Blah blah blah. You still have yet to explain how anyone is to balance the almost infinite combinations of skills if secondary professions are added. You do understand the math when you add a secondary set of skills from 7 extra pools of skills to 8 professions right? Probably not since you're still arguing.
How about you explain exactly why it would be "impossible" to have secondary professions in GW2? And I know there are differences between GW2 mechanics and GW1 mechanics that make it far more complex but that is besides the point.
GW1 managed it fairly successfully with a far larger amount of skills, a larger amount of inter-changeable skills (not categorized as Weapon + Utility skills), more diverse PvP modes and by the end of the run 4 more professions to deal with. So seriously why is it "impossible" in GW2?
I feel the need to re-iterate cause for some reason you're still not getting it;
Whether or not it would be difficult to balance is besides the point entirely, I don't give a shit if it's difficult. Of course it'd be bloody difficult. Could it be achieved with a semblance of balance though? Is it within reason to say that realistically it could be achieved? Perhaps certain combinations would be over-looked. Would it be wrong of me to assume that these combinations would first be abused but eventually be found out and fixed over time?
If you're answer is no then please explain your logic.
Stop trying distort the points I am making very clearly. Stop trying to make it seem as though I don't understand the very simple issues that would arise with that which I'm suggesting. It doesn't make you look any smarter and certainly doesn't make you any more right.
Edited by The Shadow, 28 December 2012 - 02:34 AM.