iLag, on 25 December 2012 - 07:53 PM, said:
No, but fact is players gamble with BLC and these things that 90% of players dont care about are in them.
Indeed.
ANet puts stuff in it - that can only be acquired by means of buying keys with RL cash (and a few lucky drops or a lvl10 quest, which seem to be there just to raise your appetite).
Things like permanent bank access now cost 800 gold, which currently is equivalent to 45,000 gems,which is $ 550.
Permanent BL merchant now cost 330 gold, which currently is equivalent to 18,000 gems, which is $ 225.
Now people wouldn't pay those amounts if they were availabe at the gem shop at these prices. It would be outrageous! And since most people don´t have 300-800 gold, the only way - to at least have
a chance - to get these (very convenient) things - which were or would be accessible anywhere in GW by the way - is using keys. Who knows you are lucky and get a small fortune worth of utilities?
Yeah, right ...
In the end it's the equivalent of a lottery. Where you at least get that useless nice sticker or pen with logo (read: tonic) if you buy a ticket - for $1.57€/£1.33 each.
And a pen isn't useless because you can write down your shopping list with it! But that's not what you buy a lottery ticket for. And at least pens aren't "account bound". As it is right now, I can't even selll/give it to someone that would like to have one and that player has to use the gems shop - even to get a karma booster! while 1,000s of players have stacks of them gathering dust in their bank slots. In my opinion this goes
way too far. Or things that you get so many stuff, like 69 tokens for a dungeon instead of say 5 - so your inventory space runs out and you need more bank space. All those subtle ways that redirect you to the gems store.
Nobody says Anet shouldn't be allowed to make any money - but this is starting to feel
too greedy.
Really, all those sneaky things like pretty armour only available in useless flavours (thus: gem shop for T-stones), account bound boosters and exclusive "BL chest lottery only" stuff like bank access via 100s of $ worth of keys really take away from the game quality or enjoyment.
DarkGanni, on 25 December 2012 - 04:28 AM, said:
I find most of GW1's good ideas were simply watered down and turned in favor of a money making profit. It's not only tonics but simple commodities such as accessing bank from everywhere, cause I doubt we have a lack of bank access in most areas by mistake.
Exactly. It doesn't surprise me at all that a lot of people would rather pay a subscription fee to be rid of all this crap and get general bank access, Fine T-Stones, being able to mail stuff to your own characters and hairdressers (and more) for free (or a small in-game gold fee).
Edited by Arquenya, 27 December 2012 - 12:40 PM.