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They should do a buff that shrinks everyones characters during jumping puzzles


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#31 Bloodtau

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Posted 19 December 2012 - 12:06 AM

View PostThe_Tree_Branch, on 18 December 2012 - 11:26 PM, said:

Not everyone has a level 80 alt asura for the purpose of jump puzzles. Get over yourself

You can go in at any level.

#32 Lycrus

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Posted 19 December 2012 - 12:16 AM

playing a sylvari and i got never..ever..annoyed by norn or charr characters. what are you talking about? disability of waiting or jumping because there is a character 1cm bigger than you on your screen O.o

#33 ExplosivePinata

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Posted 19 December 2012 - 12:20 AM

View PostBloodtau, on 18 December 2012 - 05:28 PM, said:

Honestly, bringing a Charr or a Norn to these just shows everybody what a jackass you are.

Hahaha yeah they can be annoying but for all we know they are new players and don't know any better.  I was lucky for having done so many jumping puzzles prior to the Wintersday one that I outran them but damn those first few jumps were tough :huh:

Anet should have a height restriction on jump puzzles and separate the two, one for toon obscuring giants and one for the rest of us :P

Edited by ExplosivePinata, 19 December 2012 - 12:23 AM.


#34 Dragonzz6

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Posted 19 December 2012 - 01:39 AM

Made it a race determined instance/overflow. Let charrs and norns race with charrs and norns( ahhaha lets see how you like it now), asuras with asuras, humans with humans, etc. That way the other people won't be significantly larger than you are.

#35 The_Tree_Branch

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Posted 19 December 2012 - 02:03 AM

View PostBloodtau, on 19 December 2012 - 12:06 AM, said:

You can go in at any level.

But rewards are often tied to the level of the character going in. Kapiche?

#36 Gli

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Posted 19 December 2012 - 02:15 AM

View PostThe_Tree_Branch, on 19 December 2012 - 02:03 AM, said:

But rewards are often tied to the level of the character going in. Kapiche?
That's stupid. If that's true for this puzzle I'm glad I'm not bothering with it. Content with absolutely no level requirement should drop rewards that are level-independent, especially if players of vastly differing levels are actually completing it side by side under exactly the same conditions and at the same difficulty.

Edited by Gli, 19 December 2012 - 02:16 AM.


#37 iLag

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Posted 19 December 2012 - 02:25 AM

Whenever I have a Charr or Norn I just tried to get ahead of them early if they catch up let them move one flake ahead and when they fall or you get to more open areas catch up.

#38 Humfly

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Posted 19 December 2012 - 02:43 AM

View PostSteadfast Gao Shun, on 18 December 2012 - 09:32 PM, said:

If you're going at it, why not remove the social aspect of these jumping puzzles? You might as well ask for it to be a single person based instance where you can jump all by your lonesome. ;)

Most people in the game are complete aholes (witness some of the posts in this thread) so jumping on my lonesome would suit me fine. It would also let me practice and get better at (speed) jumping without limiting my attempts to once every 2 minutes.

Seriously a game which punishes failure by making you stand doing nothing for the balance of 2 minutes (or actually surrounded by aholes which is worse than doing nothing) has fail written all over it.

#39 Bryant Again

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Posted 19 December 2012 - 02:47 AM

View PostGilles VI, on 18 December 2012 - 09:49 PM, said:

Well the platforming is only a very small part of the game, totally optional, and very easy btw :P

I agree!

So it makes sense to be considerate of people who can appreciate the game without multiplayer, yea? Not a big leap (and also the point of my post...)

#40 Ghostwing

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Posted 19 December 2012 - 02:50 AM

I'm pretty sure the crowd was a design decision, seeing as how they can easily limit it to 5 per instance if they really wanted to. Having people get in your way is supposed to be part of the challenge, and they thought it was too crowded in Halloween so they split it a bit this time around.

I admit I hated the crowd in the clock tower, but the christmas one is a non-issue for me. Plus seeing other people fall makes me laugh and that screws up my jumping sometimes, and that's hilarious too.

#41 cookieeater1

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Posted 19 December 2012 - 03:57 AM

View PostThe_Tree_Branch, on 19 December 2012 - 02:03 AM, said:

But rewards are often tied to the level of the character going in. Kapiche?
Pretty sure they're not for seasonal JPs. You just get Karma and presents.

OT: Work for a non-issue. Let the big people get out of the way first if you're having an issue.

Edited by cookieeater1, 19 December 2012 - 03:58 AM.


#42 blindude

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Posted 19 December 2012 - 07:07 AM

View PostBloodtau, on 18 December 2012 - 05:28 PM, said:

Honestly, bringing a Charr or a Norn to these just shows everybody what a jackass you are.
Keep in mind that this puzzle shows clearly that they DO learn from their mistakes like how it has multiple starting platforms and paths so that it wont get overcrowded..Its possible they normalise in some way the character size next time.
Imo they should have transformed as into penguins :P

View PostBloodtau, on 18 December 2012 - 09:50 PM, said:

All my items etc stored on an external central server.
It's one of the reasons I loved GW1 so much, didn't have to interact with people ever, unless I wanted to trade with them.
No wonder why you dont like a true mmo like gw2..

