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Want to create the epitome of tank. Build ideas?


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#1 Flooth

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Posted 24 December 2012 - 05:18 AM

Usually play bursty chars like mesmer, but ran into a tanky guardian that was just a beast.  Pure defense, and fought on caps with teammates...looked really cool.

Any ideas?  Yes I have read guides, but they are trash here.  I am looking for something beasty tank.

#2 KelvinKole

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Posted 24 December 2012 - 06:13 AM

I'll preface by saying that this build will differ from what is normally considered to be a "bunker build", most other responses will show you that...so I'm posting something different. It lacks the control element desired by such builds and trades that for more resilience.

http://gw2skills.net...Nubk3sKZEy2iJIA

I'm a firm believer that if you want to be hard to kill in PvP, the rate at which you can regain your hitpoints is more important than total hp. This build gives you near endless means of hitpoint regeneration, substantial condition management, and continuously punishes those that are trying to beat on you through retaliation. Dodge roll healing, coupled with high uptime on the regeneration boon, traited - fast recharging - virtues and Renewed Focus is enough to keep you on your feet for a while. Signet of Resolve recharges quickly and grants regen on use. Standing in either symbol also heals you. I take focus offhand over shield for the blind and ability to block all attacks for a few seconds. This will also offer more support to teammates in the immediate area than a traditional bunker build.

#3 Follidus

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Posted 24 December 2012 - 06:28 AM

http://en.gw2skills....LbWuskZt Y8xmAA

This is my build that I use in tournaments.  It's a bunker build that focuses on using CC to survive and also help your allies kill people.  For example, roots can keep melee off of you or a teammate, but it can also help an ally land burst because the target can't dodge or run away while rooted.

www.twitch.tv/follidus if you want to look at videos of how I play it.  Currently I play with Team [PZ], and have a pretty high win rate in paid tournaments.

#4 Flooth

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Posted 24 December 2012 - 02:49 PM

I appreciate the responses.  The person I spoke with said he had little to no cc when I asked him about his build.  I might as well have a tank!  It didn't help that he just looked tanky as was the norn or w/e that big race is too!

#5 Rendar

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Posted 24 December 2012 - 11:51 PM

Im looking for pretty much the same thing as you.  I dont quite have the answer yet, but these are the two builds im testing and have figured out so far.

Shout / Team Based Build http://gw2skills.net...WuskZt2Ysx2iJIA

This build is tanky, can put up decent damage, and heals for alot, so long as your near teammates.  All your shouts give you a heal for each boon applied to you, applied to your allies, also they remove a condition and convert a condition on you and allies to a boon and heal you for that boon too. Your greatsword symbol heals as long as your in it, you get your small heals from VoR.  And if things get really bad, just switch to staff, hit empower, and get a free massive heal (once again, only is a big heal if around lots of team mates.

Solo Meditation Based Build http://gw2skills.net...NObk2s2Ysx2iJIA

This build is not as tanky in theory as the shout build.  However with that said, in a solo situation or when you do not have many allies around, this build will actually outlast and out heal the shout build.  This is what I currently run.  Greatswords symbol still heals, you heal for around 2k per mediation, and one of them is on a really really short cooldown that also removes a condition. The other meditation is a longer cooldown, but turns all your conditions to boons.  Plus your VoR ticks for slightly more healing, and removes 3 conditions when activated. When you start getting outnumbered switch to mace/shield.  You then get 2 blocks, protection, healing on every 3rd autoattack hit, and a regen field that also heals.  Nice thing is that your 2 blocks and your heal (shelter) also put burning on your foes.



This is whats been working for me.  Basically just ask yourself,

Do I roam with my team mostly?  Shout Based Build
Do I run lone wolf style mostly?   Meditation based build.

Edited by Rendar, 24 December 2012 - 11:53 PM.


#6 Flooth

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Posted 25 December 2012 - 01:19 AM

View PostRendar, on 24 December 2012 - 11:51 PM, said:

Im looking for pretty much the same thing as you.  I dont quite have the answer yet, but these are the two builds im testing and have figured out so far.

Shout / Team Based Build http://gw2skills.net...WuskZt2Ysx2iJIA

This build is tanky, can put up decent damage, and heals for alot, so long as your near teammates.  All your shouts give you a heal for each boon applied to you, applied to your allies, also they remove a condition and convert a condition on you and allies to a boon and heal you for that boon too. Your greatsword symbol heals as long as your in it, you get your small heals from VoR.  And if things get really bad, just switch to staff, hit empower, and get a free massive heal (once again, only is a big heal if around lots of team mates.

Solo Meditation Based Build http://gw2skills.net...NObk2s2Ysx2iJIA

This build is not as tanky in theory as the shout build.  However with that said, in a solo situation or when you do not have many allies around, this build will actually outlast and out heal the shout build.  This is what I currently run.  Greatswords symbol still heals, you heal for around 2k per mediation, and one of them is on a really really short cooldown that also removes a condition. The other meditation is a longer cooldown, but turns all your conditions to boons.  Plus your VoR ticks for slightly more healing, and removes 3 conditions when activated. When you start getting outnumbered switch to mace/shield.  You then get 2 blocks, protection, healing on every 3rd autoattack hit, and a regen field that also heals.  Nice thing is that your 2 blocks and your heal (shelter) also put burning on your foes.



