In short not only ,you dont need to do "that" in order to do "this" both in theory AND in practice but also in most cases cant due to the random nature of events!
Also as far as levelling goes most previous map remain relevant as well. I got from 60 to 70 in a 40 level map something that could never happen in a traditional mmo like wow.That multiplies your options and the approach you could take while levelling.
And then we have ther forms of levelling like dungeons with the fractals upscaling ,crafting and WvW.
I dont know about you but it does seem extremely non linear as far as themeparks go.
Maybe you need to trake of your anti rose-tinted glasses of the complainer??
And that the heart quests aren't ordered within a map only means that you'll regularly encounter mobs with far too high level for you. Which imo is more a matter of bad design than anything else. I've seen plenty of posts from players that felt completely lost because they were surrounded by far too high level mobs and didn't know where to go, which also has to do with the fact that doing all hearts and DEs you encounter doesn't give you enough levels to proceed to the next area.
So I'm very sorry - it's indeed slightly better than WoW, but it's not extremely non-linear
If the game would upscale you, then I'd agree - but that isn't the case.
And I'm not complaining, just simply stating the facts. Where did I say that linearity is a bad thing?
Just as I said that GW2 definitely isn't a sandbox - but I didn't say that is a bad thing?
Edited by Arquenya, 24 December 2012 - 12:11 PM.