Alright, this is what we were designed to do right? Be able to do both Power and Condition damage? That way we can take advantage of our bleed stacking but not be overtly worried about the bleed cap. We can make sure we still do damage in DS and not use it only for #3.
Armor: Valkyrie (Power Vitality/Prowess)
Slots: Rabid (Malice Precision/Toughness)
Trinkets: Rabid " "
Slots: Exquisite Emerald Jewels (Precision Toughness/Power)
VI – Reaper’s Might
V – Reaper’s Prowess, VII – Master of Corruption, XI – Lingering Curse
30 Soul Reaping
II – Vital Persistence, X – Soul Marks, XII – Near to Death
Condition Duration: 10%
Life Force Pool/Prowess: 30%
Reaper’s might speaks for itself, and the new Parasitic Bond helps keep health topped off. Reaper’s Prowess makes up for the lack of Life Force from Scepter/Dagger. Rest should speak for itself.
Other options: Spiteful Removal instead of Reaper’s Might for more condition removal. Master of Corruption and Soul marks can be replaced with Spectral Mastery and Spectral Attunment.
As always Consume Conditions is our best friend and one of the best healing skills in the game.
1. Blood is power. Really you should not be surprised here. Amazing skill all around, and I can’t think of a reason not to run it.
2. Epidemic. Once again I shouldn’t need to explain why.
3. Signet of Locusts is great for the speed boost. But Plague Signet has a great ability, but I would recommend grabbing signet mastery if you want it.
Elite: Plague/Lich, which really translates as AoE vs Single Target. Both really good in their own way, really situational when it comes down to it. Just switch out when you please.
So yeah, idea is to do the regular S/D stuff you do; stack bleeds and what not. Then switch into DS and take advantage of Furious Demise, Target the Weak, and Strength of Undeath and hit hard with Life Blast.
Power: 505 + 916
Precision: 813 + 916
Toughness: 513 + 916
Vitality: 224 + 916
Condition Duration 10%
Life Force Pool: 30%
Edited by Grim Lich, 24 December 2012 - 07:24 AM.