This is whats been working for me.  Basically just ask yourself,

Do I roam with my team mostly?  Shout Based Build
Do I run lone wolf style mostly?   Meditation based build.

I am actually running a 30/20/20 build right now

scepter/shield
sword/focus

SYG, SC and JI

Full earth runes, and a knights ammy with soldiers jewel.

I tried the shout build and hated it actually.

#7 ZCKS

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Posted 25 December 2012 - 10:06 PM

http://gw2skills.net...klILbWuskZtEZEC does crap for damage but is excellent as a condition remover & point holder

Though I personally use http://gw2skills.net...klILbWuskZtEZEC it is a more balanced build between support/tank & DPS so that I can adapt.

There are also some good options for meditation builds though I rarely use them because they have little in the way of support.

#8 JaxSilven

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Posted 26 December 2012 - 12:52 PM

View PostZCKS, on 25 December 2012 - 10:06 PM, said:

http://gw2skills.net...klILbWuskZtEZEC does crap for damage but is excellent as a condition remover & point holder

Though I personally use http://gw2skills.net...klILbWuskZtEZEC it is a more balanced build between support/tank & DPS so that I can adapt.

There are also some good options for meditation builds though I rarely use them because they have little in the way of support.

Why no energy mods? Why strength in numbers? Why no hammers? Why always staff?
Meditations are good for close cap, it's better to play shout in centre.

And the biggest secret to point holding I can give is have damage/tonns of control, or you'll lose to any decent player with damage/control.

edit: I made a video to explain why running offensive weapons is really good while tanking. http://www.twitch.tv...en/b/351248453#

Edited by JaxSilven, 26 December 2012 - 01:17 PM.


#9 Flooth

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Posted 27 December 2012 - 01:44 AM

In general, do you think you get more points per game as bunker or dps?

#10 KelvinKole

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Posted 27 December 2012 - 06:12 PM

View PostFlooth, on 27 December 2012 - 01:44 AM, said:

In general, do you think you get more points per game as bunker or dps?

That's gonna rely more on the player than the build. A bunker is going to get very few points if they don't kill whomever tries to get them off the point, and thus reaping the defense and kill bonus points. Similarly, if as a dps build you spend most of your time fighting off points (or getting killed trying to cap/defend) you're also not going to get many points. As such, in hot join PvP, I think hybrid builds will always outperform. Purist builds really only shine in teams designed to use their strengths.

Edited by KelvinKole, 27 December 2012 - 06:16 PM.


#11 ZCKS

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Posted 27 December 2012 - 10:27 PM

View PostJaxSilven, on 26 December 2012 - 12:52 PM, said:

Why no energy mods? Why strength in numbers? Why no hammers? Why always staff?
Meditations are good for close cap, it's better to play shout in centre.

And the biggest secret to point holding I can give is have damage/tonns of control, or you'll lose to any decent player with damage/control.

edit: I made a video to explain why running offensive weapons is really good while tanking. http://www.twitch.tv...en/b/351248453#


Eh I tend to play as a mix of offense & defense while rolling right allong with my allies to increase their effectiveness/keep them alive while providing some damage myself.

If your going to be going as a point holder then yes a meditation build with an energy sigil would be better as your job is to stay alive & anoy the enemy.

#12 JaxSilven

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Posted 27 December 2012 - 11:11 PM

View PostZCKS, on 27 December 2012 - 10:27 PM, said:

Eh I tend to play as a mix of offense & defense while rolling right allong with my allies to increase their effectiveness/keep them alive while providing some damage myself.

If your going to be going as a point holder then yes a meditation build with an energy sigil would be better as your job is to stay alive & anoy the enemy.

To achieve greater damage you should make use of the high damage bunker guardians already have. Through Valour usually. Stack up what crit damage you can while still retaining your defence. Having minor accuracy is a must and energy runes as a bunker are just super, super important. The amount of damage you avoid is crazy. Not to mention Save Yourselves is more offensive and defensive than signet.

#13 Rendar

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Posted 30 December 2012 - 04:22 PM

View PostJaxSilven, on 26 December 2012 - 12:52 PM, said:

I made a video to explain why running offensive weapons is really good while tanking. http://www.twitch.tv...en/b/351248453#

Mother of God!  I just swapped to the build you had at the beginning of the video.  Im tankier than ever and doing better DPS lol.  Im starting to think your right.  Full defense bunker is a waste of time, all you do is last a few seconds longer.  Add the DPS and control from this build, and not only can you hold the point just as well (if not longer sometimes) you actually kill people on the point, get more glory, and can actually be of value when assaulting a point.

Start with Greatsword, do binding blade, whirling blade, use spirit hammer knockdown right as they get up, switch to hammer, Zealots Embrance, Run up to them, Ring of Warding, Banish, spirit hammer knockdown again.  You basically got them near death and they never got a chance to fight back yet lol.

For those just looking for the build:

http://gw2skills.net...sjYH7Oudk7s Y8B

Edited by Rendar, 30 December 2012 - 04:26 PM.


#14 Flooth

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Posted 30 December 2012 - 09:41 PM

scepter/shield imo is a staple for bunker

any other second hand will work, imo you need a ranged attack though.


tried GS and loved it. currently testing Hammer.

probably will stick with GS though.


30/20/20 med build.

Edited by Flooth, 30 December 2012 - 09:42 PM.





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