I am a devoted "Ranger" player. In every MMORPG/RPG game I play where possible I gravitate toward the "Ranger/Hunter" class. Lots of games have different takes on "What makes a "Ranger" a "Ranger".
Objectively speaking, some of the first things that come to mind when you think "Ranger" are nature, bow/arrow, growth, mobility, agility, swiftness, stealthy, animal affinity, primal affinity, living off the land/outdoorsy, Druidic [etc.]. Therefore as long as you touch on some of these elements you can keep a "Ranger-Lover" like myself happy as a clam....However
For the first time I am really having a difficult time "Loving" my Ranger in GW2. How can this be when you've done such a great job making the ranger "Feel like a Ranger"? Well to be honest, It's the end-game feeling of the ranger that makes it a dissappointment. From level 1-79 I experimented with all the weapons, and different combinations. I tested and spent time learning each and every pet and their quirks. I got 100% world completion on my ranger and enjoyed almost every second of it! This is because the Ranger is one of your most PVE-leveling content completion friendly classes. Utilizing pets, the Ranger has the ability to easily coast through most PVE environments, and feels effective and balanced [if not a little bit too easy]. However, when I hit level 80, and I ran out of world to explore...I began to feel the burden of "lacklusterness" that a lot of rangers feel when our class clearly doesn't mesh well with the current "Endgame Meta". It is difficult to get a group for Fractals and high level dungeons because the Ranger class is "Good at everything - but great at nothing!"
Who wants a condition build Ranger, who is constantly hitting 25 stacks of low duration bleed on an opponent so that other "more potent" bleeds like the necromancers can't get through? Who wants a Ranger in melee mode, who puts out less damage overall than a thief, guardian, or Warrior...and goes down quicker too? Who wants a Ranger on Jade Maw, with their dumb un-stowable pets being targeted by the beam over and over again? Your development team has stated that the Rangers damage output is based largely upon their ability to micro-manage their pet...but then you gave pets the most retarded excuse for an AI system that they spend half the time swinging at air! Half of the weapons you've given my Ranger the ability to use aren't viable for high level play! Spirits are useless minions, with no survivability and pathetic activated abilities. I look at my trait trees and I wonder....why did they go to the trouble of making so many different traits...and then make a class that can only afford to be built 1-2 different ways if they want to be even remotely efficient at endgame play? I feel consistently outmatched in PVP/WvW, and I honestly beg ANet to consider making it an option [like in GW1] for a Ranger to forgo having a pet in exchange for higher damage output on their weapons.
I am sure, that people are going to say that "I need to learn to play" and that my complaints have no merit to them. However, It has come to the point that "Why play my ranger, when one of the other classes can do whatever my ranger can do...better." I am sick and tired of people seeing that I am a ranger and refusing to invite me to a party because they need a "Guardian/Warrior/Mesmer". I am tired of pounding my F2 key/holding it down until the pet AI "figures out what I want". I am tired of "Lick Wounds" not working for no reason. I am tired of my pet "trailing behind me being hit by enemy abilities....which then forces me to walk super slow even if I am out of range/not being hit."
Seriously ANet...You went to the trouble of making the Ranger one of your playable classes....now put some effort into making them viable for level 80 content. There should be perks to the ranger that will make groups WANT a ranger in party! Make the spirits better! make the pet smarter?! Make Duel-wielding axes a viable weapon combination! ANYTHING! Just do something!
Edited by Cole Winters, 27 December 2012 - 03:49 PM.