Jump to content

  • Curse Sites
Help
- - - - -

Lack of pvp life


  • Please log in to reply
41 replies to this topic

#1 o Silence o

o Silence o

    Pale Tree Seedling

  • New Members
  • 2 posts

Posted 23 December 2012 - 06:56 PM

I've been playing GW2 since the release, almost only spvp. We are all aware that Anet is not really handling spvp really well as of right now (making us hope and wait more and more, last disappointement being 14 december patch.)

As a result i would like to share some observations and weither you think this game is going down.
  • Lack of guild announcements in Earth of the Mists:
Even though i know their might be guild recruitments on some forums, in game=nada. I play on Desolation, which is supposed to be one of the most active euro. Not a single announcement, ever.

On every other game i played (GW1, starcraft...), the areas of expression are/were filled with them.

Does this mean no guilds are being created? Does this mean every guild is created? Does this mean that GW2 is the most organized community and only passes through forums?...And don't tell me it's because of the anti spam filter.
  • Lack of groups:
In Earth of the mists, you sometime see lf2m free tournament, however this is at the most active pvp times and it's really not a lot of annoucement (like 20 or less for one evening). Why?

I'm not even speaking about paid touraments...no annoucement ever, even though i know it's more effective if not random...no pugs whatsoever is really weird especially for starting game.
  • Global lack of life:
Maybe this is just me, but my FL has been decreasing more and more. When i stop playing for a week, everyone is gone i have to build the FL all over again.

Every guild i have been in has disbanded after 1 month (for the longest one) and most the time after 2 weeks...(disbanding meaning no one representing anymore).




What do you think about it? Game dying? Am i missing the activity, if so where is it in spvp? W/e discuss

#2 Spell

Spell

    Fahrar Cub

  • Community Contributors
  • 22 posts
  • Location:Poland

Posted 23 December 2012 - 07:47 PM

this game was dying since november patch that disapointed everyone that was playing a lot of tournaments. I saw the same thing that every day there are more people quitting. No custom games is killing this game for real. (and lets be honest price of 50euros for game that is quite not really great pvp title is aswell kinda a huge problem for anyone even slightly interested in trying it out - better go play league of legends / dota2 even new game forge that is purely pvp focused cost only 12euros)

Edited by Spell, 23 December 2012 - 07:50 PM.


#3 I'm Squirrel

I'm Squirrel

    Seraph Guardian

  • Members
  • 1119 posts
  • Location:Canada
  • Guild Tag:[DPS]

Posted 23 December 2012 - 08:02 PM

Yeah, I don't know what went on at ArenaNet HQ. Their development efforts towards this game turned out to be completely utter sh*t. it seems like they rushed through everything, got lazy, and didn't add IMPORTANT sh*t in, like direct trade, GvG, authentication, spvp modes, etc. I'm not even going to make a list, there's way too much lack of content for this to be a proper MMORPG. The only thing this game has got going for it, is that it has no subscription fee. It's a huge disappointment really, and they had like what? 5 years to fully develop this game?

I would quit if I were you, and come back in around ...6 months? Even then I don't think the game is going to be drastically different.

EDIT: Oh yeah, I forgot. They didn't even develop their godlike activities that they were boasting about for months. :lol:

Edited by I'm Squirrel, 23 December 2012 - 08:05 PM.


#4 FoxBat

FoxBat

    Vigil Crusader

  • Members
  • 3975 posts

Posted 23 December 2012 - 09:34 PM

I'm kinda waiting for the day when it just gets removed entirely like hero battles. But I expect there will be an expansion or two before they throw in the towel.

#5 Guts Guts Guts

Guts Guts Guts

    Fahrar Cub

  • New Members
  • 11 posts

Posted 24 December 2012 - 02:53 AM

Well,i know what you feel. I play since the release,

I'm almost r50, played a lot of comp, a lot of free/paid tournament, and i'm tired of sPvP. There is nothing new. I started this game for esport.

