Am I the only one sick of the addition of more and more tonics?
#31
Posted 19 December 2012 - 01:07 PM
For a company that makes so much good stuff it's surprising how little they know about what is fun and not.
#32
Posted 19 December 2012 - 02:18 PM
DuskWolf, on 19 December 2012 - 09:58 AM, said:
#33
Posted 19 December 2012 - 02:37 PM
#35
Posted 19 December 2012 - 02:57 PM
#37
Posted 19 December 2012 - 04:19 PM
#38
Posted 19 December 2012 - 04:19 PM
#39
Posted 19 December 2012 - 04:47 PM
I will, however, save them in case they ever achieve value like the party items eventually did in GW1. I bought all those bank tabs, might as well use 'em.
#40
Posted 19 December 2012 - 04:59 PM
#42
Posted 19 December 2012 - 05:04 PM
#43
Posted 19 December 2012 - 05:41 PM
ExplosivePinata, on 19 December 2012 - 09:19 AM, said:
Until they're used in Mystic Forge crafting
http://wiki.guildwar.../Mad_King_Chest
Also, it's cheap, shitty, lazy 'content.'
Transform into something we've already generated the model and textures for in the actual game itself! See?! CONTENT.
Edited by MazingerZ, 19 December 2012 - 05:43 PM.
#44
Posted 19 December 2012 - 05:45 PM
#45
Posted 19 December 2012 - 06:06 PM
Lucas Ashrock, on 19 December 2012 - 09:32 AM, said:

Ye, i'm looking forward to see new content with same exact bugs reported from months still here or renewed again (party split back was the most hylarious and it's back
That was a minor content update that was rushed becase Anet didn't expect people to blaze through the at-launch content as fast as they did. They even explained this. The January/February update is being labeled as an entire expansion. Why are you complaining about new content?
If you're going to be this negative, why are you even playing the game?
Quote
I and many others do care about them. Amazing how there might be opinions different from yours and those in this thread, eh?
Protoss, on 19 December 2012 - 09:32 AM, said:
I bought GW2 for all that I liked in GW1 and the improvements that came with GW2. That includes tonics.
Waar Kijk Je Naar, on 19 December 2012 - 10:24 AM, said:
I don't hate tonics, but I hate that these things appear to take dev-time away from things that this game lacks, aka stuff worth buying.
Are you kidding me with this post? Do you not think there are opinions aside from your own? There are people who like the holiday skins and were it not for the fact that I've already found weapon skins that I love more than anything else I'd probably buy more skins than I already have.
While I, personally, don't like the earmuffs, I've seen people put them to good use, and the santa hat helps people get into the spirit of Wintersday.
What dev time? Are you not even thinking about what you're saying? It would take, at most, half an hour to make a tonic because they use already existing animations on an already existing model with the occasional already existing projectile. The only work in making a tonic is stitching numbers together. You wanna know what you'd get if they never made a single tonic and put all that dev time into other game content? A monster. One monster. You'd get pretty much one new monster if they converted all of that time making tonics into other game content.
And let's think about that again, "the spirit of Wintersday".
Why are there people bitching about things added for fun on Wintersday?
Do you people not like fun!?
Edited by unraveled, 19 December 2012 - 06:54 PM.
Tidied up.
#46
Posted 19 December 2012 - 06:11 PM
They're using existing skins, so I highly doubt there is much development time involved so... why care?
#47
Posted 19 December 2012 - 09:35 PM
Millimidget, on 19 December 2012 - 02:18 PM, said:
Then you have the nodding heads. "Yes, yes! Tell us what's best for us!"
And I find that more than a little disturbing. But the problem with this approach is that the nodding heads are a vast minority of easily manipulatable people, and the vast majority are (I want to believe) too smart to fall for such base chicanery. I think that the average person on the street believes that the best deal is a price-for-product transaction, clearly laid out in obvious terms.
In the real world, outside of this little MMO sphere, we have regulatory committees that actually put a kibosh on predatory business tactics like those I've seen in GW2. Forcing people to face soul-sucking grind or buy gems is a very predatory business tactic, the black lion chests and magic forge are obvious gambling techniques which are illegal in some countries/states.
The problem is is that a fool and their money are easily parted, and there's a minority with disposable income who aren't smart enough to say no to this kind of thing. So they'll buy their gems, they'll buy their keys, they'll buy their mystic forge stuff, and all with real money. But none of these are direct price-for-product or price-for-service transactions.
A locked chest with temporary things inside is gambling and predatory, in my opinion. Whereas a clearly stated product on the cash shop for a price is honest. It's like... if I go to the Steam store, and I see a game, I see a price attached to that game. I pay the price and I get the game. I can read up about the product, and I might even be able to play a demo. So this is an honest transaction.
But for some reason, we have this minority who, via social engineering and other tricks, have been convinced that it's okay to put money down on something nebulous, where they aren't receiving a clearly laid out product in return. And unfortunately, there are enough fo these people (vs. the populace of the world) to fund a game and to tell a developer tha tthese predatory tactics are successful.
