Personally, when playing the missions in GW2, I miss the cinematics from GW1 where the story is shown rather than said.
In GW2, almost everything that pushes the story forward is handled by two people talking face to face.
Also, in GW2 when other players are there, they never appear which wasn't the case in GW1.
I know that GW2 is not GW1, but there are some things that were better made in GW1 imho and one of those things were the missions. My suggestion would be to rely more on cinematics and less on discussions.
More "cinematic" missions
Started by SekArkard, Dec 22 2012 10:41 PM
3 replies to this topic
#1
Posted 22 December 2012 - 10:41 PM
#2
Posted 22 December 2012 - 10:45 PM
Yes it's one of the things they could improve on, although there are "cutscenes" at points in GW2, and those I find thousand times better than all of the cutscenes in GW1.
I guess I just like the art combined with 3D aspects.
I guess I just like the art combined with 3D aspects.
#3
Posted 23 December 2012 - 06:29 PM
Yep, it's one of the things made me most disappointed at all, reason because i pressed the button skip on the entire story of my main, and every other dialogue popping. At least the rare cutscenes ingame i saw are cool, i wish every single story dialogue was having one.
With me inside real time with my actual armor, ye.
With me inside real time with my actual armor, ye.
#4
Posted 27 December 2012 - 02:50 PM
+1 from me too. I mean I understand that the story is not the driving aspect of the game and yeah it's serviceable... But yeah I would have liked more of what OP suggests.
To add to that... I'd love it if each zone had level appropriate "zone story arcs" to give a greater context to the area we're exploring, a story that is not centered around the player but where the player finds out more about the history of the area, the factions, and what's at stake.
To add to that... I'd love it if each zone had level appropriate "zone story arcs" to give a greater context to the area we're exploring, a story that is not centered around the player but where the player finds out more about the history of the area, the factions, and what's at stake.
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