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Any Engineer left in high level FotM?


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#1 legendFinal

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Posted 23 December 2012 - 08:53 AM

As my engineer getting closer to fractal 10, I wish to get some suggestions on builds that will be able to survive and sustain in higher levels of fractals.  I know that engineer is probably not the best/wanted class, but I wish to give it a few tries before really giving up (already making an alt guardian).

Right now, I've been doing fractals with MF gears, but I do have a full set of P/T/V armor available.  And I mostly do fractals with 2 friends who play warrior and elementalist.  My current build is 30/0/0/30/10 atm with rifle, elixir H, grenades, elixir b, and EG.

Any suggestions are welcomed!

#2 dancingmonkey

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Posted 23 December 2012 - 04:26 PM

I am at FoTM level 33. I generally use prec/tough/cd with P/S. When I did 25-30 I used Pure glass cannon with rifle power/prec/crit%. I had no trouble with either one over the other. Not a big fan of P/T/V. I prefer to simply not get hit and do more damage then to waste stats putting points both v/t at the same time. Not that there is anything wrong with it, I just do not see the point, myself.

Personally, I do not care what anyone tells you, you can do fractals with almost and gear set up and build. I generally have EG, Rocket boots or elixir R, and either bomb kit or tool kit. It generally depends on my mood.

#3 BuddhaKeks

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Posted 23 December 2012 - 05:11 PM

My build is 30/10/0/30/0, with double pistols, elixir H, flamethrower, elixir B or R (usually R in boss battles), utility goggles and supply crate. It's a mix of support, straight damage and condition damage and it works fine at lvl 10+. I do however have a core team for fractals, so I don't go with randoms.
I played the same build in Arah explo mode and got complemented on how fine it works.

#4 FoxBat

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Posted 23 December 2012 - 09:48 PM

View PostBuddhaKeks, on 23 December 2012 - 05:11 PM, said:

30/10/0/30/0

Is this supposed to be 10/30? Hard to see what you would get in 30 explosions with flamethrower.

#5 BuddhaKeks

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Posted 23 December 2012 - 10:50 PM

The alchemy is for the flamethrower, the 30 in explosives just for the power, they traits are a nice bonus but not very important for the build.

I just like to build my character myself, not listening to what other people say is the best thing. Everyone seems to play with grenades, I don't like them very much. It's to hectic for me. With my build I can concentrate on my positioning and my team mates positions to quickly get rid of conditions via thrown elixirs. It's mostly a support build. And it works just fine, if you want to give it a try go ahead. For heavy support, swap the flamethrower for the elixir gun, but in my team I have an ele with me who can switch to water for additional support, so it was never necessary.

Edited by BuddhaKeks, 23 December 2012 - 10:51 PM.


#6 Cl1p

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Posted 23 December 2012 - 11:52 PM

I run with 0/30/0/20/20, berserker + healing / vit / prec gear. Rifle, Healing turret, EG, rifle turret & toolkit.
It's a very mobile, high dps build that removes conditions, applies regen and does a 3k semi-burst heal every 20 sec.

It's most of all a very fun build, it keeps you active with all the different ranges of the skills. I usualy jump in with jump shot, do all my melee skills and then jump back out with acid bomb, which adds nice dot damage btw.

I only do pugs btw, but i never have any trouble with or without heavies.

Edited by Cl1p, 23 December 2012 - 11:55 PM.


#7 legendFinal

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Posted 24 December 2012 - 02:15 PM

View Postdancingmonkey, on 23 December 2012 - 04:26 PM, said:

I am at FoTM level 33. I generally use prec/tough/cd with P/S. When I did 25-30 I used Pure glass cannon with rifle power/prec/crit%. I had no trouble with either one over the other. Not a big fan of P/T/V. I prefer to simply not get hit and do more damage then to waste stats putting points both v/t at the same time. Not that there is anything wrong with it, I just do not see the point, myself.

Personally, I do not care what anyone tells you, you can do fractals with almost and gear set up and build. I generally have EG, Rocket boots or elixir R, and either bomb kit or tool kit. It generally depends on my mood.

