Jump to content

  • Curse Sites
Help
* * * * * 1 votes

Why don't Ranger's spirits lay down combo fields?


  • Please log in to reply
7 replies to this topic

#1 Nabuko Darayon

Nabuko Darayon

    Creative Quaggan

  • Members
  • 935 posts
  • Profession:Elementalist

Posted 24 December 2012 - 12:05 PM

Honestly, easy fix to add more playability to spirit builds. They have this slow recharge small aoe skills that's not even worth using since no ranger will just stand near their spirit and soak up damage.
Adding combo field component to the spirit skills would add more interesting gameplay for rangers and since their arrows are projectiles they can benefit from them anyway

#2 Daisy Rogers

Daisy Rogers

    Asuran Acolyte

  • Members
  • 70 posts
  • Guild Tag:[THF]
  • Server:Sanctum of Rall

Posted 26 December 2012 - 08:48 PM

View PostNabuko Darayon, on 24 December 2012 - 12:05 PM, said:

Honestly, easy fix to add more playability to spirit builds. They have this slow recharge small aoe skills that's not even worth using since no ranger will just stand near their spirit and soak up damage.
Adding combo field component to the spirit skills would add more interesting gameplay for rangers and since their arrows are projectiles they can benefit from them anyway

I both like and dislike this. I like it because combo fields are always nice and will make many of the spirit actives much more appealing than they are currently.

Now why I dislike. They will have to do something to increase spirit survivability. I tell all the groups I run dungeons with to not stand by my spirits. I'll drop them toward the back and use them primarily for the passives which are pretty nice, but standing near them is just asking for your spirits to get nuked. laying combo fields would encourage this. They would need to up the toughness vitality, give them permanent protection, anything to increase survivability really before this would be a truly useful thing.

#3 Red J

Red J

    Sylvari Specialist

  • Members
  • 712 posts
  • Guild Tag:[LoA]
  • Server:Piken Square

Posted 26 December 2012 - 09:05 PM

I don't think spirits will ever be viable in their current form. You can't really make them tanky to make them useful in PvE without making them overpowered in PvP. They need to be completely reworked, along with the traits affecting them. I can't see any other way.

Edited by Red J, 26 December 2012 - 09:05 PM.


#4 Nabuko Darayon

Nabuko Darayon

    Creative Quaggan

  • Members
  • 935 posts
  • Profession:Elementalist

Posted 27 December 2012 - 01:04 AM

View PostDaisy Rogers, on 26 December 2012 - 08:48 PM, said:

I both like and dislike this. I like it because combo fields are always nice and will make many of the spirit actives much more appealing than they are currently.

Now why I dislike. They will have to do something to increase spirit survivability. I tell all the groups I run dungeons with to not stand by my spirits. I'll drop them toward the back and use them primarily for the passives which are pretty nice, but standing near them is just asking for your spirits to get nuked. laying combo fields would encourage this. They would need to up the toughness vitality, give them permanent protection, anything to increase survivability really before this would be a truly useful thing.

Yes! I agree with you completely. Ether increase their range of prot (like in gw1) to maybe 2000/2500 range or add more toughness/vitality even thought this might not happen because I actually find spirits to be weak versions of minions (and those are bad aswell) since you can trait them to follow you.

#5 roamzero

roamzero

    Pale Tree Seedling

  • New Members
  • 2 posts

Posted 27 December 2012 - 11:18 PM

What they should do is remove the grandmaster trait and make it a default feature of spirits, and replace it with a new trait that gives you and your pet their own trigger cooldowns, maybe on-crit (e.g. You and your pet now trigger spirit effects on critical hits, 2 second cooldown). The AoE team/support effects of spirits would remained untouched.

Having spirits always follow you would also let you guide them where they could be useful to your team and back off in danger.

Edited by roamzero, 27 December 2012 - 11:21 PM.


#6 Daisy Rogers

Daisy Rogers

    Asuran Acolyte

  • Members
  • 70 posts
  • Guild Tag:[THF]
  • Server:Sanctum of Rall

Posted 28 December 2012 - 05:17 PM

View Postroamzero, on 27 December 2012 - 11:18 PM, said:

What they should do is remove the grandmaster trait and make it a default feature of spirits, and replace it with a new trait that gives you and your pet their own trigger cooldowns, maybe on-crit (e.g. You and your pet now trigger spirit effects on critical hits, 2 second cooldown). The AoE team/support effects of spirits would remained untouched.

Having spirits always follow you would also let you guide them where they could be useful to your team and back off in danger.

I've actually come to be really wary of the spirits following everywhere. Especially since I melee. I don't wan't them breathing down my back, I would rather them be hugging a wall. Being on top of me constantly leaves them vulnerable to AoE which was originally being flung my way.

If there was a way to make them follow me and then another command to let me park them, I'd be all over that. The passive range is epic, it covers most dungeons rooms with ease. the active... not so much. If it could lay down that epic of a field without having to be on top of me... everybody would love me.

#7 Rhomulos

Rhomulos

    Asuran Acolyte

  • Members
  • 68 posts

Posted 01 January 2013 - 06:38 AM

Give spirits a lower CD so they don't have to follow us around.  Make their active imbue us with their spirit, giving us a pulsing combo field that we and our allies can benefit from.  Adjusting the dmg/effect of the current active to fit as well.   They can also condense the more HP into moving around with us at the cost of a higher CD.

That way we can still park our spirits for the passive, gain combo fields for our bros and have some sort of melee-range aoe type effect based on w/e we would want it for as well as having a little baby spirit field trip following us around on our merry adventures.

#8 Wifflebottom

Wifflebottom

    Vanguard Scout

  • Members
  • 493 posts
  • Guild Tag:[SOL]
  • Server:Jade Quarry

Posted 01 January 2013 - 06:52 AM

That'd be insanely overpowered in PvP. With the trait that lets them follow you around you'd be able to move around 3 combo fields that last a very long time all at once.

Edited by Wifflebottom, 01 January 2013 - 06:53 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users