On a serious note, if I find anyone around, I try to kill them; else I just snatch the present and leave. They have a "chance" to drop other gifts that even normal but easier mobs give. Not worth the time and effort spent on trying to solo them. These are veteran mobs designed to look like toys and are frustrating
Present Etiquette - snatch and run?
#31
Posted 19 December 2012 - 08:06 AM
On a serious note, if I find anyone around, I try to kill them; else I just snatch the present and leave. They have a "chance" to drop other gifts that even normal but easier mobs give. Not worth the time and effort spent on trying to solo them. These are veteran mobs designed to look like toys and are frustrating
#32
Posted 19 December 2012 - 08:08 AM
#33
Posted 19 December 2012 - 08:10 AM
DidYouSeeThat, on 19 December 2012 - 06:24 AM, said:
You seem to have missed my other points, including ability to solo. Even the dolls. Sometimes two groups of them, because one group has been left behind. By another player, without concern to the consequences of their behavior.
The most salient point overlooked, is that ArenaNet apparently has added content that promotes non-community behavior. I do not believe that was intentional on their part. At least, I would hope not.
I understand some players have a difficult time with the mobs, particularly the dolls. I can understand giving up and leaving them there after attempting them. (See previous post on need to tone them down.)
Yes, I could run in and grab the presents and then run off leaving the mobs behind for someone else to clean up.
Just because I could does not mean I would. That would be tantamount to forcing my choice of behavior onto another player. That is contrary to the consideration inherent in respect for fellow gamers.
It's that simple.
It's not about "loot".
I will never find it foolish to argue for courtesy.
I have turned in a bug report regarding the ability to pick up presents without contributing to combat. As well as mentioning rewards/difficulty regarding the dolls. (edit: as well as a pointer to this thread.)
.
Edited by Auenwing, 19 December 2012 - 08:32 AM.
#34
Posted 19 December 2012 - 08:11 AM
biofrog, on 19 December 2012 - 08:08 AM, said:
I'd be sitting on a distant hill with my chris-massy earmuffs on!
#35
Posted 19 December 2012 - 08:17 AM
DidYouSeeThat, on 19 December 2012 - 06:24 AM, said:
Err, I'd just like to respectfully point out that this post misses something slightly more basic.
Suppose I'm driving down a street. There's a merge coming up, and there's another car off to my left. I *can* choose to stomp it and cut in front of the other car, and sure, they benefit in that because they're now forced to hit the brakes, they're forced to drive the speed limit, but the point is that I just cut somebody off in traffic--and didn't give them any choice in the matter.
Auenwing's points are salient. It's sort of a basic in society that you just don't force the negative consequences/burdens of your choices onto other people and then expect the other random uninvolved people you've dumped your mess on to be happy about it.
Cheers.
Matipzieu_KyA
#36
Posted 19 December 2012 - 08:53 AM
#37
Posted 19 December 2012 - 09:08 AM
Edited by Lucas Ashrock, 19 December 2012 - 09:09 AM.
#38
Posted 19 December 2012 - 09:09 AM
The mobs that spawn will despawn fairly quickly and always before the next present spawns.
The mobs that spawn have a VERY short agro radius.
IF you somehow agro them you just run a few meters and they quit very quickly.
IF theres mobs in there you have nothing todo in that spawn spot because theres NO present in there in the first place while theres mobs, the 2 cannot exist at the same time in the same place.
Killing the mobs gives you NOTHING that you cannot get on the rest of the world mobs, every single world mob drops event items while the event is running, theres nothing special about the mobs from the presents except that they are OP murdering machines.
oh and i dont steal other peoples presents, if i see someone already there opening the present or fighting the mobs i just move along, anyway i dont farm presents anymore theres absolutly nothing in them worth the time.
Edited by unraveled, 19 December 2012 - 07:14 PM.
Not a mod.
