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Crafting an exotic set for my 80 warrior


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#1 Malphirhalith

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Posted 21 December 2012 - 01:05 PM

Hye all

I finally reached lvl 80, and i'm now willing to craft my ultimate armor. I have only 6gold so it's a bit early, but i wanted to have your advices.

Now i'm wearing a knight barbaric set which i crafted, and i'm having troubles in orr. Here is my build

Quote

Strength : 20 ==> 5 & 10
Arms : 30 ==> 5, 10 & 12
Discipline : 20 ==> 5 & 7

My stats are

Quote

Power : 1862
Précision :1590
Toughness : 1405
Vitality : 1103
Attack : 2768
Critic Chance : 36%
Armor : 2400
Health : 20242

I think everyone is recommanding draconic set, so i'l willing to build a knight draconic exotic set. Is this a good choice ? What runes are recommanded ? Divinity exotic ones ?

I want something balance, because i'm mostly exploring alone. What would you tell me to do ?

Thanks, have a nice day

#2 Thaddeuz

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Posted 21 December 2012 - 02:52 PM

Draconic is the only level 80 exotic armor set you can craft so is not about recommending it.

During like the first month of the game you could craft you level 80 exotic armor for between 5 to 10 gold depending on what type (light, medium, heavy) and the stats you want (some Fine crafting material cost more). But now, its cost more like 1-3 gold per piece. In my opinion you better farm dungeons. You need about 18 runs to get a full set and along the road you get a good amount of money.

Which stats set you need is another question. Their is no right answer. Skilled player will tell you BERSERKER ALL THE WAY, YOURE A *** IF YOU HAVE 1 PTS IN VITALITY OR TOUGHNESS HAAAAAAAAAA. Don't listen to them. If you can play in full berserker that awesome, but if you can't because you have kids, work, wife and only 10 hours per week to put in the game, that nice too. If you feel too easy to kill right now (and you need to know that the majority of people feel that way in Orr because these risen are so freaking annoying lol), then you should use something with Touhnesse because you already have 20k hp.

Here some exemple of armor set you could use and which dungeon you can get the token to buy it. You can mix armor set to balance things, and do the same with the jewels. (I won't put Arah in the dungeon because you don't wanna farm Arah just for stats.)

Berserker (Power, Precision, Critical Dmg) : CoF, CoE
Soldiers (Powe, Vitality, Touhness) : AC, SE
Knight (Toughness, Power, Precision) : SE

AC path 1 and 2 easy to farm, path 3 also but only if you have elementalist or a good dps group.
CoF : path 1 and 2 easy and often run so easy to get a pug. Nobody really want to do path 3
SE : path 2 and 3 easy to run, path 1 also but your group need to know what to do and its harder to find group.
CoE : Path 1 is easy, Path 2 is harder but if everbody know what to do its ok. Path 3 i don't like it, th two last boss are a pain in the ass.

#3 Malphirhalith

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Posted 21 December 2012 - 02:59 PM

Thanks Thaddeuz for your answer

So you recommand me not to craft any armor ? Are the dungeon ones better than those crafted ?
I'd rather go for a knight armor, for toughness, i don't want to go berserk, or i'll try when i'll be rich

#4 Rulerdragon

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Posted 21 December 2012 - 03:10 PM

Dungeon gear got exactly the same stats as crafted gear, he is just advising gething dungeon gear case its cheaper.

In the end its a mather of taste, you can go full berzerk, soldier , knight or combine diferent piece from them and be eficient, try to get to a "sweat" spot for you with the right amount of hp and armour you want.

Don´t rush into full berzerker if you cant play with it properly, not saying this to be elitist or anything but a dead dps is no dps!

My advice is to pick enought knight/soldier pieces to make yourself durable enought for you to be happy and fill the rest with berserker. Also if using berzerker gear try to keep the jewelry to be the berzerker pieces as they are the most eficient place to use it.

Edit : also , if you arent rolling in money gemming ruby orbs is a good replacement insted of divinity runes, more offensive power at the cost of some defensive stats and a huge money saver ( 10-15s vs 6-7,5g)

Edited by Rulerdragon, 21 December 2012 - 03:12 PM.