#43 ViM

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Posted 19 December 2012 - 07:11 AM

View PostBloodtau, on 18 December 2012 - 05:28 PM, said:

Honestly, bringing a Charr or a Norn to these just shows everybody what a jackass you are.

u mad bro?

#44 Gremlin

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Posted 19 December 2012 - 07:20 AM

View PostBloodtau, on 18 December 2012 - 05:28 PM, said:

Honestly, bringing a Charr or a Norn to these just shows everybody what a jackass you are.

Seriously
The ball is in anets court not the players character who happens to be bigger than yours.

Jumping puzzles are in so are big characters, you could just as easily say players who run tiny characters are at fault.

The fix if there is one is up to the programmers.

Improved camera angles making the other characters semi transparent or even invisible.

Someone suggested a buff to reduce the size of the character, actually that might be a fun thing for festivals.
Characters in the instance all become minis of themselves.
They did things like this in gw1 on April 1st maybe they could do it again.

#45 Evans

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Posted 19 December 2012 - 07:41 AM

Still complaints about too many people now with the Wintersday puzzle? Goodness you get split up in like what? 4-5 players in each spot? Hardly visual impairment. Tell me, should they axe the jumping fractal too?

I don't agree. In fact I bring my Charr to the puzzles just to tick off the people who whine about this.
I haven't been bothered a single time by another character and I believe it's an easy excuse to hide your own inaptitude. I will not be pidgeonholed into playing an asura. I quite enjoy my Charr main and having a bigger character actually increases the difficulty of the puzzles, which I welcome.

You fail a couple of times and you learn the placement of the platforms, then you do it blindly. Do people expect to do this instantly perhaps?

Edited by Evans, 19 December 2012 - 07:46 AM.


#46 MisterB

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Posted 19 December 2012 - 08:59 AM

View PostGhostwing, on 19 December 2012 - 02:50 AM, said:

I'm pretty sure the crowd was a design decision, seeing as how they can easily limit it to 5 per instance if they really wanted to. Having people get in your way is supposed to be part of the challenge, and they thought it was too crowded in Halloween so they split it a bit this time around.

I'm pretty sure you're wrong about the design and their intentions.

https://forum-en.gui...ge/3#post601441

#47 Ghostwing

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Posted 19 December 2012 - 09:14 AM

View PostMisterB, on 19 December 2012 - 08:59 AM, said:

I'm pretty sure you're wrong about the design and their intentions.

https://forum-en.gui...ge/3#post601441

ahh, weird. I wonder why don't they have single player instances, then, lol. I mean it'd actually take less bandwidth and resources.

#48 B3aT

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Posted 19 December 2012 - 09:44 AM

The new winter JP is way better then the Mad king one, they admitted their mistakes and almost fixed them. Also I think they reduced the number of characters per instances along with the 3 paths is almost enough to make everyone happy.

The struggle for an asura is that he have to make the JP blindfolded if he has a stupid big bam bam norn with him, but with the new puzzle I simple let them go first (they fall anyway after the firsts jumps) and stay behind everyone with 1-2 steps. Still the asura advantage in any JP is way bigger so it compensates :). Anyone can make a lvl 1 asura, go to LA and finish the JP.

In the winter JP this isn't such a big issue anymore, but still the JP will be more easier if they made it single instance or in persisten world because a lot of time is wasted on that timer. AND GW2 doesn't need this kind of "dead timings" in order to longer play the game, there are lots of stuff to do.

#49 Evans

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Posted 19 December 2012 - 09:49 AM

Sorry but the puzzles wouldn't be fun if you can't giggle because of other people falling down.
The winterday puzzle even improved on that! Fall down? Go wait in the lobby and watch the more succesful guys strut on.

"Oh no, you're going too sloooow, those presents are going to blow up with you on it... See? See!? Hahahaha"

I love that!

#50 Lythuun

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Posted 19 December 2012 - 12:41 PM

They should turn you into an Asura and everyone else into maxed sized Norn/Charr just so you can learn to deal with it.

You're playing an MMO, of course you'll have to do things with other people. Just be glad there's no collision detection.

Seriously though, if they saw it as an issue, the Wintersday one wouldn't be like it after the masses QQ'ing about how absolutely difficult the Clock Tower was because they didn't know how to look at the center of the screen. Get over it.

#51 Strawberry Nubcake

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Posted 19 December 2012 - 12:46 PM

View PostLythuun, on 19 December 2012 - 12:41 PM, said:

Just be glad there's no collision detection.
I'm not saying I would like to see this, but the thought is amusing as hell!  Can you imagine the amount of rage and tears?  :lol:

#52 Serris

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Posted 19 December 2012 - 01:23 PM

View PostBarbieslayer, on 18 December 2012 - 07:15 PM, said:

Anet should just ban whiney *ers from doing special event jumping puzzles.  It's not like you people are really gamers..

gamer: someone playing a game.
how does that make them "not real gamers"?

