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Toypocalypse Hotjoin? Wtf...


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#1 SpelignErrir

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Posted 21 December 2012 - 12:11 AM

When anet makes something like this hotjoin...

You have to cry as you try defending against 10 toy mobs alone while your teammates are reading the instructions, or just shooting things like idiots instead of building walls and catapults/ballistas/snowmen

I'm so frustrated with idiot pugs...what kind of drugs were anet on when they decided "Let's make this hotjoin!"?

#2 Desild

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Posted 21 December 2012 - 12:14 AM

View PostSpelignErrir, on 21 December 2012 - 12:11 AM, said:

When anet makes something like this hotjoin...

You have to cry as you try defending against 10 toy mobs alone while your teammates are reading the instructions, or just shooting things like idiots instead of building walls and catapults/ballistas/snowmen

I'm so frustrated with idiot pugs...what kind of drugs were anet on when they decided "Let's make this hotjoin!"?

Maybe they were testing grounds to implement this in future updates, rather than testing it internally first? Weren't people asking for some form of LFG tool that made the group automatically? Would be a lovely change, as I am terribly tired of hearing "sorry full" when I approach people in chat.

You can always go with the guild. Just a thought.

#3 Matsy

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Posted 21 December 2012 - 12:17 AM

^ Having this as hot join pretty makes the "keep all the yaks alive" achievement, like...impossible.

#4 Lycrus

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Posted 21 December 2012 - 12:21 AM

got dolyak achievement first try..i went into it..read instructions..tried it first round. as we won, everyone stayed in grp and did the achievement. where is the problem?

#5 SpelignErrir

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Posted 21 December 2012 - 12:26 AM

View PostLycrus, on 21 December 2012 - 12:21 AM, said:

got dolyak achievement first try..i went into it..read instructions..tried it first round. as we won, everyone stayed in grp and did the achievement. where is the problem?

Good for you, you're a lucky one

Would be nice if you read the post before commenting though

#6 Nostredeus

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Posted 21 December 2012 - 12:26 AM

View PostLycrus, on 21 December 2012 - 12:21 AM, said:

got dolyak achievement first try..i went into it..read instructions..tried it first round. as we won, everyone stayed in grp and did the achievement. where is the problem?

Some people can't do it so blame their party, lag, the system, the event, their cat distracting them, a family member interrupting them, bad reg, a bug, a bad skill set, being underpowered, being unable to carry, and finally the alignment of the starts, pretty standard really.

#7 Adam2190

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Posted 21 December 2012 - 12:28 AM

View PostNostrecorax, on 21 December 2012 - 12:26 AM, said:

Some people can't do it so blame their party, lag, the system, the event, their cat distracting them, a family member interrupting them, bad reg, a bug, a bad skill set, being underpowered, being unable to carry, and finally the alignment of the starts, pretty standard really.

Because bad players don't exist right...?

#8 Strawberry Nubcake

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Posted 21 December 2012 - 12:28 AM

Stop crying.  They are planning to change it so the achievement only requires you to keep one alive.

Quote

Like Snowball Mayhem and the Bell Choior, the Toypocalypse is an activity. They are using the same systems, and these systems do not permit joining by party. Unfortunately due to technical limitations and time constraints before the holidays, we cannot change it. We understand that this is not ideal for people who wish to play in the same party and who are finding it difficult in random groups. We will be adjusting the “Toypocalypse Cancelled” achievement so that you will need to keep only one gift dolyak alive. We do not have an ETA on when this change will be live. Thank you for your feedback. We have been listening, and we will take your comments on board for future game updates.

https://forum-en.gui...e/2#post1052396

#9 MMOsiris

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Posted 21 December 2012 - 12:32 AM

The achievement is really quite easy.. :3

#10 Lycrus

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Posted 21 December 2012 - 12:32 AM

View PostSpelignErrir, on 21 December 2012 - 12:26 AM, said:

Good for you, you're a lucky one

Would be nice if you read the post before commenting though

i certainly read the other comments..its just that you are simply overreacting. Its easily doable if you stay there for a whole round and then start from scratch. and honestly..this achievement is pretty much one of the easiest ones.

sometimes focussing on something and trying to find a way helps more than creating qq-posts on the forum. and it IS a qq-post. i can understand it...but what i am saying is..chose another solution and its gonna work..

