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Guardian too support for me


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#1 Shoppy

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Posted 25 December 2012 - 09:37 AM

I really like my guardian but I find that to be a ''Legit'' guardian I'll have to go supporting and stuff. For the traits most builds require you go add 30 points each into Valor and Honor leaving very little space for damage. I still want to do damage when I play the guardian and dont want to be just a support.What are some things I could do? And what stats should i be focusing on? Input is appreciated!

#2 B3aT

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Posted 25 December 2012 - 09:41 AM

Using a power/tough/vit support class I do pretty much damage usign GS or hammer and you can put on your jwls precision

If that is not enough you are looking for a Warrior.

#3 lmaonade

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Posted 25 December 2012 - 09:44 AM

I use tanky trait lines but use full Berserker's Gear, tons of damage no problem

#4 Senatic

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Posted 25 December 2012 - 10:08 AM

If you want damage you're playing the wrong class. Just don't, trying to do damage with a guardian is such a epic waste of the classes strong points. And even if you do it your damage will be subpar compared to Warriors/Thiefs.

#5 Shoppy

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Posted 25 December 2012 - 10:54 AM

I already hit 80 with my Warrior and Guardian is the only other Heavy armor class

#6 Cereal

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Posted 25 December 2012 - 11:12 AM

Continue playing warrior then. I don't know what you expected when you started a guardian. They're called "masters of defense" for a reason.

Edited by Cereal, 25 December 2012 - 11:13 AM.


#7 beadnbutter32

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Posted 25 December 2012 - 12:28 PM

Guardians are designed for one thing, holding control points.  That is all they are good for. Get over it.
Anet made their classes extreamly rigid. Every class is tied into a specific limited role.  Most classes are surperfolous.  Look at any successful PVP team, Guardians hold points, Mesmers teleport themselves and teamates where needed, Thieves provide fast takedowns. Everyone is icing on the cake.  With no roles to take, eveyone is reduced to twitch or die combat. If you want something else your in the wrong game.

#8 Shoppy

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Posted 25 December 2012 - 12:33 PM

Sorry if i wasn't clear. But I'm not even talking about PvP. I'm talking about PvE context!

#9 Buran_Grey

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Posted 25 December 2012 - 01:35 PM

Guardian can be a pretty impressive source of constant damage even tailored with the traits to do team support, specially using hammer, which is a very fine AoE weapon with superb control tools. During the leveling of my Guardian I was using a greatsword as main weapon and some spiritual weapons as support, but was undecided about the secondary weapon and my trait choices.

   Then I saw some vids about a player called RaggokOozo, which was using a Hammer/Mace+ Shield build in WvWvW, achieving big success thanx to the mixture of heavy hitters AoE attacks and control skills and dodges to contain enemy forces. I found it very inspiring; take a look at His channel, was useful for me and I don't think that any can call Guardians "weak in terms of damage" after a look over those face to face battles:

http://www.youtube.c...o?feature=watch

#10 Elysen

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Posted 25 December 2012 - 11:40 PM

I like you, you haven't bluntly said "OMG GUARDIANS SUCK FOR DAMAGE WARRIOR IS SO MUCH BETTER@!@1!@" like most people would.

Unfortunately, AN makes professions extremely unflexable (going against one of their marketing points throughout beta, but hey) so Guardians are stuck with a more supportive role only doing mediocre damage. It's already been said, Warrior trumps Guardians for damage, no buts.

#11 GuanglaiKangyi

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Posted 27 December 2012 - 07:11 AM

Uh.  So many misconceptions in this thread.

Guardian is probably the second best direct damage class in the game.  Depending on context, they may be the first best.  Warriors hit higher due to access to more damage boosting options but Guardians can keep up most of the time for a number of reasons:

1) Their damage is more consistent.  Warrior damage can drop for a lot of reasons.  You may need to dodge during HB, or the enemy may move out of the AOE.  Whirlwind Attack may not get all its hits due to spacing.  Bladetrail may hit a wall, and Rush sometimes bugs out and doesn't do the big swing at the end.  By comparison the worst that can happen to a guardian is that WW may not get all its projectile hits, or the enemy moves out of the symbol.

