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#1 MazingerZ

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Posted 22 December 2012 - 12:25 AM

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Tonight we have an article by Isaiah Cartwright, Lead Designer for Guild Wars 2, about two upcoming changes for the Fractals instance:

Quote

Currently, if a party member disconnects from a fractal dungeon run, they are unable to rejoin, which can cause a lot of issues for that player and their party. Our new system will allow players who disconnect to reconnect to their party and jump back into the dungeon. We certainly understand how frustrating this situation can be, and would like to apologize for the delay on this fix.

We’ve also made a few changes to the way party-level restrictions work. Currently, players who want to join a party are limited to the lowest fractal level in the party. This makes it difficult for lower fractal-level players to find parties, so we’ve modified the party-level restrictions to allow players of any fractal level to group up. At party creation, players can choose any fractal level up to the highest fractal level in the party. Upon completion of the fractal run, all players equal to or lower than the chosen fractal level will have their fractal level increased by one. All players above the chosen fractal level will gain karma, but their fractal level will not increase. Rewards from the fractal will be based on players’ personal reward level as long as the reward level is equal to or lower than the chosen fractal level. For example:
  • Player 1 (fractal level 2)
  • Player 2 (fractal level 21)
  • Player 3 (fractal level 21)
  • Player 4 (fractal level 21)
  • Player 5 (fractal level 53)
Player 2 makes the party and sets the fractal level to 21, and the party goes on to beat three fractals. Here are the fractal-level results after the run:
  • Player 1 (fractal level 3)
  • Player 2 (fractal level 22)
  • Player 3 (fractal level 22)
  • Player 4 (fractal level 22)
  • Player 5 (still fractal level 53, but gains karma for helping)
The goal is to allow everyone to play together and make partying less restrictive for everyone. We plan to ship these two features at the end of January.

Posted Image  Posted Image



#2 Matsy

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Posted 22 December 2012 - 12:38 AM

Yeh for the disconnecting = tough luck fix :)

#3 Beta Sprite

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Posted 22 December 2012 - 12:44 AM

Excellent news.  Hopefully I'll be able to get some of my lower-leveled guildies into more fractal runs, since we wouldn't have to start from scratch.

#4 Swarfega

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Posted 22 December 2012 - 12:53 AM

As still yet to find time to do these instances I am still at level 1 so this is a welcomed change.  Currently sitting at 0/7 for my monthly, the only thing I need to do :(

#5 Trei

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Posted 22 December 2012 - 01:34 AM

Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?

#6 Izokka

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Posted 22 December 2012 - 01:39 AM

OMG YAY and that frac lv 2 will be 1/2 shooted by the agony -.-

#7 Sans

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Posted 22 December 2012 - 02:05 AM

View PostIzokka, on 22 December 2012 - 01:39 AM, said:

OMG YAY and that frac lv 2 will be 1/2 shooted by the agony -.-

View PostTrei, on 22 December 2012 - 01:34 AM, said:

Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?

They're just examples.

No where does it say a level 2 has to join a lvl 21 fractals.

They can join any of the 3-9 level fractals and still level.

Edited by Neo Nugget, 22 December 2012 - 02:26 AM.
That was unnecessary


#8 dannywolt

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Posted 22 December 2012 - 03:12 AM

View PostTrei, on 22 December 2012 - 01:34 AM, said:

Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?

No, a fresh level 2 player would not be able to handle a level 21 run; but an experienced player using an alt probably could.

#9 Miragee

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Posted 22 December 2012 - 03:15 AM

View PostSans, on 22 December 2012 - 02:05 AM, said:

They're just examples.

No where does it say a level 2 has to join a lvl 21 fractals.

They can join any of the 3-9 level fractals and still level.

Lvl 19 One Hits? ^^ I don't know because I'm at 14 right now, but I don't play with agony resistance and agony isn't a real problem until now. Doesn't how that changes though.

However I think that this is very guild/fl friendly, that's good.

#10 Frozyyn

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Posted 22 December 2012 - 03:25 AM

View PostTrei, on 22 December 2012 - 01:34 AM, said:

Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?

Assuming they have the gear (like, +10AR with a backpack, and nothing else) ... but no other experience.

They could do it, but they would be far more of a liability than anything else. Frankly I think this idea should have had a limit to how far up you can go. So if you're level 1, you can join groups for level 1 - 6. if you're level 10, you can do 10-15... for example. There is a weird learning curve in fractals and ignoring that means that things will just get worse.

#11 hehateme23

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Posted 22 December 2012 - 04:26 AM

So what happens if a level 2 joins a group with a level 19 and completes level 19 (or any odd number level)?  Does the level 2 become level 3 without having to do the maw boss level (maw boss from all the even number levels)?

