Jump to content

  • Curse Sites
Help
- - - - -

Toypocalypse Canceled achievement


  • Please log in to reply
35 replies to this topic

#31 Gli

Gli

    Seraph Guardian

  • Members
  • 1026 posts

Posted 22 December 2012 - 06:16 PM

View PostJump_N_Move, on 22 December 2012 - 05:05 PM, said:

The bad kiddies cried till they got their wish.
Or perhaps someone at ANet realized that the original achievement was nonsensical in a hot join activity that had many people joining games with some dolyaks already dead, time and time again, until they lost every bit of interest to even play.

Like I said before, hot join games with irreparable objectives are stupid game design. They changed it to a hot join game with an objective that's possible at all times, the way hot join games should be.

#32 Jump_N_Move

Jump_N_Move

    Vanguard Scout

  • Members
  • 169 posts

Posted 22 December 2012 - 06:51 PM

Lol the more plausible scenario is that they realized how epic-ly boring it was and realized no one wanted to play it but they all wanted the achievement, so they just decided to appease everyone with shinies. No really it's super easy. Even if you don't get it on the first try, it sends you into a BRAND NEW GAME. It so absurdly easy, you can pretty much solo it. You break x, pick up y, build z, repeat as fast as possible til you no longer lose any defenses, at that point you can then afk till victory. 2 tries maximum, if you first read the event information and don't get into a group that does it on the first try. Which scrap/snow you chose is negligible. Walls are good easy way to bottleneck them in front of dolyaks and snowmen have epic snares. The catapults are better but ballistas work just fine.

We need to encourage people to improve their skill, not dumb it down for them. If everyone wins on the first try, how does that help anyone improve? There are no difficulty settings. Its purely there for the achievement titles and holiday story event. And your complaining that you had to play it more than once to get a vanity title!? Grow up.

Now don't get me wrong I'm not condoning Anet's decision to make it hot-join. But their head is bigger than their body's ability to keep up. They are clearly understaffed in devs for how big they market this game and their ideas to be. They just cant keep up. Its been that way from Day 1 when this game hit open beta and their pre-orders blew threw the roof. So i'm not surprised by the poor design anymore.

#33 Humfly

Humfly

    Fahrar Cub

  • Members
  • 36 posts

Posted 23 December 2012 - 02:17 PM

I had the highest hopes for Toypocalypse and the biggest dissapointment.

I read something about it. I joined an instance on the second wave. I spent the whole time running around buildiing walls and catapaults. It looked like 3 others were doing the same and one guy had glued a rifle to his hands. Finished with all 5 Doylaks alive, got the achievement and 48/50 for the other achievement. Joined another instance for 1 minute to get 50/50 and left with no desire to return.

I was expecting waves of increasingly difficult toys which kept coming till you failed so everyone could expect a challenge which an organised party using their own builds and skills might overcome. Instead we get 10 waves, enforced pugs, enforced environmental weapons and *ing around with seige. How do such poor ideas even get off the drawing board at Anet?

#34 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5337 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 23 December 2012 - 02:19 PM

It is a freaking holiday event.

Why should they make holiday events so hard that only the "epix pro gius" can complete them?

#35 AKGeo

AKGeo

    Sylvari Specialist

  • Members
  • 817 posts

Posted 23 December 2012 - 11:04 PM

I'm not "epix pro guis" (and I'll have you know that this retarded spelling meme isn't helping anyone's argument who uses it), and I got it on my first full round.

It's not hard. Yell TOWER DEFENSE when the round starts, and repeat it as needed when you see someone wading into a mob with a candy cane in his/her hand. Eventually they'll get the hint. Maybe try explaining that "hey, if you hit the props, you get stuff to build stuff with! build snowmen and catapults! It doesn't even matter where, just do it and you win!"

There are enough people bitching in order for Anet to change it...but these same people don't miraculously end up partying together and get it done? I think the people bitching are the ones who need to change, not Anet's achievement requirements.

I'm convinced, knowing the difficulty and being thrust into a random pug situation with unfamiliar skillsets and no real knowledge of how it works but coming out on top in short order (max score AND all 5 alive on my first full round), that the people crying for the nerf were the ones who joined in halfway, died once, then quit so they had time to come here and complain.

View PostHumfly, on 23 December 2012 - 02:17 PM, said:

I had the highest hopes for Toypocalypse and the biggest dissapointment.

I read something about it. I joined an instance on the second wave. I spent the whole time running around buildiing walls and catapaults. It looked like 3 others were doing the same and one guy had glued a rifle to his hands. Finished with all 5 Doylaks alive, got the achievement and 48/50 for the other achievement. Joined another instance for 1 minute to get 50/50 and left with no desire to return.

I was expecting waves of increasingly difficult toys which kept coming till you failed so everyone could expect a challenge which an organised party using their own builds and skills might overcome. Instead we get 10 waves, enforced pugs, enforced environmental weapons and *ing around with seige. How do such poor ideas even get off the drawing board at Anet?

After reading this thread, are you seriously thinking that having something that's impossible to "beat" is going to sit well with the whinge-botting community? and knowing that you had to "survive" with "all 5 dolyaks alive" didn't clue you in that it had to end sometime, and be achievable to most players? Your idea would not have made it out of Anet's brainstorming sessions because everyone at Anet knows that most video game players are lazy, whiny kids who can't put in even a modicum of effort to learn the mechanics and find it easier to pitch a fit and quit, then bitch even more about Anet not giving the community what they want. So they get what they want: easy button and scaled-down difficulty.

Edited by AKGeo, 23 December 2012 - 11:15 PM.


#36 Perm Shadow Form

Perm Shadow Form

    Vanguard Scout

  • Members
  • 412 posts

Posted 23 December 2012 - 11:05 PM

Didn't read the whole page, but, is this another thread were people cry for something being supposedly too hard?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users