The fact of the matter is though is that in my opinion, an honest transaction-for-product system would get more customers, it would generate good will, it would be seen as accepting the customer's intelligence rather than trying to use social engineering tactics to convince them that gambling and throwing their money away is okay (it's not, it's total BS).
So they could offer a permanent buff for a set price. Instead, they take advantage of those who don't know better. I can't play a game that does that, you know? I've left other games behind in the past because they started doing that. I don't want a developer that gets by on doublespeak and social engineering. I want a developer that's honest. This is why I like the indies, I guess, and why in most cases I just avoid MMOs entirely.
The thing is is that even TERA gets this right, for all the infuriating flaws that game has.
Here is a product. Here is a price. You can find alternatives by playing the game. Whether you choose to buy this product or not is up to you. You can see this product being used in game and in these screenshots to decide on whether you want it or not.
That's an honest transaction.
Here are some dishonest examples from GW2:
Buy gems and convert them to gold to bypass that horrible grind! [Grind we created by lowering drop rates, and increasing gold prices in the game, whilst ensuring that only a tiny trickle of any kind of currency is even going into the game.]
Buy a key for a black lion chest! Who knows what's inside, it's a mystery! [It's a gamble that takes advantage of addictive personalities, it takes advantage of the person who's unable to say no to gambling. It takes advantage of the person who has a gambling problem.]
And this is why I have no respect for ArenaNet. From an ethical standpoint, it's not defendable. Oh, people will try, but it's not.
#48
Posted 19 December 2012 - 11:20 PM
That kind of light using mystic forge grows up addiction, proved and tested, reason because every casino have the same kind of lights. Did it went anywhere? Did i see anyone telling me "Wt.. wait they are right. I'll call my lawyer if what they wrote is true". Nah, just some sheep with this face
Well, how can i expect to watch a sheep writing a book?
Gerroh, on 19 December 2012 - 06:06 PM, said:
If you're going to be this negative, why are you even playing the game?
Edited by Lucas Ashrock, 19 December 2012 - 11:23 PM.
#49
Posted 19 December 2012 - 11:28 PM
Lucas Ashrock, on 19 December 2012 - 11:20 PM, said:
That kind of light using mystic forge grows up addiction, proved and tested, reason because every casino have the same kind of lights. Did it went anywhere? Did i see anyone telling me "Wt.. wait they are right. I'll call my lawyer if what they wrote is true". Nah, just some sheep with this face
Well, how can i expect to watch a sheep writing a book?
I'm not negative
#50
Posted 19 December 2012 - 11:29 PM
#51
Posted 19 December 2012 - 11:31 PM
#52
Posted 19 December 2012 - 11:44 PM
Jump_N_Move, on 19 December 2012 - 11:31 PM, said:
That's ultimately the problem. Short of the damn junk items, you never know what's going to be dreamed up in a Forge recipe.
#53
Posted 19 December 2012 - 11:47 PM
So yes tonics are part of the flavor stuff they're wasting code on...
#54
Posted 19 December 2012 - 11:54 PM
iLag, on 19 December 2012 - 09:48 AM, said:
TSW went B2P because they are not selling/doing well, and with a game that is not popular, having a P2P game is fatal. Games tend to go that way because they don't do well enough...
#55
Posted 20 December 2012 - 12:01 AM
I wish gw2 had 1% of the depth about content and support TSW has.
Edited by Lucas Ashrock, 20 December 2012 - 12:02 AM.
#56
Posted 20 December 2012 - 12:25 AM
#57
Posted 20 December 2012 - 12:55 AM
(no need to be a gw1 player to get it's just junk wasting space)
Edited by Lucas Ashrock, 20 December 2012 - 12:55 AM.
#58
Posted 20 December 2012 - 02:00 AM
Craywulf, on 20 December 2012 - 12:25 AM, said:
#59
Posted 20 December 2012 - 02:10 AM
Tonics. Gee... An item that costs me nothing, that requires a right-click worth of effort to get rid of, that brings other people joy. Kill it with holy water!
But I have to keep it because someday the things may be necessary for me to be able to continue to play the game! Like Mystery Tonics were for Halloween? Please refer to sentences two and three of this post.
A few years ago, several of the people posting I this thread would have been easy to spot as trolls. The scary thing is now... Some of you are obviously serious. If something like this is really that upsetting to you, I can only imagine what a cold, dark place the rest of the world must be for you.
#60
Posted 20 December 2012 - 02:23 AM
How is it not a gamble when you're putting down real world money (on a key) for an uncertain outcome? Saying it isn't gambling doesn't automatically not make it gambling.
Also, closing your post with an insult (in the traditional ArenaNet faithful way, it seems) doesn't give your post any more credence. To the contrary, it helps to kill your credibility. There are some people I can't take seriously any more because they make jabs rather than arguments.
I see people like RJ making solid arguments, and then I see the faithfuls retorting with cheap shots. I know which side I'm happy to be on.
Edited by DuskWolf, 20 December 2012 - 02:25 AM.
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