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Present Etiquette - snatch and run?


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#31 phani_kaushik

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Posted 19 December 2012 - 08:06 AM

Just let them get you to downed state, laugh and leave. Not friggin kill you! It's a festive event for crying out loud, why would you kill future heroes of Tyria on such occasion?! :(
On a serious note, if I find anyone around, I try to kill them; else I just snatch the present and leave. They have a "chance" to drop other gifts that even normal but easier mobs give. Not worth the time and effort spent on trying to solo them. These are veteran mobs designed to look like toys and are frustrating

#32 biofrog

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Posted 19 December 2012 - 08:08 AM

I for one would like to see the result of a present snatch & run where the mobs have been left 5-10 times or more.  Having an army of Princess Dolls defending a present would be a hilarious and challenging situation   :-D

#33 Auenwing

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Posted 19 December 2012 - 08:10 AM

View PostDidYouSeeThat, on 19 December 2012 - 06:24 AM, said:

So are you complaining that people are leaving behind stuff for you to kill to get MORE loot? That seems to be 1 point you're making with the quote. If that's the case then you should be happy. If not then I am confused what you're complaining about are you not capable of running by them grabbing your presents and running off? Then again it seems like people will find just about anything to complain about no matter how foolish it is these days.


You seem to have missed my other points, including ability to solo. Even the dolls. Sometimes two groups of them, because one group has been left behind. By another player, without concern to the consequences of their behavior.

The most salient point overlooked, is that ArenaNet apparently has added content that promotes non-community behavior. I do not believe that was intentional on their part. At least, I would hope not.

I understand some players have a difficult time with the mobs, particularly the dolls. I can understand giving up and leaving them there after attempting them. (See previous post on need to tone them down.)

Yes, I could  run in and grab the presents and then run off leaving the mobs behind for someone else to clean up.

Just because I could does not mean I would. That would be tantamount to forcing my choice of behavior onto another player. That is contrary to the consideration inherent in respect for fellow gamers.

It's that simple.

It's not about "loot".

I will never find it foolish to argue for courtesy.




I have turned in a bug report regarding the ability to pick up presents without contributing to combat. As well as mentioning rewards/difficulty regarding the dolls. (edit: as well as a pointer to this thread.)

.

Edited by Auenwing, 19 December 2012 - 08:32 AM.


#34 andy1765

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Posted 19 December 2012 - 08:11 AM

View Postbiofrog, on 19 December 2012 - 08:08 AM, said:

I for one would like to see the result of a present snatch & run where the mobs have been left 5-10 times or more.  Having an army of Princess Dolls defending a present would be a hilarious and challenging situation   :-D

I'd be sitting on a distant hill with my chris-massy earmuffs on! :lol:

#35 Matipzieu_KyA

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Posted 19 December 2012 - 08:17 AM

View PostDidYouSeeThat, on 19 December 2012 - 06:24 AM, said:

So are you complaining that people are leaving behind stuff for you to kill to get MORE loot? That seems to be 1 point you're making with the quote. If that's the case then you should be happy. If not then I am confused what you're complaining about are you not capable of running by them grabbing your presents and running off? Then again it seems like people will find just about anything to complain about no matter how foolish it is these days.

Err, I'd just like to respectfully point out that this post misses something slightly more basic.

Suppose I'm driving down a street. There's a merge coming up, and there's another car off to my left. I *can* choose to stomp it and cut in front of the other car, and sure, they benefit in that because they're now forced to hit the brakes, they're forced to drive the speed limit, but the point is that I just cut somebody off in traffic--and didn't give them any choice in the matter.

Auenwing's points are salient. It's sort of a basic in society that you just don't force the negative consequences/burdens of your choices onto other people and then expect the other random uninvolved people you've dumped your mess on to be happy about it.

Cheers.
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#36 Serris

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Posted 19 December 2012 - 08:53 AM

why would i stand around and get murdered by mobs just for some ugly socks? i get more stuff zooming from present to present, and my repair bill is not as high.

