You can go in at any level.
They should do a buff that shrinks everyones characters during jumping puzzles
Posted 19 December 2012 - 12:06 AM
You can go in at any level.
Posted 19 December 2012 - 12:16 AM
Posted 19 December 2012 - 12:20 AM
Hahaha yeah they can be annoying but for all we know they are new players and don't know any better. I was lucky for having done so many jumping puzzles prior to the Wintersday one that I outran them but damn those first few jumps were tough
Anet should have a height restriction on jump puzzles and separate the two, one for toon obscuring giants and one for the rest of us
Edited by ExplosivePinata, 19 December 2012 - 12:23 AM.
Posted 19 December 2012 - 01:39 AM
Posted 19 December 2012 - 02:03 AM
But rewards are often tied to the level of the character going in. Kapiche?
Posted 19 December 2012 - 02:15 AM
Edited by Gli, 19 December 2012 - 02:16 AM.
Posted 19 December 2012 - 02:25 AM
Posted 19 December 2012 - 02:43 AM
Most people in the game are complete aholes (witness some of the posts in this thread) so jumping on my lonesome would suit me fine. It would also let me practice and get better at (speed) jumping without limiting my attempts to once every 2 minutes.
Seriously a game which punishes failure by making you stand doing nothing for the balance of 2 minutes (or actually surrounded by aholes which is worse than doing nothing) has fail written all over it.
Posted 19 December 2012 - 02:47 AM
So it makes sense to be considerate of people who can appreciate the game without multiplayer, yea? Not a big leap (and also the point of my post...)
Posted 19 December 2012 - 02:50 AM
I admit I hated the crowd in the clock tower, but the christmas one is a non-issue for me. Plus seeing other people fall makes me laugh and that screws up my jumping sometimes, and that's hilarious too.
Posted 19 December 2012 - 03:57 AM
OT: Work for a non-issue. Let the big people get out of the way first if you're having an issue.
Edited by cookieeater1, 19 December 2012 - 03:58 AM.
Posted 19 December 2012 - 07:07 AM
Imo they should have transformed as into penguins
It's one of the reasons I loved GW1 so much, didn't have to interact with people ever, unless I wanted to trade with them.
Posted 19 December 2012 - 07:11 AM
u mad bro?
Posted 19 December 2012 - 07:20 AM
The ball is in anets court not the players character who happens to be bigger than yours.
Jumping puzzles are in so are big characters, you could just as easily say players who run tiny characters are at fault.
The fix if there is one is up to the programmers.
Improved camera angles making the other characters semi transparent or even invisible.
Someone suggested a buff to reduce the size of the character, actually that might be a fun thing for festivals.
Characters in the instance all become minis of themselves.
They did things like this in gw1 on April 1st maybe they could do it again.
Posted 19 December 2012 - 07:41 AM
I don't agree. In fact I bring my Charr to the puzzles just to tick off the people who whine about this.
I haven't been bothered a single time by another character and I believe it's an easy excuse to hide your own inaptitude. I will not be pidgeonholed into playing an asura. I quite enjoy my Charr main and having a bigger character actually increases the difficulty of the puzzles, which I welcome.
You fail a couple of times and you learn the placement of the platforms, then you do it blindly. Do people expect to do this instantly perhaps?
Edited by Evans, 19 December 2012 - 07:46 AM.
Posted 19 December 2012 - 08:59 AM
I'm pretty sure you're wrong about the design and their intentions.
Posted 19 December 2012 - 09:14 AM
ahh, weird. I wonder why don't they have single player instances, then, lol. I mean it'd actually take less bandwidth and resources.
Posted 19 December 2012 - 09:44 AM
The struggle for an asura is that he have to make the JP blindfolded if he has a stupid big bam bam norn with him, but with the new puzzle I simple let them go first (they fall anyway after the firsts jumps) and stay behind everyone with 1-2 steps. Still the asura advantage in any JP is way bigger so it compensates . Anyone can make a lvl 1 asura, go to LA and finish the JP.