#53 Gli

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Posted 19 December 2012 - 01:38 PM

View PostLythuun, on 19 December 2012 - 12:41 PM, said:

Seriously though, if they saw it as an issue, the Wintersday one wouldn't be like it after the masses QQ'ing about how absolutely difficult the Clock Tower was because they didn't know how to look at the center of the screen.
Why do you think they made this one with 3 starting points?

#54 Millimidget

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Posted 19 December 2012 - 02:09 PM

View PostBloodtau, on 18 December 2012 - 09:35 PM, said:

That's what some of us ARE asking for...
And when you still fail it?

#55 Lythuun

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Posted 19 December 2012 - 03:13 PM

View PostStrawberry Nubcake, on 19 December 2012 - 12:46 PM, said:

I'm not saying I would like to see this, but the thought is amusing as hell!  Can you imagine the amount of rage and tears?  :lol:

I'd love to see it for that very reason.

View PostGli, on 19 December 2012 - 01:38 PM, said:

Why do you think they made this one with 3 starting points?

To give people an alternative to a giant clusterbomb of people, without doing individual instances. Yet here we are, people are still complaining it's too many people. If that isn't a sign of "We'll spread people out, but you arent getting solo instances" I really don't know what is.

#56 Righteous

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Posted 19 December 2012 - 03:41 PM

Shrinking would have to take account of original size, so you don't end up with microsocopic asura etc. Even then, you could still get groups of smaller players obstructing your view.

I thought making other players translucent might be better, but it seems they deliberately made it so you could watch other players from the start area (I like that!)... and to keep it, they'd have to make it only apply while you're in the puzzle.

Probably none of this is going to happen, so here's my suggestion:
Hold right-click down so you are steering your character with the camera.
Look down on your character from higher above than normal (but still able to see far enough ahead).
These both help enormously.

If that's still not enough:
At the start, jump at the first platform immediately.

If any big Norn or Charr got left behind, keep going, they're probably slower than you and won't be a problem. (If they catch up to you, let them overtake and get a little ahead).

If they made the first jump at the same time as you - pause a moment to let them run a little ahead of you. If they are faster than you, or same speed - they'll stay out of your way for the whole run. If they're slow or pause often, just overtake them and you'll probably be able to stay ahead all the way..

Won't work every time, but it works most of the time for me.
Just don't get angry - that just gimps your performance, you fail more often, and it adds to your frustration.
Stay calm. Just before the start, inhale deeply, exhale slowly... relax your shoulders... GO!

Edited by Righteous, 19 December 2012 - 03:51 PM.


#57 sevalaricgirl

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Posted 19 December 2012 - 05:26 PM

View PostRumstein, on 18 December 2012 - 09:42 PM, said:

Sounds like we have a keyboard turner.

Seriously, the jumping puzzle isn't hard. And this one has no rush really... You can take your time.

Um, no you can't.  I made it all the way through to the end of the presents and they came out from under me twice.  So NO, you can't take your time with this puzzle.

#58 FreeBooteR

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Posted 19 December 2012 - 05:47 PM

The puzzle is timed. Snowflake pads crumble, presents pop, and your life is ticking away. I have large and small characters so i just used my human character to do it. For people who have only 1 character that is a large race, well they shouldn't have to stop playing them because you suck. I know i've gritted my teeth as they cause me to lose site of where i was going.

The puzzle is easier in the sense that the course is easier to follow. It doesn't have the wrist breaking turns the clocktower had (at least not as bad), but the popping presents, or getting knocked off past them can be a real pisser. Once your past that dodging the giant snowballs is a cakewalk.

Having the paths split out though was a great idea, they should be lauded for it. Occassionally i was put by myself and had an easier time negotiating the path, though i tend to do something stupid and fall off anyway. Ironically i completed the path when there were around 3 of us on the same path. I almost fell off several times losing site of the pads, but was able to correct myself. The timing was much more forgiveable than the clocktower.

#59 Kuskah

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Posted 19 December 2012 - 06:16 PM

View PostThe_Tree_Branch, on 19 December 2012 - 02:03 AM, said:

But rewards are often tied to the level of the character going in. Kapiche?

The Wintersday puzzle has the same rewards for all the levels. Some flakes, gifts and liquid karma. Did it with lvl 2 and lvl 80 toon and got the same stuff. As for the other jumping puzzles, yeah, they ARE tied to the character level but in most of them, there's rarely more than 2 people at the same time doing it...

#60 Gli

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Posted 19 December 2012 - 08:28 PM

View PostLythuun, on 19 December 2012 - 03:13 PM, said:

To give people an alternative to a giant clusterbomb of people, without doing individual instances. Yet here we are, people are still complaining it's too many people. If that isn't a sign of "We'll spread people out, but you arent getting solo instances" I really don't know what is.
So they did see the 'clusterbomb of people' as an issue then.




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