#37 Lucas Ashrock

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Posted 19 December 2012 - 09:08 AM

I don't find it hard to deal, maybe a bit time consuming, ye. Except when i see other people zerging near me stealing my mob drops (expecially ele with fire storm), in case i just move out to the next box, better results, more boxes. So far, except the hope to get a mystery box, playing the bell game gives me way more boxes with way less time and resources spent.

Edited by Lucas Ashrock, 19 December 2012 - 09:09 AM.


#38 Juminator

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Posted 19 December 2012 - 09:09 AM

First off, yes i did open them, grab the presents and run, i have no problem with doing that and this is why.

The mobs that spawn will despawn fairly quickly and always before the next present spawns.
The mobs that spawn have a VERY short agro radius.
IF you somehow agro them you just run  a few meters and they quit very quickly.
IF theres mobs in there you have nothing todo in that spawn spot because theres NO present in there in the first place while theres mobs, the 2 cannot exist at the same time in the same place.
Killing the mobs gives you NOTHING that you cannot get on the rest of the world mobs, every single world mob drops event items while the event is running, theres nothing special about the mobs from the presents except that they are OP murdering machines.

oh and i dont steal other peoples presents, if i see someone already there opening the present or fighting the mobs i just move along, anyway i dont farm presents anymore theres absolutly nothing in them worth the time.

Edited by unraveled, 19 December 2012 - 07:14 PM.
Not a mod.


#39 Glider

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Posted 19 December 2012 - 09:24 AM

Courtesy and stuff sounds good. And I like being nice to people. But in case of doll spawn it's often too painful. From my ~30 lvl mesmer it's not worth it for the most part. The 1st time I got it I cleared it for the price of 3 armor pieces damaged. It was long and I was running around, hiding behind neutral mobs and slowly killing them 1 by 1. 2nd time I did it with only 1 death thanks to nearby mob spawns. I don't bother with them anymore as it's too risky and time consuming. Not fun.

#40 BrettM

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Posted 19 December 2012 - 02:09 PM

View PostEvans, on 19 December 2012 - 07:54 AM, said:

It bothers me more that they blow up every time. Surely in the spirit of Wintersday a non booby trapped gift would have been nice?
My engineer and guardian both have solutions for that. My engineer booby-traps it right back by using bomb kit and dropping a charge from the tool belt right before unwrapping. He goes flying, but so do the baddies, giving him a second to get back on his feet. My guardian just uses "Stand Your Ground!" right before unwrapping, so he doesn't get knocked back at all.

Ideal prezzie-opening team would be an engineer + guardian. Engineer drops bomb and unwraps while guardian uses "Stand Your Ground!", then the guardian can pop a Wall of Reflection after the baddies are knocked back. The team can then grenade/wand/staff everything through the wall.

#41 Arquenya

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Posted 19 December 2012 - 02:16 PM

View PostAuenwing, on 18 December 2012 - 11:09 PM, said:

Seems the latest "best practice" regarding the large presents is to pop them,  snatch the actual presents that spawn and run, leaving the mobs behind.

It's really sad to see this happening. Going through zones and finding the mobs milling around. Or worse, a set of "leftover" mobs surrounding the large present that has respawned, requiring two sets of killing.

Granted, the princess dolls can be annoying hard to kill without an ability to remove the confusion condition.

The other mobs are not that difficult to take down solo.

Sadly, the players that leave these mobs behind have forfeited an opportunity to get more presents because the mobs that spawn also provide a chance at more dropping more gifts / ugly sweaters / socks .
It's easy enough to dodge into and out of the present area, I did that with plenty of presents with already surrounding wintersday mobs that the previous visitor left behind. No problem at all. And no, the mobs hardly every drop anything useful at all. It's just not worth it. The risk/reward ratio is really waaay off to make it even remotely worthwhile. They don't even count towards your daily kill variety!

