I'm not "epix pro guis" (and I'll have you know that this retarded spelling meme isn't helping anyone's argument who uses it), and I got it on my first full round.
It's not hard. Yell TOWER DEFENSE when the round starts, and repeat it as needed when you see someone wading into a mob with a candy cane in his/her hand. Eventually they'll get the hint. Maybe try explaining that "hey, if you hit the props, you get stuff to build stuff with! build snowmen and catapults! It doesn't even matter where, just do it and you win!"
There are enough people bitching in order for Anet to change it...but these same people don't miraculously end up partying together and get it done? I think the people bitching are the ones who need to change, not Anet's achievement requirements.
I'm convinced, knowing the difficulty and being thrust into a random pug situation with unfamiliar skillsets and no real knowledge of how it works but coming out on top in short order (max score AND all 5 alive on my first full round), that the people crying for the nerf were the ones who joined in halfway, died once, then quit so they had time to come here and complain.
Humfly, on 23 December 2012 - 02:17 PM, said:
I had the highest hopes for Toypocalypse and the biggest dissapointment.
I read something about it. I joined an instance on the second wave. I spent the whole time running around buildiing walls and catapaults. It looked like 3 others were doing the same and one guy had glued a rifle to his hands. Finished with all 5 Doylaks alive, got the achievement and 48/50 for the other achievement. Joined another instance for 1 minute to get 50/50 and left with no desire to return.
I was expecting waves of increasingly difficult toys which kept coming till you failed so everyone could expect a challenge which an organised party using their own builds and skills might overcome. Instead we get 10 waves, enforced pugs, enforced environmental weapons and *ing around with seige. How do such poor ideas even get off the drawing board at Anet?
After reading this thread, are you seriously thinking that having something that's impossible to "beat" is going to sit well with the whinge-botting community? and knowing that you had to "survive" with "all 5 dolyaks alive" didn't clue you in that it had to end sometime, and be achievable to most players? Your idea would not have made it out of Anet's brainstorming sessions because everyone at Anet knows that most video game players are lazy, whiny kids who can't put in even a modicum of effort to learn the mechanics and find it easier to pitch a fit and quit, then bitch even more about Anet not giving the community what they want. So they get what they want: easy button and scaled-down difficulty.
Edited by AKGeo, 23 December 2012 - 11:15 PM.