#12 Feminist Terrorist

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Posted 22 December 2012 - 06:38 AM

Why do we have to wait until the end of January for this fix? If it's working now, why can't we have it now?

#13 Kurosov

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Posted 22 December 2012 - 07:08 AM

View PostTrei, on 22 December 2012 - 01:34 AM, said:

Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?

No, but a level 20+ fractal player taking an alt though could.

#14 Lordkrall

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Posted 22 December 2012 - 09:13 AM

A rather interesting thing here will be how they will handle Agony.

A lvl 1 Fractal  player have most likely 0 Agony Resistance, but if he joins a lvl 20 Fractal he will face rather strong Agony.

View PostFeminist Terrorist, on 22 December 2012 - 06:38 AM, said:

Why do we have to wait until the end of January for this fix? If it's working now, why can't we have it now?

Who said it was working now?
Better to test it a few weeks before than launch it now with some dangerous bug that resets peoples progress or something like that.

Quite fun how people complain about them putting in untested stuff, and when they do test stuff people complain that they don't release it now.

#15 Baron von Scrufflebutt

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Posted 22 December 2012 - 09:25 AM

By that time I'll move on to the Jan/Feb "expansion worth of content".
Sorry guys: too little, too late.

#16 Lordkrall

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Posted 22 December 2012 - 09:27 AM

View PostProtoss, on 22 December 2012 - 09:25 AM, said:

By that time I'll move on to the Jan/Feb "expansion worth of content".
Sorry guys: too little, too late.

And why assume the Jan/Feb update won't contain more things for Fractals?

#17 duncanmix

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Posted 22 December 2012 - 10:16 AM

This is great news for everyone doing fractals. I mean that example was bad but think about all these people looking for fractals 1-10. And thing about people like me, I was only doing fractals level 10 as daily. Now I can group up with people from all lower level fractals. And before only people that were minimum level 10 could enter my team. Now I will be able to make team faster because all lower level people can join me, and I can help them move forward as well.

Great change.

#18 Coren

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Posted 22 December 2012 - 12:03 PM

View PostFeminist Terrorist, on 22 December 2012 - 06:38 AM, said:

Why do we have to wait until the end of January for this fix? If it's working now, why can't we have it now?

Multiple reasons I imagine :

1) they're on holiday now

2) I'm sure bug fixes are the order of the day.

3) insert plausible extra reason

Makes sense no?

#19 MordinArkham

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Posted 22 December 2012 - 12:16 PM

View PostTrei, on 22 December 2012 - 01:34 AM, said:

Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?

I have a char at lvl 20 and my other is only at lvl 5, but he has 2 rings, with 10 resist, so i have the experience and have the resistance to do 10+ fractals.. why shouldnt i? The only thing they need to do, is to fix the display of infusions, so you can prove it that you have it.

#20 Rumstein

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Posted 22 December 2012 - 12:21 PM

Let's be honest.

These changes should have been implemented by now (Especially the disconnect issue).
Anet is gonna come through and look like the good guys, when they've had a month since fractal release to get this working (2 months by the patch).

Not saying I don't approve, just saying that Anet shouldn't be praised for this fix, it should have happened sooner (or actually not been required at all).

#21 Trei

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Posted 22 December 2012 - 01:06 PM

View PostMordinArkham, on 22 December 2012 - 12:16 PM, said:

I have a char at lvl 20 and my other is only at lvl 5, but he has 2 rings, with 10 resist, so i have the experience and have the resistance to do 10+ fractals.. why shouldnt i? The only thing they need to do, is to fix the display of infusions, so you can prove it that you have it.
Obviously you aren't the lvl 1 experienced (aka none) player I was referring to.

Maybe I should phrase that more clearly -
Fresh lvl 1frac player with 0 experience.

Would anyone here at higher frac lvl take this frac newbie on their higher lvl runs?

That being said, I am glad of this new mechanic, as it may indeed help to a reasonable extent.
I posed my question only in case some of us here may have unrealistic expectations for it.

Edited by Trei, 22 December 2012 - 01:12 PM.


#22 RecentlyTaken

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Posted 22 December 2012 - 01:20 PM

Too little too late really. The people that want to do fractals are still doing them, and the ones that were put off by the system quit long ago. Fractals made me quit PvE and i've been so out of the loop PvE wise that i just don't care anymore about it; i'm sure others are the same. This should help the newer players though at least i guess.

Wish they would put some actual effort into sPvP, where the actual endgame should be focused on.