2) They give more might.  A single guardian can easily keep up 15 stacks of might on the entire party without sacrificing DPS.  A warrior only gives 6 party-wise, even though he can stack 20+ on himself.  That said, the warrior does also stack fury, which is a huge DPS boost, but either way you only need one for 75% uptime, give or take.

3) They do way more at range.  The warrior's ranged options suck.  Rifle is okay for condition damage but no warrior ever specs condition damage, and if you want that you should be getting a engineer anyway.  By comparison the guardian's scepter is pretty much the most powerful ranged weapon in the game and you can achieve near-max damage potential in the same build as greatsword.

4) Guardians don't have to dodge as much, simply because their passive defense is better.  Less dodging = more damage.  They also have the best access to stability in the game so they can just stabilize right through lots of stuff that would otherwise put you out of commission for 3+ seconds.

5) They can use utilities to almost catch up with warriors in terms of raw DPS.  Sword of Justice is +150 damage/sec on average, and Smite Condition is +100/sec if traited to be instant.  The raw DPS gap between both classes in full PvE zerker gear is only 400/sec so those two utilities almost close the gap on their own.

6) The warrior's high DPS is assuming he already has permanent fury on him.  Fury is good but it also means that he loses that option of boosting damage further.  If the guardian can put on fury (fury trait, warrior AoE fury, etc.) his DPS is actually HIGHER than the warrior's.

#12 Jonnie Law

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Posted 28 December 2012 - 07:08 AM

View PostGuanglaiKangyi, on 27 December 2012 - 07:11 AM, said:

Uh.  So many misconceptions in this thread.

Guardian is probably the second best direct damage class in the game.  Depending on context, they may be the first best.  Warriors hit higher due to access to more damage boosting options but Guardians can keep up most of the time for a number of reasons:

1) Their damage is more consistent.  Warrior damage can drop for a lot of reasons.  You may need to dodge during HB, or the enemy may move out of the AOE.  Whirlwind Attack may not get all its hits due to spacing.  Bladetrail may hit a wall, and Rush sometimes bugs out and doesn't do the big swing at the end.  By comparison the worst that can happen to a guardian is that WW may not get all its projectile hits, or the enemy moves out of the symbol.

2) They give more might.  A single guardian can easily keep up 15 stacks of might on the entire party without sacrificing DPS.  A warrior only gives 6 party-wise, even though he can stack 20+ on himself.  That said, the warrior does also stack fury, which is a huge DPS boost, but either way you only need one for 75% uptime, give or take.

3) They do way more at range.  The warrior's ranged options suck.  Rifle is okay for condition damage but no warrior ever specs condition damage, and if you want that you should be getting a engineer anyway.  By comparison the guardian's scepter is pretty much the most powerful ranged weapon in the game and you can achieve near-max damage potential in the same build as greatsword.

4) Guardians don't have to dodge as much, simply because their passive defense is better.  Less dodging = more damage.  They also have the best access to stability in the game so they can just stabilize right through lots of stuff that would otherwise put you out of commission for 3+ seconds.

5) They can use utilities to almost catch up with warriors in terms of raw DPS.  Sword of Justice is +150 damage/sec on average, and Smite Condition is +100/sec if traited to be instant.  The raw DPS gap between both classes in full PvE zerker gear is only 400/sec so those two utilities almost close the gap on their own.

6) The warrior's high DPS is assuming he already has permanent fury on him.  Fury is good but it also means that he loses that option of boosting damage further.  If the guardian can put on fury (fury trait, warrior AoE fury, etc.) his DPS is actually HIGHER than the warrior's.

Great points, but I think you missed the most important one: 7) The guardian picks up the downed warrior in the dungeon.

For the record, I have a 80 warr as my main and love him dearly, but my guardian is way more durable.




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