I would really love to try out the p/s combo.  But is spending 20 points in Invention to get the shield recharge necessary?  The cd on the skills seem very poor without it traited.  Mind telling me a lil more about your build?

View PostCl1p, on 23 December 2012 - 11:52 PM, said:

I run with 0/30/0/20/20, berserker + healing / vit / prec gear. Rifle, Healing turret, EG, rifle turret & toolkit.
It's a very mobile, high dps build that removes conditions, applies regen and does a 3k semi-burst heal every 20 sec.

It's most of all a very fun build, it keeps you active with all the different ranges of the skills. I usualy jump in with jump shot, do all my melee skills and then jump back out with acid bomb, which adds nice dot damage btw.

I only do pugs btw, but i never have any trouble with or without heavies.

Thanx for your suggestions.  I've always used Elixir H as heal because i just love the Alchemy tree hence I have in mind 0/20/0/30/20 with p/p or p/s instead.  Is there any reason why you chose 30 in firearms but use rifle?  What did you choose to get in that firearm tree?

#8 Cl1p

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Posted 24 December 2012 - 03:09 PM

View PostlegendFinal, on 24 December 2012 - 02:15 PM, said:

Thanx for your suggestions.  I've always used Elixir H as heal because i just love the Alchemy tree hence I have in mind 0/20/0/30/20 with p/p or p/s instead.  Is there any reason why you chose 30 in firearms but use rifle?  What did you choose to get in that firearm tree?
Simply because of the traits and for the precision. Traits: 20% recharge rate on rifle, 20% on elixir gun and a blind on crit every 10s with rifle.
The 300 extra condition damage is nice too with the constant bleeds i'm applying (from crits & blundrebuss, from swapping to toolkit, from letting my rifle turret out for 5s before detonating it,...)

#9 marcxdid

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Posted 24 December 2012 - 06:12 PM

I run pistol/shield, 0/30/10/30/0, with PTV armor, berserker accessories. I am at level 27 right now. I usually run with elixirs and HGH, but you can easily switch to bomb kit/elixir gun depending on the situation. The only thing I rarely switch is Elixir S, it is extremely useful and has saved me lots of times, great for rezzing your friends too

#10 legendFinal

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Posted 24 December 2012 - 10:39 PM

View Postmarcxdid, on 24 December 2012 - 06:12 PM, said:

I run pistol/shield, 0/30/10/30/0, with PTV armor, berserker accessories. I am at level 27 right now. I usually run with elixirs and HGH, but you can easily switch to bomb kit/elixir gun depending on the situation. The only thing I rarely switch is Elixir S, it is extremely useful and has saved me lots of times, great for rezzing your friends too

How do you feel using shield without the reduce CD trait?  It seems like a "must have" trait if run shield.  And which sigils/runes you chose?

#11 FoxBat

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Posted 24 December 2012 - 10:44 PM

View PostBuddhaKeks, on 23 December 2012 - 10:50 PM, said:

I just like to build my character myself, not listening to what other people say is the best thing.

Evidently, considering you get 232.5 power just from juggernaut.

I find this thread very depressing. Maybe the min maxers just don't roll engie in the first place.

Edited by FoxBat, 24 December 2012 - 10:50 PM.


#12 legendFinal

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Posted 24 December 2012 - 10:47 PM

View PostFoxBat, on 24 December 2012 - 10:44 PM, said:

Evidently, considering you get 245 power just from juggernaut.

I find this thread very depressing. Maybe the min maxers just don't roll engie in the first place.

Some constructive feedback perhaps then?

#13 BuddhaKeks

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Posted 24 December 2012 - 11:09 PM

View PostFoxBat, on 24 December 2012 - 10:44 PM, said:

Evidently, considering you get 232.5 power just from juggernaut.

I find this thread very depressing. Maybe the min maxers just don't roll engie in the first place.

If I recall correctly juggernaut makes your movement slower, which would be the exact opposite of what I do with my build, being able to change positions everytime, supporting my team where it needs me. Unlike what you think, I'm not just standing around with my flamethrower pressing 1 once and then go afk.
More complains about my build you have never tested?