Sorry, I'm not going to engage into extensive long fights for every single ugly sock if I don't have to.
I'm very sorry.

Edited by Arquenya, 19 December 2012 - 02:24 PM.


#42 XPhiler

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Posted 19 December 2012 - 02:45 PM

I think its worthed to kill the mobs. Every mob except for dolls is worthed because they die fairly quickly and quite often that means 2x extra presents.

The dolls are worth killing because finally there is a mob thats worth the challange. I honestly am hoping to get the dolls each time I open the presents. No present managed to score a kill on me yet but the dolls, ohh they got me twice! well done dolls.

#43 Thanatos

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Posted 19 December 2012 - 02:48 PM

Sometimes its not about etiquette at all. Time and again I've seen insanely levelled toy mobs protecting a big present. Because of down-levelling in low-level zones I get confronted with Ventari puppets more than twice my level. Try fighting level 69 Ventari on a level 30 character, nigh impossible on your own.

#44 Evans

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Posted 19 December 2012 - 02:49 PM

Why and where are they that off in level? I thought they spawned at the level of the area they're in...?
Sounds like a bug to me.

#45 Gruunz

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Posted 19 December 2012 - 03:45 PM

If the mobs drop more gifts and what not. Doesn't that simply mean "more for you" then?

#46 Waar Kijk Je Naar

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Posted 19 December 2012 - 03:52 PM

*mumbles something about "seeing other players is always a good thing" mumble mumble*

#47 Arquenya

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Posted 19 December 2012 - 04:17 PM

View PostEvans, on 19 December 2012 - 02:49 PM, said:

Why and where are they that off in level? I thought they spawned at the level of the area they're in...?
Sounds like a bug to me.
It very rarely happens, I think it's a bug.

Had it only once that I had lvl32 mobs in a lvl9 area.

#48 pumpkin pie

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Posted 19 December 2012 - 04:31 PM

yes ! i snatched and run! why? because the present disappear if you took too long to kill the irritating princess dolls. i only ran when the spawns are princess dolls. i abhorred them. most irritating things arenanet has ever think of to put in the game, children screeching/shouting at the top of their lungs isn't cute nor is it funny.

#49 FreeBooteR

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Posted 19 December 2012 - 04:45 PM

If your desperate for presents do the Snowball Mayhem pvp battle. You get presents far faster and easier than trying to tackle the hell spawn that pops out of those presents. Snatch and run is legit since there aren't always people around to give a hand, and the leftovers are easy to avoid. It's not like they are the only source of presents.

#50 Bloodtau

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Posted 19 December 2012 - 04:47 PM

View PostLucas Ashrock, on 19 December 2012 - 09:08 AM, said:

I don't find it hard to deal, maybe a bit time consuming, ye. Except when i see other people zerging near me stealing my mob drops (expecially ele with fire storm), in case i just move out to the next box, better results, more boxes. So far, except the hope to get a mystery box, playing the bell game gives me way more boxes with way less time and resources spent.

can't "steal" drops. everybody gets them who helped kill the mob.

#51 Feminist Terrorist

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Posted 19 December 2012 - 08:53 PM

I'm starting to hate the presents. The dolls are very over the top, and can be quite difficult to kill. What really gets me is when you pop the present, kill the resultant critters and get nothing but white junk items. That's just...mean.

I admit to dashing in and getting my present then leaving, but I tend to play in zones that are deserted, late at night. I might faint if I see another player. If I do see someone, I'll go help. It's good karma to do so.

#52 Gertrude

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Posted 20 December 2012 - 12:08 AM

I have occasionally seen a present guarded by the previous present's mobs. Maybe once or twice. The vast majority of the time they despawn quickly. I am usually a polite and considerate player, but even I don't consider grab and run a huge offense here. I understand that others have a different line, but I really don't see it as that big a deal. If someone else is around and killing the mobs, of course I will stay and help. Otherwise, I just grab and run about half the time.