#6 omar316

omar316

    Vanguard Scout

  • Members
  • 323 posts
  • Location:Singapore
  • Guild Tag:[BRG]
  • Server:Jade Quarry

Posted 24 December 2012 - 03:26 AM

View PostI, on 23 December 2012 - 08:02 PM, said:

Yeah, I don't know what went on at ArenaNet HQ. Their development efforts towards this game turned out to be completely utter sh*t. it seems like they rushed through everything, got lazy, and didn't add IMPORTANT sh*t in, like direct trade, GvG, authentication, spvp modes, etc. I'm not even going to make a list, there's way too much lack of content for this to be a proper MMORPG. The only thing this game has got going for it, is that it has no subscription fee. It's a huge disappointment really, and they had like what? 5 years to fully develop this game?

I would quit if I were you, and come back in around ...6 months? Even then I don't think the game is going to be drastically different.

EDIT: Oh yeah, I forgot. They didn't even develop their godlike activities that they were boasting about for months. :lol:

I'm with Squirrel on this. The game was released with sup par content.

#7 PyrexFierceshot

PyrexFierceshot

    Vanguard Scout

  • Members
  • 246 posts

Posted 24 December 2012 - 03:28 AM

View PostI, on 23 December 2012 - 08:02 PM, said:

Yeah, I don't know what went on at ArenaNet HQ. Their development efforts towards this game turned out to be completely utter sh*t. it seems like they rushed through everything, got lazy, and didn't add IMPORTANT sh*t in, like direct trade, GvG, authentication, spvp modes, etc. I'm not even going to make a list, there's way too much lack of content for this to be a proper MMORPG. The only thing this game has got going for it, is that it has no subscription fee. It's a huge disappointment really, and they had like what? 5 years to fully develop this game?

I would quit if I were you, and come back in around ...6 months? Even then I don't think the game is going to be drastically different.

EDIT: Oh yeah, I forgot. They didn't even develop their godlike activities that they were boasting about for months. :lol:

Kinda sounds like youre just a huge troll tbh. The PvP life is definitely lacking however. I cant even find a TPvP team on one of the 6 full realms.

#8 jthamind

jthamind

    Vanguard Scout

  • Members
  • 309 posts
  • Server:Maguuma

Posted 24 December 2012 - 05:58 AM

i'm finding it disheartening that the guild i'm in doesn't PvP, and i can't find a guild on my server that does. so i'm stuck running hotjoins with random people who might or might not be good and who might or might not try to play intelligently. i'd like to be able to play with a group of people i know who have a strategy and have each others backs.

also, the fact that there's only one type of PvP mode (atm, but hopefully more in the future) is kinda lame. i mean, i'm still enjoying it a lot right now because i'm getting used to my two classes and having a ball. but idk how much longer i'll be able to play the same thing over and over.

also, way too many thieves and memsers. lol.

i'm still having a lot of fun with sPvP atm, and it's pretty much all i do in game right now, but without a guild to play with and/or more game modes, i don't know how long it'll be before i start to lose interest.

#9 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3302 posts

Posted 24 December 2012 - 07:33 AM

View Postjthamind, on 24 December 2012 - 05:58 AM, said:

also, the fact that there's only one type of PvP mode (atm, but hopefully more in the future) is kinda lame. i mean, i'm still enjoying it a lot right now because i'm getting used to my two classes and having a ball. but idk how much longer i'll be able to play the same thing over and over.

Do you think a new game mode would be able to bring in enough people to breathe life into BOTH modes? Or would the population simply split and PvP would be even more dead than it is now?

Edited by Protoss, 24 December 2012 - 07:57 AM.


#10 Alaroxr

Alaroxr

    Golem Rider

  • Members
  • 3025 posts
  • Guild Tag:[TSym]
  • Server:Sea of Sorrows

Posted 24 December 2012 - 07:42 AM

I think it's because of how limiting Conquest is with the functionality of GW2 combat, and how the sPvP fanbase knows that ArenaNet holds other things to be more important than making sPvP fun (monetizing tPvP and E-sports).

