Posted 09 January 2013 - 09:45 PM
Let me just start by saying GG to JQ last week! You saw an opportunity to surge ahead, and we spent the rest of the week busting our humps trying to catch up. You kept the pressure on us the whole time, which we take as a sign that you respect our strength and virility.
Now, JQ, HOLY CRAP! You guys sent all of TSYM back to the drawing board big time. We strive to have an unstoppable army on the field, something that can do whatever needs doing, and train to take out any size enemy. What we found these last two weeks was FLAWLESS defense. Several times I used the word unassailable, and walked away from your metal walls and manned siege with lost superiors, and downed comrades. We have been doing strategy think tanks since then, trying to build new approaches to WvW to counter your newest advancement. Isn't that was makes WvW great though? You come up with a strat, own face, the enemy counters, owns yours, then you counter that strat. Brilliant!
Special shout out to AoS and EMP. You guys have taken WMs place as my absolute favorite team to face. Both on and off the field, you represent your server as the epitome of class and talent. I'm curious as to which of your teams built your siege map you follow? Not afraid to say I have stolen quite a few siege spots from your setup. Coming from the one on the other side of the wall with all the arrows in his butt, watching your strategy improve defensibly has been one hell of a show! /Tip of my hat
To those who question our lack of skill over our size, I tell you this. TSYM has always tried to be the best quality team experience for our members, and constantly train our members to do better. When we were smaller, we excelled at killing teams many times our size, but as ANY (yes, any) smaller guild will tell you, there are MANY times that you get wrecked by a massive army. Our goal? To have an army on the field that NEVER loses to another. To do this, we had to grow not only in size but in ability. We are not there yet, but were working towards it. By maintaining that goal we can better control our enemies on the field and pressure them constantly.
To the RED IS DEAD commanders out there. Most people know me as a respectful person, but in TSYM we have a name for you. 2D2L, or TOO DUMB TO LIVE. Let me give you an example of this. We enter into Hills keep behind an SBI force that broke down the outer door. Once in, we saw they were shooting catas at the gate, and JQ was sending shots back with their own catas. We, wanting the gate down too, placed and arrow cart to get the catas hitting SBI so they could continue to break down the gate. Mid burn on these catas, SBI shows up, sacrificing their defended position by the catas, and wipes us. As they are doing this, JQ pushes them completely out of the keep and repairs the door. 2D2L, and we immediately walked over to SBI, obliterated their army, did it again, took their tower, another SBI wipe, took their upgraded supply camp, and continued to push them back to their spawn until they bounced maps. We racked up 600 kills on an enemy that we didnt want to fight, because we were all working to the same goal, to uproot an entrenched and heavily defended keep from JQ! Red is Dead, is dumb, it lacks any higher form of though beyond hitting something with a club, and will get you wiped off the map by anyone with a single active brain cell for strategy.
Lastly, to the W+WvW guys out there. X server and X server are allied, they are not attacking each other! Let me just set the record completely strait, and say this. YES we work with the enemy, we do it every single day. Every time you assault an enemy that is being distracted, or assault a gate while the enemy is defending a different one, your working with the enemy. The best weapon against an enemy is another enemy, and if you 2D2L commanders are still not grasping this then you are doing your server no favors.
Sorry, there are very few things that get me truly worked up, and terrible strategy is one of them. Every time I see a commander wipe himself trying to attack an enemy that has no tactical advantage for being gone, or better yet was in a stronger position for that enemy being there, i cringe.
Anywhose, lets keep this weeks great fighting going! Seeing lots of new stuff out of JQ, eager to see what you guys come up with next!