More "cinematic" missions
Posted 22 December 2012 - 10:41 PM
In GW2, almost everything that pushes the story forward is handled by two people talking face to face.
Also, in GW2 when other players are there, they never appear which wasn't the case in GW1.
I know that GW2 is not GW1, but there are some things that were better made in GW1 imho and one of those things were the missions. My suggestion would be to rely more on cinematics and less on discussions.
Posted 22 December 2012 - 10:45 PM
I guess I just like the art combined with 3D aspects.
Posted 23 December 2012 - 06:29 PM
With me inside real time with my actual armor, ye.
Posted 27 December 2012 - 02:50 PM
To add to that... I'd love it if each zone had level appropriate "zone story arcs" to give a greater context to the area we're exploring, a story that is not centered around the player but where the player finds out more about the history of the area, the factions, and what's at stake.
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