#14 coglin

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Posted 24 December 2012 - 11:50 PM

View PostlegendFinal, on 24 December 2012 - 10:39 PM, said:

How do you feel using shield without the reduce CD trait?  It seems like a "must have" trait if run shield.  And which sigils/runes you chose?
Well I would agree if the reduced cool down trait actually worked properly. If you use skill #5 and throw your shield, it goes on full cool down.

#15 Absolutionis

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Posted 25 December 2012 - 02:12 AM

View PostFoxBat, on 24 December 2012 - 10:44 PM, said:

Evidently, considering you get 232.5 power just from juggernaut.

I find this thread very depressing. Maybe the min maxers just don't roll engie in the first place.
You know, Juggernaut gives you that much power over the period of a few seconds. You could instead invest trait points into Explosives and get +300 power.

Flamethrower is a power-based weapon.

#16 Cl1p

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Posted 25 December 2012 - 07:38 PM

View PostAbsolutionis, on 25 December 2012 - 02:12 AM, said:

You know, Juggernaut gives you that much power over the period of a few seconds. You could instead invest trait points into Explosives and get +300 power.

Flamethrower is a power-based weapon.
unless you're going for a crit based build for on-crit procs & want the flamethrower reduced recharge and 10% extra damage minor etc.

View PostBuddhaKeks, on 24 December 2012 - 11:09 PM, said:

If I recall correctly juggernaut makes your movement slower, which would be the exact opposite of what I do with my build, being able to change positions everytime, supporting my team where it needs me. Unlike what you think, I'm not just standing around with my flamethrower pressing 1 once and then go afk.
More complains about my build you have never tested?
You should refresh your engi-trait knowledge, the 50% speed reduction is still from the betas I think.

#17 matsif

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Posted 25 December 2012 - 08:09 PM

View PostBuddhaKeks, on 24 December 2012 - 11:09 PM, said:

If I recall correctly juggernaut makes your movement slower, which would be the exact opposite of what I do with my build....

if you actually looked at juggernaut again, you would see that now you get +200 toughness and get a constant 6-7 stacks of might after a small build up time while the kit is out with no detriment to your speed.  since we get sigils now, using a flamethrower in a high crit build with juggernaut and sigil of fire or something is quite nice from my testing yesterday.  Honestly you are just gimping yourself not taking juggernaut with the flamethrower.  the might stacks make up for the loss in power from a line of traits that, other than the main stat being power, really has little use on the flamethrower.

juggernaut is to the flamethrower as grenadier is to grenades imo, without it you are not being as effective as you could be.  the extra 200 toughness in a P/T/V armor set gives you almost as much armor as a heavy (I get almost 3000 in my current rare armor set that isn't even P/T/V with rare jewels and a green backpiece with no bonus to toughness...).  6 stacks of might equates to a bonus to power of 210 at level 80, so if you take 10 in explosives you actually have 10 better power than you would by not taking juggernaut but taking 30 in explosives.  With the extra precision you can take a proc on crit sigil and be more effective with it.  Really I see no reason to not take juggernaut if you use the flamethrower.

if the only reason you are investing in a trait line is for a stat, you are doing it wrong, especially when a single trait in a separate line more than makes up for not going as heavily into the first trait line.  Honestly outside of a few of the adept level traits in explosives very little benefits the flamethrower outside of the power boost, while firearms and alchemy directly boost it.  The power loss is easily made up with armor, sigils, runes, jewels, and other traits.  Now if you were basically just using the flamethrower for a blind, fire field, and the toolbelt skill and mainly sticking with a rifle, I could possibly understand it, but if you are making the flamethrower the focal point of your build then it is much better to take juggernaut and fill in power with your armor, jewels, runes, etc.

#18 MisterSin

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Posted 25 December 2012 - 08:15 PM

Sooo this is just a theory but can anyone confirm it?

IF you weilding two pistols (main hand sigil of fire, off hand sigil of perception) then  you switch to flamethrower you keep your perseption bonus, but will flamethrower actually trigger aoe flame blast from sigil of fire?