#39
Posted 19 December 2012 - 09:24 AM
#40
Posted 19 December 2012 - 02:09 PM
Evans, on 19 December 2012 - 07:54 AM, said:
Ideal prezzie-opening team would be an engineer + guardian. Engineer drops bomb and unwraps while guardian uses "Stand Your Ground!", then the guardian can pop a Wall of Reflection after the baddies are knocked back. The team can then grenade/wand/staff everything through the wall.
#41
Posted 19 December 2012 - 02:16 PM
Auenwing, on 18 December 2012 - 11:09 PM, said:
It's really sad to see this happening. Going through zones and finding the mobs milling around. Or worse, a set of "leftover" mobs surrounding the large present that has respawned, requiring two sets of killing.
Granted, the princess dolls can be annoying hard to kill without an ability to remove the confusion condition.
The other mobs are not that difficult to take down solo.
Sadly, the players that leave these mobs behind have forfeited an opportunity to get more presents because the mobs that spawn also provide a chance at more dropping more gifts / ugly sweaters / socks .
Sorry, I'm not going to engage into extensive long fights for every single ugly sock if I don't have to.
I'm very sorry.
Edited by Arquenya, 19 December 2012 - 02:24 PM.
#42
Posted 19 December 2012 - 02:45 PM
The dolls are worth killing because finally there is a mob thats worth the challange. I honestly am hoping to get the dolls each time I open the presents. No present managed to score a kill on me yet but the dolls, ohh they got me twice! well done dolls.
#43
Posted 19 December 2012 - 02:48 PM
#44
Posted 19 December 2012 - 02:49 PM
Sounds like a bug to me.
#45
Posted 19 December 2012 - 03:45 PM
#46
Posted 19 December 2012 - 03:52 PM
#47
Posted 19 December 2012 - 04:17 PM
Evans, on 19 December 2012 - 02:49 PM, said:
Sounds like a bug to me.
Had it only once that I had lvl32 mobs in a lvl9 area.
#48
Posted 19 December 2012 - 04:31 PM
#49
Posted 19 December 2012 - 04:45 PM
#50
Posted 19 December 2012 - 04:47 PM
Lucas Ashrock, on 19 December 2012 - 09:08 AM, said:
can't "steal" drops. everybody gets them who helped kill the mob.
#51
Posted 19 December 2012 - 08:53 PM
I admit to dashing in and getting my present then leaving, but I tend to play in zones that are deserted, late at night. I might faint if I see another player. If I do see someone, I'll go help. It's good karma to do so.
#52
Posted 20 December 2012 - 12:08 AM
#53
Posted 20 December 2012 - 12:55 AM
Edited by TenderFoot, 20 December 2012 - 12:55 AM.
#54
Posted 20 December 2012 - 12:57 AM
Bloodtau, on 19 December 2012 - 04:47 PM, said:
Edited by Lucas Ashrock, 20 December 2012 - 12:58 AM.
#55
Posted 20 December 2012 - 07:02 AM
#56
Posted 20 December 2012 - 07:28 AM
#57
Posted 20 December 2012 - 07:37 AM
TenderFoot, on 20 December 2012 - 12:55 AM, said:
Really? It's a forum you discuss things irrespective!
TenderFoot, on 20 December 2012 - 12:55 AM, said:
It's a game. Whos' getting uptight?
#58
Posted 20 December 2012 - 08:57 AM
I do like that Anet is starting to put some challenge back into non-instanced monsters (Karkas, the dolls) because most fighting outside of instances has become fairly boring, monsters are too predictable and usually die within one round of "1-3-5-switch-3" or whatever your routine is. The winterday toys all seem to make a random move or two that makes you miss AEs at times a least.
If people "leave the nasty" the lesson Anet has to remember for the next holiday should be only dropping small stuff in the present box but having higher drops on the monsters. Same end result per mini-event trigger but the players will fight for it.
#59
Posted 20 December 2012 - 12:06 PM
#60
Posted 20 December 2012 - 12:09 PM
Celestial_Rabbit, on 20 December 2012 - 12:06 PM, said:
Yup! Came across them late yesterday when I logged in for a minute ... saw a box, thought "why not" & then "wtf"! But at least they don't screeeeam!
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