[quote name='Runkleford' timestamp='1356647604' post='2129513']
I should learn to read? Maybe you should learn english because you clearly said the [b]"ONLY"[/b] way was either to add weapon, traits or secondary professions. Hell, you even call it a "necessary evil". Why is it necessary? So ONLY 3 options, one of which is an incredibly stupid option that you keep promoting.
Why would secondary professions be one of the ONLY options? There are plenty of other ways to keep game play fresh without adding secondary profession. Plenty of other MMOs have managed. And thanks for bringing up racial skills because they prove my point. They are mostly useless and not allowed in PVP for a reason because they are not balanced and they're not worth the effort to balance since they would open up a whole new set of combinations and synergies they'd have to test.
Do you really think 8 profession each with their own skills plus having 7 different sets of secondary professions is easy to balance? Do you want to do the math on how many skill combinations and synergies they'd have to test? If you can't even give me a number of how many skill combos there would be how would you expect anyone to balance that mess?
"[color=#282828][font=tahoma, verdana, arial, sans-serif][size=3][background=rgb(229, 236, 238)]Only way to stop it from becoming stale is to either add more weapons more traits or secondary professions."[/background][/size][/font][/color]
Re-read that. What doe "either"/ "or" suggest? Generally it means one or the other. In the above instance it means one or the other or the other.
If a team of people are being paid (which they are) and dedicated (debatable), to balance the game, regardless of whether or not it's a mess or difficult to do, it should be done if it has the potential to work out and clearly it does because GW1 is a shining example of an mmo with secondary professions working out. Not to mention GW1 had hundreds of more skills. GW2 is nothing in comparison in terms of the sheer scale of diversity and yet the balance, wasn't THAT awful at times it was though. Balance is achieved after time and to an extent trial and error. But since MMO's are always in flux balance has to change and it will continue to do so.
Is secondary professions inherently a bad idea? No.
Would it be hard to balance if implemented? Yes.
Is it possible? Yes.
Would it be worth it? I certainly think so, if done right. Bare in mind the semi-finished product of said balance would take a while to achieve.
Thief offers no support.
Necro has no burst.
Warrior gets owned by CC.
Engie is versatile but not good at a single thing.
etc etc etc..
These are just some limitations of the single-class mechanic. And in an mmo where every class, initially, was supposed to be capable of doing any one thing... but simply CAN'T.. it's perfectly possible and logical to assume that adding secondary professions may well help different classes achieve whatever goal it is they wish because they can rely on a few skills from a different class.
Edited by The Shadow, 27 December 2012 - 11:16 PM.