Chicago Jack, on 24 May 2013 - 11:03 AM, said:
The problem with this is how the game is structured with no set front, mid, and backline. If guild battles were enacted, there is a good chance the meta would devolve into just zerging. As much as I loved Guild Battles in GW1, in GW2 we just don't have the same structure to support such map types.
Death-match style systems would devolve into burst builds. Thief infestations would be everywhere.
In a nutshell, GW2's combat system has pigeon-holed itself into what we have today. If things are to change, the dev team needs to get creative.
The combat has certainly changed from the first game, but I believe other game types beyond conquest are still possible and should be implemented. I believe it would be a shame to see Guild Wars 2 pvp limited to just conquest.
Variations would need to be made, but older game types could make a return. For example, perhaps 3v3 deathmatch could be implemented. I dont believe the return of an 8v8 GvG may be viable, but perhaps a 5v5 version of it is a possibility.
Of course, any game couldnt be a direct copy of what was seen in the first game, but, like you suggest, perhaps with some creativity a great PvP mode reminiscent of something we once knew could be implemented.
Beyond that, totally new game types could also be welcome additions. Ive always been a fan of the idea of gladiator type arena which could be suited for various team sizes from solo to small group. You be pitted against other players and tournaments could also be held. In addition, it could potentionally appeal to PvE players if challenges against monsters were included in a different game style. We can already see small examples of this in game, but this would expand on it.
While I find this idea interesting, Im not saying it will be implemented. But, I do think that game types such as this or altered ones of old could be added to Guild Wars 2 revitalizing its PvP.