Which does more damage in a PVE Phantasm build?
#1
Posted 19 December 2012 - 02:43 AM
#2
Posted 19 December 2012 - 02:58 AM
Against single mob or a group?
Edited by sorting hat, 19 December 2012 - 02:59 AM.
#3
Posted 19 December 2012 - 03:48 AM
On bosses, particularly with allies, Warlock is much stronger.
However, it's worth it to compare your own damage. Your personal damage may be significantly lower with Staff than it would be with GS, bringing your total effective DPS closer.
#4
Posted 19 December 2012 - 07:47 AM
against champion mobs when ur not alone - go with staff.
#5
Posted 19 December 2012 - 12:36 PM
#6
Posted 19 December 2012 - 05:44 PM
iWizard for dungeon
Coren, on 19 December 2012 - 12:36 PM, said:
Really, I hope your iWarden is popping 4-6K damage on a regular basis...
I'll keep my iZerker all day long.
#8
Posted 19 December 2012 - 07:26 PM
Coren, on 19 December 2012 - 06:44 PM, said:
Then as you stated, opinion is honest, cause quite frankly, my iZerker owns carpet in PvE and WvW.
I expect you feel the same about your iWarden.
Opinion is great and all but once you slam something as better than something else, it is indeed, simply a matter of opinion.
Again, I'll keep my iZerker - works great for me.
#9
Posted 19 December 2012 - 08:19 PM
#10
Posted 20 December 2012 - 01:17 AM
#11
Posted 20 December 2012 - 09:22 AM
Things cannot be taken in a vacuum.
- iWarden is strong, but does not move, ergo every time a boss moves it does diddly squat.
- iWarlock hits pretty hard, but your auto-attack is slow, on the other hand you do add Vulnerability. On the yet other hand if using the Staff then going all out condition and three clones will not just outdo the phantasms, but also keep the damage up since we can pop clones faster than phantasms if they get punctured.
-iBerserker is weak to melee since it spawns right in the middle of it, but it also breezes away and hits in AoE. That alone makes it our strongest phantasms. It will also chase mobs which the iWarden does not. But not only is the GS auto-attack strong (multi-hitting, ergo more chance for crits, ergo more procs) but Mirror Blade is a very short (4.8 seconds) CD that hits like a truck and bestows Might on yourself or party members *and* adds 3 stacks of Vulnerability. Even if it only stacked 3 instead of 9, for the seconds those 3 stacks are up (and let us remember it is on a 5 second CD) the mob is taking 15% more damage (3% damage multiplied by 5 persons in the party).
Which is best? Like I said, without a DPS meter we can't really say. GS has the downside of hitting for less damage the closer people are. Does it nullify the (if you're soloing) 9 stacks of Might and 9 stacks of Vulnerabilty every 5 seconds?
#12
Posted 20 December 2012 - 10:06 AM
Ibeserker is best for general purpose with average damage.
Iwarden is more powerful but very situational and works best, in my opinion when the fight already started so as to minimize agro. Also best with a sword, you can do massive damage with both.
Iwarlock is for bosses, period. It's much more powerful and stays at range, but very slow attack speed.
All three are viable, which makes mesmers really flexible
#13
Posted 21 December 2012 - 08:33 PM
iZerker is great for mobbing i guess, but the fact that there is the chance his spin might not hit the optimal mob sometimes.
iWarden mobs well when u finally settle down the mobs.
iWarlock usually i shatter them before I get to see much of the dmg Staff(2)'s cd is way to fast to not shatter
iDuelist is still my favourite for bossing. Summon 3 at max range while u switch to GS for even longer range is dope for bossing lol.
iFighter hits really really hard when crit for some reason.
At some situation I get to combo phantasms which I usually go "iDefender/iDisenchanter, iDualist, iBerserker"
When I was playing phantasm build i went for 20/25/0/25/0, the 15% Phantasm Dmg buff at inspiration 25 is actually worth it plus persisting images make your phantasms thicker.
#14
Posted 21 December 2012 - 09:45 PM
Kanto, on 20 December 2012 - 09:22 AM, said:
Just to clarify here...it's still just 3%. 15 stacks would be 15%. Each party member is dealing the same damage they otherwise would, increased 3% by the 3 stacks of vulnerability. So your total overall damage is still only increased 3%.
#15
Posted 22 December 2012 - 03:53 AM
If each person did 1000 damage and thanks to the 3% damage they did 1030, don't those 30 x 5 = 15%? Or perhaps what I should have said is that the mob takes 3% more damage, but we were responsible for a 15% damage increase while the vulnerability lasted?
Dunno, it's almost 4 AM and I'm not at my brightest. It just seems if I'm one person the mob is taking 3%, but if we're two then it is taking 6% more damage. I claim the late hour for not making sense.
#16
Posted 22 December 2012 - 12:22 PM
Now you all do +3%...3 more damage each. 103 x 5 = 515.
Overall the GROUP does only 3% more. The extra 15 is 3% of 500.
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