#11 Juanele

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Posted 21 December 2012 - 12:49 AM

One thing I think they should do is also put the instructions with the NPC that queues you up for the activity. That way you can read it at your leisure before you get in.

#12 Gli

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Posted 21 December 2012 - 01:35 AM

I entered, read the instructions, tried a few of the weapons on the floor, ran to the middle, examined all the crap on the floor, decided I didn't even want to try more rubbish skillbar substitution nonsense, and left.

I got credit for 4 waves.

Will AFK that full achievement tomorrow, thanks.

#13 iLag

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Posted 21 December 2012 - 02:27 AM

View PostStrawberry Nubcake, on 21 December 2012 - 12:28 AM, said:

Stop crying.  They are planning to change it so the achievement only requires you to keep one alive.



https://forum-en.gui...e/2#post1052396
Will I get it if I kept one alive already?

#14 Martiniam1

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Posted 21 December 2012 - 02:37 AM

Just make sure to tell your group that building crap, is the only way to make it. Most people will listen once they realize the personal score is to throw you off

#15 Strawberry Nubcake

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Posted 21 December 2012 - 02:39 AM

View PostiLag, on 21 December 2012 - 02:27 AM, said:

Will I get it if I kept one alive already?
I doubt it will be retroactive!  Roast his murdered buddies while you wait for the patch... which they didn't give an estimate on.  ;)

#16 I'm Squirrel

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Posted 21 December 2012 - 02:48 AM

mandatory hot join is for team orientated gameplay is straight-up stupid

#17 ItoAyaka

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Posted 21 December 2012 - 03:01 AM

I was also frustrated when I first tried it since my team failed pretty quickly.  But this was right at the start--people hadn't had time to really figure out what it was all about and how best to tackle it.  Like someone said, the score is pretty much there to just throw you off.

After a few more tries throughout this first day, my groups significantly improved.  Give people some time to get the hang of it; there's a lot of time to get those achievements.

While I agree that building is good, I don't think everyone should be doing it the whole time.  There should be a couple dedicated to thinning out the mobs while the defenses are still sparse.  The best time to build is when Toxx comes out.  You can have one or two people distracting him far away from the center and everyone else can go building-crazy.

On another note: don't forget to grab the big prezzie that drops every time Toxx goes down! I usually received 2-3 giant gifts each time :)

Edited by ItoAyaka, 21 December 2012 - 03:03 AM.


#18 flameseeker

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Posted 21 December 2012 - 03:04 AM

I found the event boring actually, it was so slow paced i most of the time was checking the achievement tab to know how much longer this would take to be over.
Our team never spoke but we did our work pretty well. We made the "toypocalypse canceled" on 1st try without our dolyaks ever reaching below 50% hp and only 5-7 deaths in total i think.

We had 1 guy mostly running around for upgrades, i was mostly on kill duty with a rifle and the 3 others were juggling between searching for upgrades and killing duty.
With toxx we kinda got lucky with aggroing him before he reached the center (he only made it to dolyaks on last wave) and in terms of buildings we had lots of walls and catapults aimed at their spawn point (2 shots from fully evolved catapults took pretty good care of a lot of waves).

I hope next year instead of this slow paced defense they just make quick recharge skills and 1 kill shots (with more mobs obviously) but keeps us constantly on the move with a bit of delay between spawn so we can catch our breath.
A true apocalypse should feel more like the fast paced "defend the castle" map style of warcraft 3 instead of a "tower defense" style.

Edited by flameseeker, 21 December 2012 - 03:05 AM.


#19 Excidium

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Posted 21 December 2012 - 03:13 AM

It's way too easy and boring. It should go a bit faster and have more dynamic weapons, I don't feel like going there anymore after I got the achievement. The rewards are also p. subpar...should have a daily on it.

