The answer is simple, if you can handle being glass cannon then go for it, but if you can't and need more defensive stats to be able to complete content effectively, then do that.
I said it in the other thread and I will say it again here, fully glass cannon builds work but are not always something good to emulate, if you're good enough to utilize it fully, then cool, if not, build some defense to not embarrass yourself in dungeons
Nabuko Darayon, on 22 December 2012 - 12:35 PM, said:
you're in the PvE forums, so your point is moot.
As for your other post, glass cannon builds do not suck in PvE, they maximize damage per second, the ONLY statistic/figure that directly influences completion of content, if a dedicated dungeon party can live without vit and toughness, then there is absolutely 0 point in getting those stats, it's only when you need to make up for shortcomings in how you play that you get vitality/toughness/healing power.
Nalano, on 24 December 2012 - 06:30 PM, said:
I like GC builds because a good GC group can finish an instance in no time at all. Defensive builds can do it safely, but then take twice as long.
But there's no cure for stupid, and there have definitely been PuGs who were objectively worse than an open slot. A lot of these instances can be 4- and 3-manned, and probably should.
+1 because I hate PuGs. Every time I invite 2 or more random people to run a dungeon they turn out to be the most horrible players I've ever seen and exactly like you described them (worse than an open slot), then I stop inviting PuGs at all for a while, and every time I test my luck and play with some again they never fail to disappoint. The only dungeon I even PuG anymore is AC, since I can quasi-solo it with a bunker ele (takes forever and a half to do it though)
Edited by lmaonade, 25 December 2012 - 10:35 AM.