#5 dawdler

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Posted 21 December 2012 - 03:27 PM

Hm, I'd be more interested in how you play the Warrior rather than gear... Having "troubles" in Orr is pretty hard with a Warrior. It should be impossible, even with arse gear you should be doing just fine. A decent Warrior can easily solo the veteran giants roaming around and engage any single regular mob (or three) without loosing HP.

I recommend looking at this: http://www.guildwars...-dungeon-build/

Even if you dont go with the actual build, the armour setup is good if you want to combine knights with berserker.

#6 Malphirhalith

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Posted 21 December 2012 - 04:30 PM

Thanks so you recommend not to have a full set of knight soldier or berserker but to mix pieces ?

When i say i'm having trouble, it's just it is not as easy as it was in previous areas. Enemies are patroling everywhere, and i try to take them max by 2 or 3. Prefer killing them one by one... But i don't die at every corner :P

#7 Black Autumn

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Posted 21 December 2012 - 04:42 PM

View Postdawdler, on 21 December 2012 - 03:27 PM, said:

A decent Warrior can easily solo the veteran giants roaming around and engage any single regular mob (or three) without loosing HP.

The giants that spit out 3-5 poison grubs every 10 seconds or so?  Solo those?  Fight up to 3 annoying as crap Risen without taking any damage?  You must have an insanely high bar for defining decent.  O.o

#8 dawdler

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Posted 21 December 2012 - 04:56 PM

Well maybe I should have said or. I didnt meant you wouldnt loose HP fighting the veteran giant - them you go down to maybe 70% HP ;)

Seriously though, the Warrior can easily tackle anything in Orr except the group champion events or getting swamped by 10+ mobs. Well you can solo easy champions as well, such as the ooze. I should have just ran past it the other day but noooooo... I was stupid enough to engage it. So long time to down it and all I got was a pair of blue pants that didnt even fit my Charr :(

Just spec for shout or banner healing in combination with blood sigil and life steal food. Even without the blood sigil and food, I can run around in my shitty MF gear (rare vs exotic default) and smack down groups without taking too much damage (albiet noticably more).

Edited by dawdler, 21 December 2012 - 04:57 PM.


#9 Black Autumn

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Posted 21 December 2012 - 05:15 PM

Well, to be fair, I didn't think you meant the giant AND a bunch of Risen at once, but that's a hard order to fill nonetheless, given the mob density out there.  Still, I run a shout-heal build and I can't solo those things.  *cry*   Of course, the last time I tried I was in all greens - wearing rare armor and green jewelry now.  I could handle a lot of Risen sometimes, and not others...not sure what changed for some encounters (though some of those things are crazy mean).  Now, I don't use food much...maybe that's what I'm missing?

Sorry to get things off-topic there, Mal.

#10 Brand

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Posted 21 December 2012 - 07:29 PM

Your "exploring" build should really be the same as your dungeon build (Unless it's a MF set). You'll be spending a lot more time in dungeons later, so you want a build that is optimal in dungeons and still works good for PvE.

You seem to want to do damage and be fairly survivable too, I'd recommend two builds: They are dungeon viable and work great in PvE as well! Both build's gear choices are outlined in the original post of each respective thread.

#11 Enscheff

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Posted 21 December 2012 - 07:37 PM

Typically, I would recommend going with all Knights armor for a general Warrior build that offers good DPS and survivability. Some of the more specialized builds require a competent group to support you, and we all know that is rarely the case with PUGs for fractals and dungeons where you are usually left to your own devices to stay alive.

I usually suggest 2 weapons over Greatsword simply because you get to equip 2 sigils if you dual wield. I like Axe for it's DPS, and Shield for the life saving 3 second block. Again, I find I am usually in PUGs where you can't rely on support from other players.

I go with Runes that increase Boon duration and Might duration because I use a Sigil of Strength on my Axe for extra Might stacks, and a Sigil of Accuracy on my Shield for more Crit chance. Those Boon/Might duration increasers make Might, Fury and Swiftness last much longer.

Use Berserker earrings because that is where you get the most Crit Damage while giving up the least amount of other stats.

If you spec your traits for Vigorous Shouts you are going to have tons of Vit automatically, so don't bother with any Vit on any items since you will already have about 21.5k HP. If you don't go down that trait line then I would probably target enough Vit on Amulet and Rings to keep you over 20k HP.  