If it does i see a potential badass engy with Jugg trait + toughness from gear + perhaps toughness from trait line
ANNNDD omnomberry pie with high crit chance and considreing fast rate of fire of flamethrower you gonna get 300hp heals left and right

I got to try this out :3 just got to save moneys

#19 matsif

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Posted 25 December 2012 - 08:18 PM

View PostMisterSin, on 25 December 2012 - 08:15 PM, said:

Sooo this is just a theory but can anyone confirm it?

IF you weilding two pistols (main hand sigil of fire, off hand sigil of perception) then  you switch to flamethrower you keep your perseption bonus, but will flamethrower actually trigger aoe flame blast from sigil of fire?

If it does i see a potential badass engy with Jugg trait + toughness from gear + perhaps toughness from trait line
ANNNDD omnomberry pie with high crit chance and considreing fast rate of fire of flamethrower you gonna get 300hp heals left and right

I got to try this out :3 just got to save moneys

that is exactly what I tested yesterday (minus the consumables), and yes the sigil of fire does go when you crit with the flamethrower (can be hard to see, but you can hear it)  realize however that it does have its own internal cooldown, so it won't be constantly going off.

gonna have to try out the omnom pies with this, my crit rate in my flamethrower build (again, not even fully exotic gear yet) was close to 60% and my runes don't even help precision at all right now.  if I switched up my runes and got exotic armor I could easily get to 65% or better crit rate, and I only have a superior sigil of accuracy, not perception.

Edited by matsif, 25 December 2012 - 08:24 PM.


#20 Ojikes

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Posted 25 December 2012 - 08:18 PM

You have both and get perception when you use flamethrower. :P So yes, flamethrower with sigil of fire is pretty awesome.

#21 BuddhaKeks

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Posted 25 December 2012 - 08:47 PM

View PostCl1p, on 25 December 2012 - 07:38 PM, said:

unless you're going for a crit based build for on-crit procs & want the flamethrower reduced recharge and 10% extra damage minor etc.


You should refresh your engi-trait knowledge, the 50% speed reduction is still from the betas I think.

View Postmatsif, on 25 December 2012 - 08:09 PM, said:

f you actually looked at juggernaut again, you would see that now you get +200 toughness and get a constant 6-7 stacks of might after a small build up time while the kit is out with no detriment to your speed.

Oh okay thanks. And yes, I made up my build in the beta, and I honestly wasn't paying much attention to the patches, since everytime I read something about changes it almost always only affected grenades and other things I didn't use. Well I was thinking about retraiting anyway, going full support. I haven't done it yet since I hate the fee attached. I know it's not much, but I think it's pointless. GW1 let you rebuild your attributes whenever you felt like it.

#22 MisterSin

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Posted 26 December 2012 - 07:17 AM

I toyed around in HoM and got some impressive results
Got to go to sleep, Ill share the findings tommorow along with the video

#23 Sakujin

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Posted 27 December 2012 - 06:11 PM

http://www.gw2build....n-pve-9075.html

This is what I've used before and after patch, still works like wonders but with less direct dmg and more condition dmg.

Edit: Just added some more info to the link, anyways I've been at fractal 23 for about 2 weeks without progressing due to Xmas, but I dunno if I have time to progress aside from doing dailies since it's really time consumining on some of the fractal maps like Cliffside or Dredge.

Edit2: Just noticed I havnt changed Explosive Powder trait in explosive line to Short Fuse, u want shorter cd time on nades to be able to stack more conditions faster. Fixing it once I get home.

Edited by Sakujin, 27 December 2012 - 11:44 PM.


#24 MisterSin

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Posted 28 December 2012 - 03:40 AM

So here is a video
I went with 10/30/0/30/0 to be a semi-glasscannon
Pretty much spam conditions at all times

Could be much better once we get exotic rabid trinkets
Then we could swap sigil of perception for corruption for more CD

#25 FoxBat

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Posted 28 December 2012 - 04:05 AM

View PostMisterSin, on 28 December 2012 - 03:40 AM, said:

Could be much better once we get exotic rabid trinkets

No it wouldn't.

Even with permaburn and good crit sharpshooter, flamethrower remains a power kit.