View PostProtoss, on 24 December 2012 - 07:33 AM, said:

Do you think a new game mode would be able to bring in enough people to breathe life into BOTH modes? Or would the population simply split and PvP would be even more dead that it is now?

There are a large number of people who like PvP, but don't enjoy Conquest. If you add more modes, then those people will play sPvP. The people who already play sPvP somewhat will be able to enjoy the new modes and play more sPvP, and the people who really like Conquest will be paired with other people who really like Conquest and therefore make that gametype more fun.

Edited by Alaroxr, 24 December 2012 - 07:47 AM.


#11 dawdler

dawdler

    Sylvari Specialist

  • Members
  • 740 posts
  • Server:Piken Square

Posted 25 December 2012 - 02:01 PM

The only thing that will help pvp life is actually combining it with PvE life - which is where a vast majority of players spend their time.

Splitting sPvP and PvE/WvW in such distinct ways was a huge mistake by Anet IMO. They should have kept all the appearance of PvE while having the stat system of sPvP and screwed the consequences of "confused" coloration - which they have done in a patch anyway, so we already dont know who the hell is on what team.

Another thing they should have done is to create PvP scenarios in PvE enviroments. I dont understand why on earth we have to have new and unique maps - that are generic and crap. Slap some conquest points down in Lions Arch and let us PvP there! PvP in Divinitys Reach! PvP in the Vigil Stronghold. Or segments of the WvW map. There are literally THOUSANDS of areas that could be instanced for PvP, without Anet having to create new maps.

Just two little things would have brought sPvP so much closer to PvE.

But no. They made a mistake and I dont see how they can fix it now.

Edited by dawdler, 25 December 2012 - 02:03 PM.


#12 UssjTrunks

UssjTrunks

    Golem Rider

  • Members
  • 2615 posts
  • Guild Tag:[BOMB]
  • Server:Yak’s Bend

Posted 25 December 2012 - 07:26 PM

View Postdawdler, on 25 December 2012 - 02:01 PM, said:

The only thing that will help pvp life is actually combining it with PvE life - which is where a vast majority of players spend their time.

Splitting sPvP and PvE/WvW in such distinct ways was a huge mistake by Anet IMO. They should have kept all the appearance of PvE while having the stat system of sPvP and screwed the consequences of "confused" coloration - which they have done in a patch anyway, so we already dont know who the hell is on what team.

Another thing they should have done is to create PvP scenarios in PvE enviroments. I dont understand why on earth we have to have new and unique maps - that are generic and crap. Slap some conquest points down in Lions Arch and let us PvP there! PvP in Divinitys Reach! PvP in the Vigil Stronghold. Or segments of the WvW map. There are literally THOUSANDS of areas that could be instanced for PvP, without Anet having to create new maps.

Just two little things would have brought sPvP so much closer to PvE.

But no. They made a mistake and I dont see how they can fix it now.

That's a terrible idea. Plenty of PvP players don't play PvE (myself included). If anything, they should have created a separate development team for each game mode. That way PvP would actually receive some attention.

And you already have your PvP/PvE hybrid in WvW. There needs to be a competitive game mode, and that mode needs to be 100% separate from PvE.

Edited by UssjTrunks, 25 December 2012 - 07:29 PM.


#13 dawdler

dawdler

    Sylvari Specialist

  • Members
  • 740 posts
  • Server:Piken Square

Posted 25 December 2012 - 07:30 PM

View PostUssjTrunks, on 25 December 2012 - 07:26 PM, said:

That's a terrible idea. Plenty of PvP players don't play PvE (myself included).
You kind of missed the point of what I was saying - it wouldnt change current PvP at all, except take the armour appearance from PvE and use known PvE locations we can relate to and have fun in. Of course there are plenty of players that dont play PvE at all. Its just that the ratio is probably something like 10,000:1 so the word "plenty" is relative. Dismissing an idea without having the slightest imagination is just silly. It would be easy to argue for a feature that lets PvPers buy PvE armour appearance (only available in PvP) for glory points, making the two types of players "equal" in terms of what appearance they can get. But no. Its just a terrible idea, boooo...