Edited by Excidium, 21 December 2012 - 03:14 AM.


#20 Eon Lilu

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Posted 21 December 2012 - 03:19 AM

Worst possible choice they could of made.

This would be awesome fun with party and guildies but instead...stupid hot join with pugs that don't even build or know how to get resources....and when you tell them what to do they dont listen....

Why did they think hot join would be fun with this? Just a terrible choice on there part. Took away any fun that could of been had. We were so hoping to do this as a group and they dissapoint again. :(

Another fail event.

I literally got the achievements for each mini event, and have not gone back since to any of them except jumping puzzle.

Halloween was so much better. Wintersday has just been lacking on top of the gambling crap and account bound restrictions...

DONT FORGET TO BUY YOUR TOYS IN THE GEM STORE!!11!!

Edited by Eon Lilu, 21 December 2012 - 03:24 AM.


#21 Jason Seven

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Posted 21 December 2012 - 05:02 AM

My god whose idea was it to make this one activity exclusive to PUGs? It's worse than the Snowball Mayhem one. The few groups I had to deal with would do nothing but build ice walls as close as possible to the dolyaks. This had zero effect as the toys could still hit them. Even after asking these people to stop building ice walls and set up ballistae, catapults and snowmen, they just wouldn't listen and kept building ice walls.

#22 Arquenya

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Posted 21 December 2012 - 07:29 AM

View Postflameseeker, on 21 December 2012 - 03:04 AM, said:

I found the event boring actually, it was so slow paced i most of the time was checking the achievement tab to know how much longer this would take to be over.
Our team never spoke but we did our work pretty well. We made the "toypocalypse canceled" on 1st try without our dolyaks ever reaching below 50% hp and only 5-7 deaths in total i think.

We had 1 guy mostly running around for upgrades, i was mostly on kill duty with a rifle and the 3 others were juggling between searching for upgrades and killing duty.
My experience was about the same, I didn't find it very exciting either and was mainly running around to build walls, make and reinforce catapults, hire the Skritt mercenaries and I killed Toxx a number of times with my candy cane hammer. In the end I had by far the least kills of the team.

The suddenly it was over and all the Dolyaks were still alive.

P.S. what kind of weird word is "hotjoin" :s

Edited by Arquenya, 21 December 2012 - 10:41 AM.


#23 AKGeo

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Posted 21 December 2012 - 08:35 AM

View PostSpelignErrir, on 21 December 2012 - 12:11 AM, said:

When anet makes something like this hotjoin...

You have to cry as you try defending against 10 toy mobs alone while your teammates are reading the instructions, or just shooting things like idiots instead of building walls and catapults/ballistas/snowmen

I'm so frustrated with idiot pugs...what kind of drugs were anet on when they decided "Let's make this hotjoin!"?

Or maybe it's a game and you shouldn't take it so seriously. Your armor isn't damaged when you die. You can always start it again and hope for a better group. I came in right at the end of a round, learned what I needed to know during the last two waves, and got top score the next round. It's not all that bad, even with pugs. Try logging off and realizing there's more to life than getting a perfect score in a video game.

I built up the least amount of catapults, but I was on wall and hay duty, and kept plinking toys with the rifle. It's nice to have a "kill shot" powered attack with no cooldown. A couple scares when Toxx spawned right on top of the dolyaks and started attacking...a couple well-placed rifle butts and scrambles for hay and the achievement was ours.

Edited by AKGeo, 21 December 2012 - 08:37 AM.


#24 Juminator

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Posted 21 December 2012 - 09:23 AM

So much crying over this....

First time i got in i to tough " this is crazy !! i will never do this :( "

After a few minutes out and reading the forums i decided to go in again, and what do you know, easyest thingh to be done and i had fun, FULL HP dolyaks all the rounds except the first one , our map looked like a black market weapons selling ground theres was siege weapons every inch in there XD, that together with the skirt merc we would just run around doing pretty much nothing except droping siege from time to time.


Theres plenty of tips and 100% fail proof strategys on the oficial forums, if you guys stop the crying and actualy read those you would all be done with this with no trouble at all.

