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Some of my suggestions for GW2 so far


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#1 CRaul87

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Posted 21 December 2012 - 04:23 PM

1. Movable target health frame…. it gets in the way of seeing the “whole world”

2. A target of target frame -> we need this because it’s not the easiest thing in the world to know when you are being attacked especially as a melee when you and 20 other ppl are bashing on the same target not to mention with all those particle effect flying around.
Also even when a small number of ppl are fighting it’s still hard to know when you are about to get stumped on. In situations when you are underwater for example and your character is sitting higher than your target thus blocking out any visual hints that you are about to be hit…

3. Fixed positions for buffs and debuffs -> It’s hard to monitor buffs or debuffs on your self or your enemy when they constantly keep shifting left and right when new buffs or debuffs get applied.
Also it would be nice if all buffs and debuffs were displayed but faded out if you are not under the effect of either one of them and then displayed at full opacity when under their effect.

3.1 Movable buff and debuff location and the option to separate buff location from debuff location. ( buffs on the left… debuffs on the right for example).

3.2 Ability to change the size of the buff and debuff icons independent of the UI size and preferably by slider as opposed to fixed sizes.

4. Some dungeons have incredibly small corridors/fighting areas where it’s downright impossible to know what the hell is going on….

5. World bosses are not aggressive/intimidating enough… they’re basically huge target dummies:( … first to come to mind is that giant that comes to the charr base … he is not threatening in the least, you can just auto attack him from a distance unless you have the audacity to get up close and then it’s a totally different story…

6. Hair clipping through shields… I flat out refuse to use a shield on my norn guardian female because her hair clips through the shield and it looks awfulPosted Image

7. Asura teeth look like they are made out of paper… same goes for the charr frontal teeth.

8. UI arrangement in character creation… the buttons/sliders whatever get in the way of properly seeing the character…..

8.2 Make a STAND STILL!!! button when in character creation that freezes your character in place… it’s hard to properly adjust your character profile when it keeps moving like that….

8.3 Height slider in character creation -> it gives absolutely no indication of how tall or short you will be in game!!!!
My suggestion: make the the height adjustment option in the character creation screen a whole new page where you can see your height relative to the medium height of all the other playable races in the game and the option to also modify the height of those.

9. Immortal target dummies….. WE NEED THEM!

10. A character rename service.

that’s all I can think of for now….

Edited by CRaul87, 21 December 2012 - 04:25 PM.


#2 I'm Squirrel

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Posted 21 December 2012 - 04:36 PM

As much as I want to see changes in this game.. ArenaNet would take at least half a year to get just ONE of these suggestions in. (srs)

#3 Heart Collector

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Posted 22 December 2012 - 08:50 PM

to those I'd add one tiny little suggestion, to make the inventory icon top left to turn yellow or orange when running low on space (say when you have 3 slots left). It's a tiny little detail, but as I sometimes forget to sell my junk a little "hey dufus! empty your bags" reminder would be a nice convenievce :P

#4 thelast

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Posted 22 December 2012 - 09:09 PM

I agree with your suggestions.

Another thing I want changed is the font size of the chat, in almost every other MMO I have played through the years there is a font size option. Option to make for example font size 20 for the guild chat, so I can see it better than all other chats.
Some times I wish I can make my chat bigger so I can read it easier when dodging, fighting, button mashing and trying to survive in general.




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