Edited by dawdler, 25 December 2012 - 07:37 PM.


#14 o Silence o

o Silence o

    Pale Tree Seedling

  • New Members
  • 2 posts

Posted 26 December 2012 - 11:35 AM

Back on topic, i feel that allowing players to only have 1 guild, introduce guild halls (where you could actually practice in peace with your guild) and creating a format where you could only enter as a guild (aka gvg wether it be 5v5 or more), would actually stimulate a lot more unity and a feeling of actually being part of something.

Also something to show off that unity and what might be a success guild (a symbol like a cape, or a flag thingy w/e) would had more stimulation as well as cool emotes.

Finally spec mode and ladder (per guild/group), to learn but more importantly to show off once more. It's a hell of a motivation to know that the games you are playing are going to be seen by everyone, thus not making you want to lose, thus creating intense rivalry...etc.

Basically introduce a lot of GW1 features. I think anet totally missed out on the fact that in pvp, players like to show off their skillz/rank, and unite those skillz into a symbol such as a powerful guild, something the actualy system won't actually deliver.

#15 Larsen

Larsen

    Vanguard Scout

  • Members
  • 224 posts

Posted 26 December 2012 - 12:14 PM

This game is a shining example of low quality and amateurish design. I don't know what led them to make the game like that - financial constraint, time limitations, poor development team - but the bottom line is that this is an awful game. Every game ever made satisfies somebody, you can still find people who thought SWTOR was the best MMORPG ever, and they tend to be very aggressive in vocalizing their opinions because they feel a need to defend the game and thus (somewhow) make it better by making the game appear less terrible. These deluded denial cases aside, GW2 has rapidly exposed itself as another stillborn, pointless corpse on the pile of failed MMORPGs. Everything about this game is just so discount, so stupidly designed and thoughtlessly planned. Nowhere is this more evident than in its already almost completely dead PvP scene, something that was supposed to be the game's main selling point.

#16 the butcher

the butcher

    Vanguard Scout

  • Members
  • 291 posts

Posted 26 December 2012 - 10:11 PM

Pvp launched without key features. They're working on them. I'd suggest you criticize after they've put those in.

But if failure means: Launching without some key pvp features. Then yes it has failed.

Lets hope for an early surprise in january.

#17 DennisChrDk

DennisChrDk

    Vanguard Scout

  • Members
  • 415 posts
  • Location:Denmark
  • Profession:Guardian
  • Guild Tag:[SC]
  • Server:Far Shiverpeaks

Posted 26 December 2012 - 10:30 PM

I think this could be what you are looking for. I actually started up a European tPvP guild a few days ago, but it's a little different than normal guilds. It's not a guild you are representing it's just a guild you use it find other players for tPvP.

The idea behind it (got the idea from some people on a NA server that did the same) is that you have this huge "friendliest" and when you want to play some tPvP you just go ahead and whisper some of the online people in the guild. This way you get to meet some new people and if you have a good teamwork you are going to play again another time and make new friends.
Even though we are only 20 right now it's already working. Some of the guild members have already said that it have helped them find better teams, compared to those you would getting to if you are just going in alone. If you are playing a few matches with the same people, you would get better at working together and make tactics.
I have made it so that every person’s rank are showed as a member icon so you know what to except from the people you whisper, that way everyone are accepted into the guild.

We are only a small guild right now, but I'm hoping that the guild will become bigger as more people learn about it. It's like you have to give you your old guilds (since you don't even have to represent this guild) so I would think that it would be very easy to find a lot of people to join. Over time I don’t see why this guild could not become much bigger, since I think this idea is great for when you are looking for people to play some tPvP with.

If you want to join or just want some more info you can always contact me at
DennisChrDk.9823 :)

Edited by DennisChr, 26 December 2012 - 10:31 PM.


#18 asmodess

asmodess

    Asuran Acolyte

  • Members
  • 95 posts
  • Guild Tag:[GSCH]
  • Server:Sanctum of Rall

Posted 26 December 2012 - 10:42 PM

there are a lot of things that are done poorly .  instead of having the ablity to join multiple guilds i would have rather had a alliance system as in warhammer .

the UI is ok but warhammer UI with the ablity to resize and move every aspect of the UI to wherever you wanted on the screen as well as over 10 diff sizes of font text was great ..