#26 4arsie4

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Posted 28 December 2012 - 04:37 AM

View PostSakujin, on 27 December 2012 - 06:11 PM, said:

http://www.gw2build....n-pve-9075.html

This is what I've used before and after patch, still works like wonders but with less direct dmg and more condition dmg.

Edit: Just added some more info to the link, anyways I've been at fractal 23 for about 2 weeks without progressing due to Xmas, but I dunno if I have time to progress aside from doing dailies since it's really time consumining on some of the fractal maps like Cliffside or Dredge.

Edit2: Just noticed I havnt changed Explosive Powder trait in explosive line to Short Fuse, u want shorter cd time on nades to be able to stack more conditions faster. Fixing it once I get home.

With 30 in Tools, why don't you use Med Kit? The Med Kit Toolbelt is on a 15 second cooldown, and E-Gun Kit Refinement, E-Gun 5 and E-Gun Toolbelt should be plenty of heals for your team.

I run an almost identical build but swapping between Static Discharge/Speedy Kit and Scope/Adrenal Implant depending on the situation. Personally still prefer Explosive Powder over Short Fuse.

#27 Sakujin

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Posted 28 December 2012 - 12:21 PM

View Post4arsie4, on 28 December 2012 - 04:37 AM, said:

With 30 in Tools, why don't you use Med Kit? The Med Kit Toolbelt is on a 15 second cooldown, and E-Gun Kit Refinement, E-Gun 5 and E-Gun Toolbelt should be plenty of heals for your team.

I run an almost identical build but swapping between Static Discharge/Speedy Kit and Scope/Adrenal Implant depending on the situation. Personally still prefer Explosive Powder over Short Fuse.

Med pack or healing turret is personal pref imo. I've tried to use med kit but always end up only using self heal and the fury buff since dropping packs takes too much time, if you dropped 2 med packs at a time then i would consider it but not one at a time.

Edit: med kit should give something for kit refinement which I cant remmember what, need to see what it is later once I log into gw2

Also healing turret is also 15sec cd if u pick it up and has ability to overcharge water field plus if you leave it untill regen to pick up ppls get the buff as well. Alltho there has been report that the regen from healing turret get reduced once u pick it up or detonate it.

Short Fuse is prefertable if your main dmg comes from conditions due to the fact that you can reapply bleeds and poison faster and not to mention helping out ur teamate to blind and freeze faster too. If only we got a dps meter then it would be so much easier to see which trait is superior, but for the moment I'll stick with Short Fuse and go back to Explosive Powder next week to see the difference.

The speedy kit I cant live without when I need to get somewhere quick to either help a teamie or run from something big and ugly. It just feels wierd to me when I deactivate it and pick another trait for a certain easy boss for an example, since I had it all the time when I was leveling so it's hard to let go.

Edited by Sakujin, 02 January 2013 - 04:41 AM.


#28 Sakujin

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Posted 29 December 2012 - 03:58 AM

Found something odd today on bonus stage while I was killing tentacles, I could easily keep 25 vuln stacks when I was soloing a tentacle but had difficult time with Short Fuse, this has to be some kind of bug but I've no idea what causes this. With short fuse the most stacks I had was around 17-20.

#29 Kable

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Posted 29 December 2012 - 10:05 PM

I run bomb kit/e Gun/Flame Thrower/pistol pistol/heal turret.
Max stats on gear for condition/tuff/healing. Have 6/6 superior water runes.
Have elixer infused bombs for healing myself and others/cloaking device/25% movement speed in combat.

This is mainly condition build with support that stacks and stacks and heals and stacks more. Alot of fun to play and the survival rate and uptime of both myself and group is fantastic. I haven't gone as far in Fractals as I would like, but my progress is just stunted by my available game time and I am confident I will have no issues getting high up with this build. Oh and Sigil of Water to heal allies on crit and sigil of blood..(not sure if both sigils work or not). I just helped a guy do one of his final storylines close to Ara dungeon and he was very happy since we were actually surviving the huge battles and progressed to the end of a long storyline segment. I basically spam my pistols switch kits/spam/...when I run into issues I have a few things that push packs away or me away from them and the bonus to speed means I have no issues.

Edited by Kable, 29 December 2012 - 10:09 PM.





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