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[Video] Hp stealing axe+mace WvWvW


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#1 Laceration

Laceration

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Posted 24 December 2012 - 06:58 PM

So I decided to finally start making videos after I came up with a build I enjoy playing alot.

This build focuses on keeping your adrenaline up to give you the passive healing from it. Along with Omnomberry Pies and Sigil of Blood you will have some nice healing on you as you go. In addition to that, 3stack of adrenaline gives you 12% more damage and Healing Surge will heal you for 8.6k. Leg Specialist trait and offhand mace providing you the CC you need to chase down players or interrupt them.

Overall this build has nice survivability and overall damage imo.
Gear and traits found at the end of the video.

Feel free to comment and ask questions if you have any. Enjoy!

https://www.youtube....h?v=KO0lha1qWAY


Ok so this is my 2nd video with axe/mace. The build has gone through some changes to be a bit tankier but still able to deal some nice damage. Again focuses on keeping adrenaline up for passive healing + 12% dmg increase.

Switching Endure Pain with Signet of Stamina from time to time as you can see on the video. Also Defy Pain trait for Spiked Armor and Turtle's Defence for Cull the Weak when damage is needed mroe than defence.

Build is working well for me in dungeons aswell, I have no problem staying alive in fractal lvl 20, Arah etc. with PUGs.

Build: http://www.guildhead...kil7070M7kGL70V

Video:


Decided to give shiled a try once in a while aswell, also switched armors for full berserker. Traits remaining relatively similiar, just switching on Missile Deflection when using the shield. Hopefully you'll like the new video!:

https://www.youtube....h?v=DKRajFXhWHM

Feel free to comment.

Edited by Laceration, 08 February 2013 - 10:49 PM.


#2 jeddahwe

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Posted 28 December 2012 - 07:31 AM

Nice, you gonna get lots of people now playing this build!

#3 Wigsplitta

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Posted 29 December 2012 - 01:44 PM

Good build, been running it for awhile, mines a little diff though. I have 5 in Precision for the chance on crit to cause bleeds, with all the crits, thats just free dmg. Took the crit dmg tree to 15 only for signet mastery and weapon swap. Running the 2 runes of monk and water, combined with the signet mastery is full uptime on signet of rage, other 2 runes are speed for swiftness duration. Went 10 in power for the berserkers power 10 in Vitality for leg specialist. Last 30 points i put into Defense, the heal, turtles defense, free last stand and spiked armor, with all the heal survivability in this build, throwing spiked armor in for retaliation is just a great dmg bonus in those great fights.

Love the Vid though, im rocking Foefires as well, my axe is a mists though and mace is moot. Definetely one of the Better warr builds.

#4 Laceration

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Posted 02 January 2013 - 04:02 PM

Yeah its defo a different warrior build :). Been looking into Spiked Armor myself and might give it a try soon myself. Hunting Eb and the borderlands to get some nice footage for next vid.

#5 Laceration

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Posted 06 January 2013 - 03:30 PM

Updated with new build and video.

#6 NCLTDS

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Posted 06 January 2013 - 04:26 PM

I like it. I'm curious though how a 2 handed mace would do instead of greatsword when running in zergs.

Edit: Also, you have signet mastery from discipline but with endure pain you only have one signet. How do you feel about Hightened focus?

Edited by NCLTDS, 06 January 2013 - 04:41 PM.


#7 Laceration

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Posted 06 January 2013 - 07:11 PM

View PostNCLTDS, on 06 January 2013 - 04:26 PM, said:

I like it. I'm curious though how a 2 handed mace would do instead of greatsword when running in zergs.

Edit: Also, you have signet mastery from discipline but with endure pain you only have one signet. How do you feel about Hightened focus?


Havent looked much into mainhand mace so got no opinion in that matter.

Also about Signet Mastery, i've just always had it so it feels right there. But Heightened Focus, with max adrenaline, sigil stacks,food and fury would bring me to 100% crit chance but imo the max 92% im rocking atm is enough for me.

Edited by Laceration, 06 January 2013 - 07:19 PM.


#8 NCLTDS

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Posted 08 January 2013 - 11:48 PM

Do you use a different mace when you get to 25 stacks? I was thinking same mace but force sigil (assuming you cannot do double blood because they share cooldown)

Edited by NCLTDS, 08 January 2013 - 11:49 PM.


#9 Laceration

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Posted 09 January 2013 - 01:56 PM

View PostNCLTDS, on 08 January 2013 - 11:48 PM, said:

Do you use a different mace when you get to 25 stacks? I was thinking same mace but force sigil (assuming you cannot do double blood because they share cooldown)

No, I havent really bothered with getting another mace just for a different sigil. Knowing me I would probably just forget that i have an extra mace in my inv and just run with my Perception one.




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