So I crafter my armorsmithing to 400 why?
#1
Posted 21 December 2012 - 12:19 AM
#2
Posted 21 December 2012 - 03:14 AM
You have to realize, the market is a zero-sum game; the only way you are going to make money off of it is if others lose money from it. Helping others, to a point obviously, will only hurt your bottom line.
Edited by Horus Moonlight, 21 December 2012 - 03:19 AM.
#3
Posted 21 December 2012 - 04:41 PM
And the most simplistic way (and slow) of making money through crafting is selling components. i.e. sword hilts, sword blades, etc.
Edited by Vysander, 21 December 2012 - 04:43 PM.
#4
Posted 21 December 2012 - 05:26 PM
#5
Posted 21 December 2012 - 06:29 PM
runemima, on 21 December 2012 - 05:26 PM, said:
i will donate in exact proportion that game gives drops (better quality) to me.....in other words NONE !
#6
Posted 21 December 2012 - 06:35 PM
#7
Posted 21 December 2012 - 06:41 PM
#8
Posted 21 December 2012 - 06:44 PM
And if you paid 20g to lvl a crafting discipline you really don't know what you're doing.
Edited by Gilles VI, 21 December 2012 - 06:44 PM.
#9
Posted 21 December 2012 - 06:47 PM
Horus Moonlight, on 21 December 2012 - 03:14 AM, said:
You have to realize, the market is a zero-sum game; the only way you are going to make money off of it is if others lose money from it. Helping others, to a point obviously, will only hurt your bottom line.
The market is not zero-sum. It's in fact a NEGATIVE game. Every transaction means 15% of the $$ is sucked into the virtual abyss.
This is because $$ appears out of thin air (monster spawns). So they try to balance by having artificial $$-sinks. TP players are even more of a leech in this virtual economy than their real-world counterparts
Personally, I've done both. The best crafting markets I've found do take actual in-game skill to really benefit from, as in you have to organize yourself well so that you can get through the crafting job very fast, or it's not that great of $$.
This is why I've currently only made about 450g over the course of my playing, despite being able to make 40g per hour! It's boring as hell
#10
Posted 21 December 2012 - 07:59 PM
I didn't say it was a good idea, but simple and sure fire. And probably a more acceptable way in the eyes of ANet (Hey, it's business. I don't fault them for that).
40g/hr!!??!?!! I know I haven't sat down and tried to find a way to farm gold (yet). But if I could make 40g/wk I'd be doing cartwheels. lol
Have a day!
#11
Posted 21 December 2012 - 08:13 PM
40g per hour......really.....then you are true GW2 Guru......make this forum give you back your rightful name !
#12
Posted 21 December 2012 - 08:28 PM
Alex Dimitri, on 21 December 2012 - 08:13 PM, said:
No, I said gems were a way to make a lot of income easily and reliably.
Sure you can make money in this game, but it takes time and effort. And I think that's the way ANet wants it. They don't want the game populated with tycoons. If you want fistfuls of cash, they expect you to work at it for a while. Gems are just the shortcut.
At least that's the way I see it.
Have a day!
#13
Posted 21 December 2012 - 09:06 PM
Alex Dimitri, on 21 December 2012 - 08:13 PM, said:
Lol, thanks
I don't know if or for how long the 40/g hour method will last. It's not an exploit in any form, nor is it a drain on the economy. It's just actually kind of hard to do, so many people probably would give up on it.
Market manipulators/speculators can beat 40g/hour, but they *drain* the economy! If you buy 1000g of a good and resell that same good for profit, you've just drained 150g out of the economy for *zero* benefit. I despise that stuff in RL so much that I can't get myself to do it even in a virtual economy.
My stuff is all crafting-driven, so I'm legitimately turning goods people don't want into goods that people do. I don't low-ball, and I don't gouge. Rather, I've gotten it all to be super efficient: I can craft so much so fast that I can turn great profit for my time. Even better, my prices are typically fairly low so that I can turn goods around quickly. I'm nearly always posting much below current lowest seller. It's cute when market manipulators who aren't paying attention buy me out, thinking they can flip the goods because there is a large gap between my prices and the next
But it's boring, so I've not done a ton of it. There are many people in game with far, far more $$ than I have. It's really been a game for me: as soon as I get a method down and prove it out to myself, I look for something better. I do it when my baby is asleep on me at 4am and I need to leave the bedroom with her so the wife can sleep (smell of breastmilk = awake baby)
Edited by Humungous, 21 December 2012 - 09:09 PM.
#14
Posted 22 December 2012 - 09:25 PM
I was in false hope of thinkin` that GW2 will be "casual" free game that allows people to advance in old fashioned style by just playing trough game with occasional "grind" to get certain harder to obtain things (something like GW1), but as it happens GW2 is nothing like it`s predecessor and adopts complete new way.....the way i don`t actually see as good one !
#15
Posted 26 December 2012 - 03:41 PM
#16
Posted 26 December 2012 - 03:48 PM
Edited by deancolt45, 26 December 2012 - 03:49 PM.
#17
Posted 27 December 2012 - 06:57 AM
Edited by Lucas Ashrock, 27 December 2012 - 06:57 AM.
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