I CANT SEE SHET".

If you're going at it, why not remove the social aspect of these jumping puzzles? You might as well ask for it to be a single person based instance where you can jump all by your lonesome. ;)

#16 Bloodtau

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Posted 18 December 2012 - 09:35 PM

View PostSteadfast Gao Shun, on 18 December 2012 - 09:32 PM, said:



If you're going at it, why not remove the social aspect of these jumping puzzles? You might as well ask for it to be a single person based instance where you can jump all by your lonesome. ;)

That's what some of us ARE asking for...

#17 Gilles VI

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Posted 18 December 2012 - 09:35 PM

Let's play an MMO to play in instances!! *logic*

#18 Bloodtau

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Posted 18 December 2012 - 09:36 PM

View PostGilles VI, on 18 December 2012 - 09:35 PM, said:

Let's play an MMO to play in instances!! *logic*

I play an online RPG. The "MMO" part of it is just an irritating side effect.

#19 Bryant Again

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Posted 18 December 2012 - 09:39 PM

View PostGilles VI, on 18 December 2012 - 09:35 PM, said:

Let's play an MMO to play in instances!! *logic*

Let's play an MMO to play platforming :D

wait

#20 Rumstein

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Posted 18 December 2012 - 09:42 PM

Sounds like we have a keyboard turner.

Seriously, the jumping puzzle isn't hard. And this one has no rush really... You can take your time.

#21 Arewn

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Posted 18 December 2012 - 09:44 PM

View PostBryant Again, on 18 December 2012 - 09:39 PM, said:

Let's play an MMO to play platforming :D

wait
GW2 is the premier in MMOplatformers!

No but seriously, an MMO can basically have any subgenre associated with it. If you want your point to hold you should specify RPG.

#22 Baron von Scrufflebutt

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Posted 18 December 2012 - 09:47 PM

Given how they didn't do ANYTHING of this kind for sPVP, implementing such a fix for a jumping puzzle would be an ... interesting turn of events.

#23 Gilles VI

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Posted 18 December 2012 - 09:49 PM

View PostBloodtau, on 18 December 2012 - 09:36 PM, said:

I play an online RPG. The "MMO" part of it is just an irritating side effect.

Why don't you go play RPG's with a multi-player option then?

MMORPG's tend to have alot of the MMO characteristics..

View PostBryant Again, on 18 December 2012 - 09:39 PM, said:

Let's play an MMO to play platforming :D

wait

Well the platforming is only a very small part of the game, totally optional, and very easy btw :P

#24 Bloodtau

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Posted 18 December 2012 - 09:50 PM

View PostGilles VI, on 18 December 2012 - 09:48 PM, said:

Why don't you go play RPG's with a multi-player option then?

MMORPG's tend to have alot of the MMO characteristics..

All my items etc stored on an external central server.
It's one of the reasons I loved GW1 so much, didn't have to interact with people ever, unless I wanted to trade with them.

#25 Gilles VI

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Posted 18 December 2012 - 09:52 PM

View PostBloodtau, on 18 December 2012 - 09:50 PM, said:

All my items etc stored on an external central server.
It's one of the reasons I loved GW1 so much, didn't have to interact with people ever, unless I wanted to trade with them.

True that, GW1 was epic for that.
But GW1 wasn't a real MMO, and not even a real RPG too if you should categorise it by using the standards alot of the people use here on the forum.

1) No character progression.
2) No gear progression, which means no power increase.
3) Really nothing to do in the world.
4) ...

Btw if you play a RPG now, chances are very big it's on steam or any other service like that, they save your progress on a external central server too.

Edited by Gilles VI, 18 December 2012 - 09:54 PM.


#26 Bloodtau

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Posted 18 December 2012 - 09:55 PM

View PostGilles VI, on 18 December 2012 - 09:52 PM, said:

True that, GW1 was epic for that.
But GW1 wasn't a real MMO, and not even a real RPG too if you should categorise it by using the standards alot of the people use here on the forum.

1) No character progression.
2) No gear progression, which means no power increase.
3) Really nothing to do in the world.
4) ...

There was character progression. 1-20, unlocking new skills, secondary professions
there was gear progression starting off with bad armour/weapons, getting better
there was a ton of stuff to do in the world. story, titles, unlocking heroes, unlock pets, get epic gear.

once again, subjective. In my eyes, GW1 is a far superior game to GW2 it got things right, it was different and was afraid to show it.

GW2 is WOW 2.0 with some bad mechanics listed as "innovations".

#27 MisterB

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Posted 18 December 2012 - 09:56 PM

Can anyone explain how the presence of other players obstructing your view at random enhances the experience of playing these platforming puzzles? Also explain how this random element outside your control combines well with a limited time puzzle.

#28 Gilles VI

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Posted 18 December 2012 - 10:29 PM

View PostBloodtau, on 18 December 2012 - 09:55 PM, said:

There was character progression. 1-20, unlocking new skills, secondary professions
there was gear progression starting off with bad armour/weapons, getting better
there was a ton of stuff to do in the world. story, titles, unlocking heroes, unlock pets, get epic gear.

once again, subjective. In my eyes, GW1 is a far superior game to GW2 it got things right, it was different and was afraid to show it.

GW2 is WOW 2.0 with some bad mechanics listed as "innovations".

Getting max level, skills, secondary professions and best gear took less than 5h of playtime..
The only progression were the rank titles (vanguard, dwarf, lightbringer, luxon,...)
Epic gear was only a money grind, exactly the same where hordes of people whine about in GW2 now btw.

The only thing that was better in GW1 was storytelling (so not the story itself, but the way it was implemented) and PvP (so far).
Other than that GW2 improved on almost everything.

But I don't see how it's WoW 2.0 tbh, does WoW have a multiple guild system, Server vs Server, jumping puzzles, weapon switch, a slick/small skillbar, map travel, total separate PvP,...?
But as you say, it's very subjective.

View PostMisterB, on 18 December 2012 - 09:56 PM, said:

Can anyone explain how the presence of other players obstructing your view at random enhances the experience of playing these platforming puzzles? Also explain how this random element outside your control combines well with a limited time puzzle.
  • The race, personally it adds something when I'm playing "against" some other players, even though they have no influence on my rewards or w/e.
  • You're playing a massive multi-player game? Why wouldn't you wanna play with other people if you play a game like this?

Edited by Gilles VI, 18 December 2012 - 10:27 PM.


#29 Shayne Hawke

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Posted 18 December 2012 - 10:32 PM

View PostBarbieslayer, on 18 December 2012 - 08:29 PM, said:

You're right.  People who are whining and asking for a single player jumping puzzle might as well go play Mario.

Are you implying that the multiplayer component of the puzzles has enhanced the experience somehow?

#30 The_Tree_Branch

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Posted 18 December 2012 - 11:26 PM

View PostBloodtau, on 18 December 2012 - 05:28 PM, said:

Honestly, bringing a Charr or a Norn to these just shows everybody what a jackass you are.

Not everyone has a level 80 alt asura for the purpose of jump puzzles. Get over yourself




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