#23 Menehune

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Posted 22 December 2012 - 02:22 PM

View PostCoren, on 22 December 2012 - 12:03 PM, said:

View PostFeminist Terrorist, on 22 December 2012 - 06:38 AM, said:

Why do we have to wait until the end of January for this fix? If it's working now, why can't we have it now?
Multiple reasons I imagine :

1) they're on holiday now

2) I'm sure bug fixes are the order of the day.

3) insert plausible extra reason

Makes sense no?
I didn't read anywhere in the statement that it's working now.

3) Like QA hasn't signed off on the changes yet because they're still testing or found bugs during testing that have to be resolved before further testing. Or they may even be testing multiple solutions to see which uses the least network/server resources.

Some people may think that this is quick and simple to do, but I'm sure that this is not a trivial excersize. Consider that at least any code in the individual Fractals, if any (if none, then that at least needs to be verified), that implicitly assume and are dependent on the fact that all players are the same level, the joining UI and the reward code have to be changed and tested.

#24 Deyadissa

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Posted 22 December 2012 - 02:56 PM

I think you guys should realize that this update was intended to fix guild disparity where you constantly had to rerun fractal levels so everyone in the guild could catch up. In addition to that, if you had alts it was nearly impossible to progress through fractals because the levels reset each character forcing everyone to do fractals on their main.

I'm really happy for the new changes, if you want to do endgame content by spamming lions arch all day then you need to get a guild.

Forming a guild in this game is not sure at all, you only need five players and smaller guilds can progress becAuse the perks are not overpowered.


There is no execuse for not being able to find a guild that does fractals, because on my server I mad a guild myself and it currently has 8 members in it and we are at level 10. The guild is less than 2 weeks old, the only difference between me and the next guy is I put a lot of effort to lead the guild and run fractals.
It's ok to be takei rank 32 guardian

#25 Tripolityx

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Posted 22 December 2012 - 03:13 PM

Yay \o/ !!

#26 fatality39

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Posted 22 December 2012 - 03:18 PM

So, everyone get excited for a patch in a month to fix something that is broken.  Their programmers are among the slower groups in the industry.  How many think the Jan/Feb "expansion worth of content". Will fall flat on its face?  

I predict people in the pvp realm will pretty much be gone by March.  Many are hoping these big pvp content patches save this part of the game.  Don't count on it.

#27 Eon Lilu

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Posted 22 December 2012 - 03:19 PM

It basically means by the time they fix it some players would not of been able to complete fractals for 2-3 months...and now pug groups are going to be even worse than they are now.

Edited by Eon Lilu, 22 December 2012 - 03:20 PM.


#28 Gilles VI

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Posted 22 December 2012 - 03:27 PM

View PostEon Lilu, on 22 December 2012 - 03:19 PM, said:

It basically means by the time they fix it some players would not of been able to complete fractals for 2-3 months...and now pug groups are going to be even worse than they are now.

Nobody forces you to pug it.

Wasn't fractals added to satisfy the "hardcore, gear hunting" crowd?
I don't think those people often pug content like fractals.

#29 jirayasan

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Posted 22 December 2012 - 03:44 PM

https://forum-en.gui...Mists-a-problem

#30 Eon Lilu

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Posted 22 December 2012 - 03:46 PM

View PostGilles VI, on 22 December 2012 - 03:27 PM, said:

Nobody forces you to pug it.

Wasn't fractals added to satisfy the "hardcore, gear hunting" crowd?
I don't think those people often pug content like fractals.

I play with friends / guildies and also pug sometimes since I play at night sometimes.

Your argument is a terrible one, they put content in the game for everyone, to say "oh they let pugs play but it's not for them" is a lame excuse.

You make an assumption that someone can have an opinions like "pug groups will be worse" and assume that person only pugs....

I can still have an opinion or observation on something even if I don't spend 100% of my time in pugs...so keep your assumptions to yourself :P

Point was by allowing say a lvl 2 players play with lvl 20+ players....you will get this...lfg lvl 23 fractals....player joins fractal, team wipes because 2 of the players keep going down, oh sorry guys I dont have any agony resists and I have no idea what to do at higher levels, im only lvl 2....

You see what I mean? More time wasted getting groups to find out you have 1-2 players who are not ready for the content. They would not have the experience and learning process of the earlier fractals to know what to do. To know what gear or builds to bring. They can get away with no agony if there good, but they can't get away with having no idea how the higher level mechanics work.

So the chances of you getting more "gear checking" more " must be this and that to join" and the higher chance of you getting fail pug groups....will go up ten fold because of these changes.

So there saving players time by fixing the disconnects, but wasting a ton of players time with this badly thought out new lvling system with fractals.

So lower level players will stay have trouble finding groups and unless you have "this" and "that" will basically still be locked out of doing fractals.

Edited by Eon Lilu, 22 December 2012 - 03:56 PM.





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