Ok so they lowered the costs of infused items. That's one part of my post. And while it's possible to avoid agony, it's also possible to make mistakes, and I'd say that's much more likely. So, having agony protection is still a necessity if you want to maximize your group's chances of success.
But every 10 days...that's pretty ridiculous. I guess if you do it on multiple characters you can get those rings faster for ONE of them...but still.
I suppose you could look at it that way but to die to agony before 20+ would require not simply making a mistake but facetanking agony and making no effort to avoid it. It doesn't hit hard enough nor tick long enough on those levels for it to somehow ruin you any more than a random slap on the bum by the Archidviner's 5-10k hammer swings. Ya, you can make a mistake once in a while but thats why you go to downed not dead (you're only going to get downed by Agony 20+). It is avoidable at every step aside from the Maw and as such I do not view agony as a component that cannot be overcome by being a better player in a good team, if you're pugging it then that's your own poison of choice.
Its every 10 dailies, so ten days if you do one daily, 5 days if you do two dailies, and so on (and this is per character as you get multiple dailies at 10+, 20+, 30+, etc). With the change to how you enter, getting in two dailies a day won't be hard. Moreoever every daily still has its RNG free ring too so unless you are misery's favorite pal, you're going to end up with more rings than you need in about a week or two. You're also going to have your free backpiece by then since 20~ dailies to get the specific rings you want will net you close to or well past the price of the fractal capacitor.
Two weeks. Have every available best in slot if you don't want to spend a dime AND the RNG gods hate you.
Edited by Var, 22 December 2012 - 03:01 AM.