I got bored of  5 man instanced pvp fights years ago but i know a lot still like that stuff . pvp could have been done better .
WvW while fun and a close copy of DAOC  frontiers, still needs work .

sadly it looks like the team is  focused on pve grear progression atm and nerfing ways to make gold ingame outside of the cash store .

maybe the jan/feb patches will adress some of the issues with pvp , atleast the game has no sub  i suppose thats a bonus i`ve been debating doing the 14 day return to war and daoc .

Too bad Archeage is taking so long to release .

#19 1up

1up

    Asuran Acolyte

  • Members
  • 126 posts
  • Profession:Thief
  • Guild Tag:[PRX]
  • Server:Sanctum of Rall

Posted 26 December 2012 - 11:59 PM

Quote

Yeah, I don't know what went on at ArenaNet HQ. Their development efforts towards this game turned out to be completely utter sh*t. it seems like they rushed through everything, got lazy, and didn't add IMPORTANT sh*t in, like direct trade, GvG, authentication, spvp modes, etc.

You do realize Anet devolpers were forced to release the game early due to pressure from upper management? The developers told management that the game wasn't ready for release, but they wanted to go ahead with an early release...

#20 UssjTrunks

UssjTrunks

    Golem Rider

  • Members
  • 2615 posts
  • Guild Tag:[BOMB]
  • Server:Yak’s Bend

Posted 27 December 2012 - 12:33 AM

View Postthe butcher, on 26 December 2012 - 10:11 PM, said:

Pvp launched without key features. They're working on them. I'd suggest you criticize after they've put those in.

But if failure means: Launching without some key pvp features. Then yes it has failed.

Lets hope for an early surprise in january.

Some of these features are very basic and should have been included at launch, and if not, then in a very early patch.

#21 the butcher

the butcher

    Vanguard Scout

  • Members
  • 291 posts

Posted 27 December 2012 - 11:31 PM

^ Totally agree with you. Lets just hope that when they implement it, it'll be good. :P

#22 Alaroxr

Alaroxr

    Golem Rider

  • Members
  • 3025 posts
  • Guild Tag:[TSym]
  • Server:Sea of Sorrows

Posted 29 December 2012 - 08:28 AM

Why do you want to force people to only have 1 guild? You're basically saying, 'because it won't negatively affect me and it would make me feel better, I want this change that will screw a lot of other people over'.

-----------------

Regarding sPvP mdoes and directy trading, it's not that they didn't have time to put them in, it's that they never intended to put them in. They want us to use the TP for the 10% gold sink and global economy but direct trading bypasses that, and they only wanted 1 mode they thought would be nice for e-sports.

Edited by Alaroxr, 29 December 2012 - 08:31 AM.


#23 JaxSilven

JaxSilven

    Vanguard Scout

  • Members
  • 191 posts
  • Location:Australia
  • Guild Tag:[nD]
  • Server:Anvil Rock

Posted 30 December 2012 - 03:48 AM

View PostAlaroxr, on 29 December 2012 - 08:28 AM, said:

Regarding sPvP mdoes and directy trading, it's not that they didn't have time to put them in, it's that they never intended to put them in. They want us to use the TP for the 10% gold sink and global economy but direct trading bypasses that, and they only wanted 1 mode they thought would be nice for e-sports.

"They thought" yes, but they were wrong, can we move past this and actually fix it?

#24 Alaroxr

Alaroxr

    Golem Rider

  • Members
  • 3025 posts
  • Guild Tag:[TSym]
  • Server:Sea of Sorrows

Posted 30 December 2012 - 04:54 AM

View PostJaxSilven, on 30 December 2012 - 03:48 AM, said:

"They thought" yes, but they were wrong, can we move past this and actually fix it?

I don't understand the point of your post.