In the winter JP this isn't such a big issue anymore, but still the JP will be more easier if they made it single instance or in persisten world because a lot of time is wasted on that timer. AND GW2 doesn't need this kind of "dead timings" in order to longer play the game, there are lots of stuff to do.
Posted 19 December 2012 - 09:49 AM
The winterday puzzle even improved on that! Fall down? Go wait in the lobby and watch the more succesful guys strut on.
"Oh no, you're going too sloooow, those presents are going to blow up with you on it... See? See!? Hahahaha"
I love that!
Posted 19 December 2012 - 12:41 PM
You're playing an MMO, of course you'll have to do things with other people. Just be glad there's no collision detection.
Seriously though, if they saw it as an issue, the Wintersday one wouldn't be like it after the masses QQ'ing about how absolutely difficult the Clock Tower was because they didn't know how to look at the center of the screen. Get over it.
Posted 19 December 2012 - 12:46 PM
Posted 19 December 2012 - 01:23 PM
gamer: someone playing a game.
how does that make them "not real gamers"?
Posted 19 December 2012 - 01:38 PM
Posted 19 December 2012 - 02:09 PM
Posted 19 December 2012 - 03:13 PM
I'd love to see it for that very reason.
To give people an alternative to a giant clusterbomb of people, without doing individual instances. Yet here we are, people are still complaining it's too many people. If that isn't a sign of "We'll spread people out, but you arent getting solo instances" I really don't know what is.
Posted 19 December 2012 - 03:41 PM
I thought making other players translucent might be better, but it seems they deliberately made it so you could watch other players from the start area (I like that!)... and to keep it, they'd have to make it only apply while you're in the puzzle.
Probably none of this is going to happen, so here's my suggestion:
Hold right-click down so you are steering your character with the camera.
Look down on your character from higher above than normal (but still able to see far enough ahead).
These both help enormously.
If that's still not enough:
At the start, jump at the first platform immediately.
If any big Norn or Charr got left behind, keep going, they're probably slower than you and won't be a problem. (If they catch up to you, let them overtake and get a little ahead).
If they made the first jump at the same time as you - pause a moment to let them run a little ahead of you. If they are faster than you, or same speed - they'll stay out of your way for the whole run. If they're slow or pause often, just overtake them and you'll probably be able to stay ahead all the way..
Won't work every time, but it works most of the time for me.
Just don't get angry - that just gimps your performance, you fail more often, and it adds to your frustration.
Stay calm. Just before the start, inhale deeply, exhale slowly... relax your shoulders... GO!
Edited by Righteous, 19 December 2012 - 03:51 PM.
Posted 19 December 2012 - 05:26 PM
Seriously, the jumping puzzle isn't hard. And this one has no rush really... You can take your time.
Um, no you can't. I made it all the way through to the end of the presents and they came out from under me twice. So NO, you can't take your time with this puzzle.
Posted 19 December 2012 - 05:47 PM
The puzzle is easier in the sense that the course is easier to follow. It doesn't have the wrist breaking turns the clocktower had (at least not as bad), but the popping presents, or getting knocked off past them can be a real pisser. Once your past that dodging the giant snowballs is a cakewalk.
Having the paths split out though was a great idea, they should be lauded for it. Occassionally i was put by myself and had an easier time negotiating the path, though i tend to do something stupid and fall off anyway. Ironically i completed the path when there were around 3 of us on the same path. I almost fell off several times losing site of the pads, but was able to correct myself. The timing was much more forgiveable than the clocktower.
Posted 19 December 2012 - 06:16 PM
The Wintersday puzzle has the same rewards for all the levels. Some flakes, gifts and liquid karma. Did it with lvl 2 and lvl 80 toon and got the same stuff. As for the other jumping puzzles, yeah, they ARE tied to the character level but in most of them, there's rarely more than 2 people at the same time doing it...
Posted 19 December 2012 - 08:28 PM
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