#53 TenderFoot

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Posted 20 December 2012 - 12:55 AM

With this thread Guru has sunk to a new low, who cares if someone just runs off with the gifts and leaves the mobs there. Are you going to tell each and every person in a restaurant to chew with their mouth closed or tell a teenager to stop smacking their gum on the bus/subway the list goes on. The point just shrug it off and move one and don't get uptight about something like this and people are going to do what they want reagdless if its on the internet or in real life.

Edited by TenderFoot, 20 December 2012 - 12:55 AM.


#54 Lucas Ashrock

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Posted 20 December 2012 - 12:57 AM

View PostBloodtau, on 19 December 2012 - 04:47 PM, said:

can't "steal" drops. everybody gets them who helped kill the mob.
Really. You should know they behave like any other mobs ingame, and you get loot if the attack you dealt is "worthy" of the loot. If an ele (expecailly an ele + a war) instakill them, even if you was attacking them, guess, no loot. Did you ever played a bit of Orr DEs near 8-10 players and 3-5 ele? ;)

Edited by Lucas Ashrock, 20 December 2012 - 12:58 AM.


#55 Feminist Terrorist

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Posted 20 December 2012 - 07:02 AM

I ran across this situation today, in Sparkfly Fen: near a POI that I needed, there was a present guarded by a group of toy soldiers. There were about 5 of them. I killed them, killed some Risen, then popped the present. Ran in, grabbed the gift, ran off a bit, with the new toys hot on my tail. I wasn't sure if I wanted to kill them or just wait until they disappeared, but they were right where I needed to be, and another player showed up. We took them out together, and when the next present spawned, I kept a wide berth. No need for more of that nonsense. I'm leaning more toward just ignoring the presents altogether. It's a huge hassle for little reward.

#56 Bottoms_Up

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Posted 20 December 2012 - 07:28 AM

I get most of mine from WvW. If your server has SM there are four gifts that spawn regularly up the top and the guards take out the gift jumpers. I have no problem leaving mobs around WvW either. I just use portal to go back up the devil's chimney once I've unwrapped.

#57 andy1765

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Posted 20 December 2012 - 07:37 AM

View PostTenderFoot, on 20 December 2012 - 12:55 AM, said:

With this thread Guru has sunk to a new low

Really? It's a forum you discuss things irrespective!

View PostTenderFoot, on 20 December 2012 - 12:55 AM, said:

The point just shrug it off and move one and don't get uptight about something like this and people are going to do what they want reagdless if its on the internet or in real life.

It's a game. Whos' getting uptight?

#58 Mastruq

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Posted 20 December 2012 - 08:57 AM

I kill all of them including dolls (they are the most difficult I admit). However I always pick up the presents/boxes first because they respawn really quick.

I do like that Anet is starting to put some challenge back into non-instanced monsters (Karkas, the dolls) because most fighting outside of instances has become fairly boring, monsters are too predictable and usually die within one round of "1-3-5-switch-3" or whatever your routine is. The winterday toys all seem to make a random move or two that makes you miss AEs at times a least.

If people "leave the nasty" the lesson Anet has to remember for the next holiday should be only dropping small stuff in the present box but having higher drops on the monsters. Same end result per mini-event trigger but the players will fight for it.

#59 Celestial_Rabbit

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Posted 20 December 2012 - 12:06 PM

Now that they've added the Golem toys (WTF were you thinking, A-Net?),  I have more sympathy towards those that do the hit and runs.  The dolls have nothing on those bastards!

#60 andy1765

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Posted 20 December 2012 - 12:09 PM

View PostCelestial_Rabbit, on 20 December 2012 - 12:06 PM, said:

Now that they've added the Golem toys (WTF were you thinking, A-Net?),  I have more sympathy towards those that do the hit and runs.  The dolls have nothing on those bastards!

Yup! Came across them late yesterday when I logged in for a minute ... saw a box, thought "why not" & then "wtf"! But at least they don't screeeeam!




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