#25 JaxSilven

JaxSilven

    Vanguard Scout

  • Members
  • 191 posts
  • Location:Australia
  • Guild Tag:[nD]
  • Server:Anvil Rock

Posted 30 December 2012 - 06:17 AM

View PostAlaroxr, on 30 December 2012 - 04:54 AM, said:

I don't understand the point of your post.

I don't see how it cannot be understood.
They thought it was going to be a good idea and it wasn't... logical thing to do now is to fix the problem. But they aren't. Just because they didn't intend to include something in the game doesn't mean they shouldn't.

#26 Trei

Trei

    Golem Rider

  • Members
  • 2930 posts
  • Server:Jade Quarry

Posted 30 December 2012 - 06:27 AM

View PostJaxSilven, on 30 December 2012 - 06:17 AM, said:

I don't see how it cannot be understood.
They thought it was going to be a good idea and it wasn't...
According to who?

#27 Alaroxr

Alaroxr

    Golem Rider

  • Members
  • 3025 posts
  • Guild Tag:[TSym]
  • Server:Sea of Sorrows

Posted 30 December 2012 - 06:33 AM

View PostJaxSilven, on 30 December 2012 - 06:17 AM, said:

I don't see how it cannot be understood.
They thought it was going to be a good idea and it wasn't... logical thing to do now is to fix the problem. But they aren't. Just because they didn't intend to include something in the game doesn't mean they shouldn't.

I wasn't sure if "can we move past this and actually fix it?" was implying that I shouldn't have brought it up and that it's pointless to mention the past, or that you were saying ArenaNet needs to fix these problems regardless of what they used to think.

The confusion came from the way that question was written, as there were conflicting indications as to whether it was directed at me or ArenaNet.

Edited by Alaroxr, 30 December 2012 - 06:37 AM.


#28 JaxSilven

JaxSilven

    Vanguard Scout

  • Members
  • 191 posts
  • Location:Australia
  • Guild Tag:[nD]
  • Server:Anvil Rock

Posted 30 December 2012 - 07:28 AM

View PostAlaroxr, on 30 December 2012 - 06:33 AM, said:

I wasn't sure if "can we move past this and actually fix it?" was implying that I shouldn't have brought it up and that it's pointless to mention the past, or that you were saying ArenaNet needs to fix these problems regardless of what they used to think.

The confusion came from the way that question was written, as there were conflicting indications as to whether it was directed at me or ArenaNet.

Was referring to the people constantly defending Anet's decisions and misinterpreted you post a little bit.

#29 razor39999

razor39999

    Golem Rider

  • Members
  • 2607 posts
  • Location:/人◕ ‿‿ ◕人\
  • Profession:Ranger
  • Guild Tag:[Arrr]
  • Server:Aurora Glade

Posted 30 December 2012 - 12:37 PM

Meh I was sure from the first beta onwards that this wasn't going to be a mainly PvP game. WvW maybe, but not PvP. Some of the people in this thread just had wrong expectations. If you don't like PvE or WvW, GW2 isn't for you. At least not until they add more sPvP game modes (conquest isn't really cutting it).

#30 UssjTrunks

UssjTrunks

    Golem Rider

  • Members
  • 2615 posts
  • Guild Tag:[BOMB]
  • Server:Yak’s Bend

Posted 02 January 2013 - 03:32 AM

View Postrazor39999, on 30 December 2012 - 12:37 PM, said:

Meh I was sure from the first beta onwards that this wasn't going to be a mainly PvP game. WvW maybe, but not PvP. Some of the people in this thread just had wrong expectations. If you don't like PvE or WvW, GW2 isn't for you. At least not until they add more sPvP game modes (conquest isn't really cutting it).

We assumed that basic features like observer mode, ladder, and custom servers would be added by launch, which was 4 months away. Now, 8 months later, these features are still not in the game. 95% of games launch with these features. Nobody could have expected this lack of commitment towards PvP.

I knew this would be a PvE game (which MMO isn't?) but I expected them to add at least these most basic features to PvP.

Edited by UssjTrunks, 02 January 2013 - 03:33 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users