Important points for the win:
-Contract the skirt mercs that are on the west side of the map for 3 scrap each , they are unkilable death dealing machines
-run around nonstop grabing and droping siege around the center of the map
-when boss spawns intercept the boss with 2-3 players AWAY from the center of the map and stay there, the rest of the team can go around laying even more siege.
-after the boss dies hp items for the dolyaks spawn around the center use them !
-Block the ramps with ice walls (altough i didnt need this but its a good tip)

If you get alteast 3 or 4 good players then your pretty most done, the rest can derp around if they want it dosent matter ( i had 1 derp on my team that would just turn the camera around and stay still for 5 mins at a time lol )


More indepth version of the tips: http://dulfy.net/201...ntersday-guide/

BTW, for all the cryers, Regina over at the Anet forums said the Achiev will be nerfed to the ground and will only require 1 dolyak to get it before the end of the event, as this wasnt easy enough already :(

Edited by Juminator, 21 December 2012 - 09:31 AM.


#25 AKGeo

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Posted 21 December 2012 - 09:36 AM

Catapults, catapults, catapults. Ballistae are worthless. Catapults are splash damage and can fire over ice walls. Ice walls immediately outside the dolyaks, then catapults right outside that, then ice walls on the ramps. Extra catapults on the east side where the ground is at the same level as the platform and ice walls can't completely cover it before they're torn down. Then stand on top of the outer walls on the west side with rifles and snipe down toys as they approach. The only thing to worry about are the griffon/golem spawns inside your outer walls, but they're easy to deal with. catapults hit them, too.

#26 Mister Stygian

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Posted 21 December 2012 - 10:33 AM

I got through with all dolyaks saved on second try, and the first time I came in late and one was dead to start.  I ended that round with 20 points and used the hammer the entire time and ran objectives.  Other people were attacking everything and one guy had like 300 and I was complaining about them sucking.   Second time I joined, I told everyone to run materials and build seige wherever the scrap dropped and take snowballs back to use for walls and be sure to upgrade. The seige weapons have really long range and will also slow down the enemies as they go towards middle.  All of us finished with around 15-60 points, nothing died except us a couple times-you couldn't even walk to the dolyaks with all the crystalized ice.  This is really easy if you just explain to people what to do.

#27 escada_assassin

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Posted 21 December 2012 - 11:21 AM

Soooo...what's the problem here? We made so many snowmen, catapults and ballistae that we were almost close to the point where Toxx spawns in the Tixx dungeon. We overextended with those weapons. After that point, we just stood still and watch wave after wave being killed by all those weapons. First waves were nastier until we had enough weapons to repell them. After that point it was easy, as I said. I presume that a lot of people are stil trying to fight the waves using those guns that lay on the floor, like hammers and rifles.

#28 malevolence

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Posted 21 December 2012 - 11:32 AM

View PostMatsy, on 21 December 2012 - 12:17 AM, said:

^ Having this as hot join pretty makes the "keep all the yaks alive" achievement, like...impossible.

I got my achievement on my second try (first try was meh), and we finish the waves, with all Yaks with full HP, we built walls all over the place haha was funny. And of course, heavy catapults and turrets, enemies were dying in seconds, I was lucky that the players knew what to do too.

Edited by malevolence, 21 December 2012 - 11:32 AM.


#29 Gruunz

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Posted 21 December 2012 - 04:41 PM

Funnily enough I managed to do it on my first run with others. We barely spoke. Maybe there was 2 or 3 messages that just said "BUILD STUFF" "build siege" and that was about it. We just built stuff. Seemed like my random group knew what they were doing without any communication.

#30 matsif

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Posted 21 December 2012 - 04:47 PM

I got through all 10 rounds with all 5 dolyaks alive on the 2nd try, really wasn't that hard honestly.

I do agree that it shouldn't be a random event where you can't party up in it.  I would rather it have been yet another 5 man instance that I could run with my guild than the random team part of it that is currently available.

Edited by matsif, 21 December 2012 - 05:06 PM.





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