If you decide to go full bore into a healing shout build, you will want to stack up on Healing to make the Shouts more effective, and something like Soldier Runes to make those shouts cure conditions. Healing shouts are still pretty useful even without any Healing though, and I did NOT pick the Warrior class to run around healing people.

If you do decide to go full glass cannon then you will need people to help kep you alive and/or rez you. A lot of folks on here claim they are geniuses at dodging and can go full glass conan without getting killed all the time, but they are either lieing, have a lot of support from their group members, or are one of the very few extremely skilled melee players (I'm sure a few exist, but I'm certainly not one of them).

Edited by Enscheff, 21 December 2012 - 07:45 PM.


#12 dawdler

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Posted 22 December 2012 - 12:59 AM

View PostBlack Autumn, on 21 December 2012 - 05:15 PM, said:

Well, to be fair, I didn't think you meant the giant AND a bunch of Risen at once, but that's a hard order to fill nonetheless, given the mob density out there.  Still, I run a shout-heal build and I can't solo those things.  *cry*   Of course, the last time I tried I was in all greens - wearing rare armor and green jewelry now.  I could handle a lot of Risen sometimes, and not others...not sure what changed for some encounters (though some of those things are crazy mean).  Now, I don't use food much...maybe that's what I'm missing?

Sorry to get things off-topic there, Mal.
Well in relation to the topic, that's why you craft (or buy) exotics ;)

But the build does matter of course. You say you run a shout-heal build... Is that with healing power? If so I understand if you dont have the damage to take down a veteran giant. Because you need alot of it fast - the grubs has to be gone in seconds after they spawn. A single target weapon wont do and the worst possible thing you can is try to kite it (ie a rifle would be a really bad choice, lol). The giant itself actually only have one dangerous attack and that's the stomp - miss that and you will loose ALOT of HP and risk being bounced into more risen. Otherwise you should be able to gain health the entire time.

Like the above said, soldier runes also improves a shout build alot. Get the exotic gear and stick runes on it asap, hehe.

#13 Malphirhalith

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Posted 24 December 2012 - 11:43 AM

Hye

In fact i'm using both longsword for damages and masse/axe for mass control when there are too much villains :P
I've crafted the draconic knight helm and coat, i'll be crafting the others when i'll have the money for ^^'

You'd better recommand me to go for soldier runes or berseker ones ?

Happy Christmas eve everyone :D

#14 Black Autumn

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Posted 31 December 2012 - 08:17 PM

View Postdawdler, on 22 December 2012 - 12:59 AM, said:

Well in relation to the topic, that's why you craft (or buy) exotics ;)

But the build does matter of course. You say you run a shout-heal build... Is that with healing power? If so I understand if you dont have the damage to take down a veteran giant. Because you need alot of it fast - the grubs has to be gone in seconds after they spawn. A single target weapon wont do and the worst possible thing you can is try to kite it (ie a rifle would be a really bad choice, lol). The giant itself actually only have one dangerous attack and that's the stomp - miss that and you will loose ALOT of HP and risk being bounced into more risen. Otherwise you should be able to gain health the entire time.


Okay, so...I've now figured out how to solo the giants, running an Axe/Warhorn Shout-healing build, Knight's armor with ruby jewels and berserker's jewelry also with rubies.  The armor is rare, the jewels are rare, but the jewelry is all masterwork.  My only exotic is the axe and its sigil.  I know this is a strange setup to most on the forum here, but it works well for me and I am loving the damage and mobility.  The ability to keep moving is the key for me, it seems.  I'm still no expert at dodging the big stomp, but I'm not awful at it (just inconsistent), but I've pulled it off a few times now and I'm very happy.

Oh, and the lifesteal on crit food (even the cheap mixed berry stuff that I'm using) is probably the most crucial portion of any of this.  The healing from that blows away any gear-healing I've found.  Sad, really, but also very happy since it's made a high crit build really workable.

I am able to skip the Soldier runes because of the Warhorn and therefore gem for damage and crit.

Mal, if you think you need the condition-cleansing, go for the Soldier's runes, though they can be pricey.  If you have another way to clear conditions (other than just Shake it Off), I'd skip the Soldier's runes.  I like them, but I'm using them in a full-on durability setup for when I'm not running my beloved Warhorn.




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