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Sdvice for a newbie 50 year old on choosing a profession (focus on WvW)


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#1 oldgamer2012

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Posted 26 December 2012 - 01:29 AM

(If tl:dr, sorry but I'm an old guy from the newspaper era!)

This game looks like it plays much faster than WoW, hence my post.

Approximately 50 years old former WoW and Everquest player looking for a class for WvW. Last played WoW 5 years ago and but seem to have aged rather poorly since then. I will play on an RP server. Not interested in SPvP and PvE is secondary.

Strengths
  • Good team player, will learn all one’s abilities and those of other classes
  • Will swap builds and gear depending upon event – siege, keep defense, small group.
  • Played a lot of WoW battlegrounds and Alterac Valley as a healer (often in premades)  and some lower level BG’s as a hunter and shaman.
  • Play a lot of turn-based games so complexity is not a problem.

In WoW Priest best fit my play style. AE fear, heals, mind flay, dispels (played a rare tri-spec). I was a decent enough hunter, but nothing special.

Weaknesses:
  • Poor twitch skills.
  • Clicker who does not use keyboard well (type with 2 fingers) and in WoW designed a custom interface so I could click on frames for PvP. Might get a Razor Naga mouse, though buttons look kind of small.
  • I would have made a terrible WoW PvP rogue with the positional attacks and would not have made a good mage as well.

Preference: No problem playing a support class. Generally prefer to hang back. Don’t care about killing the most enemy.


--------------------------

I did some research.

Ranger: I like the outdoors woodsman/hunter class. Looks fairly straightforward. Good at range. I think I think I could handle pet micromanagement as I played a hunter in WoW, though pets in GW2 seem worse. Ranger weaknesses in WvW (for me) appear to be pets get killed easily and class has limited support value as traps seem kind of meh while spirits get killed by AOE.

Necromancer: Hardy with interesting utilities and area denial abilities. Staff/wells build might fit my place style depending upon how my targeting is. Nobody ever mentions minions in WvW so I assume they die fast.

Guardian: Nice support abilities.Thinking about this class but wondering how I will fare in melee. I would imagine that staff and focus likely have to be discarded in smaller group action or when combat gets close and dirty. Read that it is tough to get loot bags in WvW with a support build though unsure if this is important.

Other classes:

Mesmer: Love the utilities but are clones too much work? Staff and Scepter/Focus offer nice support while GS offers ranged damage.

Thief: I hate rogues as I played an Alliance Priest. I want to kill thieves. No thieves!

Elementalist: Staff for WvW. Too twitchy?

Warrior: Shout Warrior might be OK. Never really interested in the warrior class but could be an option.

Engineer: No desire to toss grenades and get carpal tunnel. Kit swapping seems like my cup of tea.

---------------

Happy Holidays to all!

#2 Tomizu

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Posted 26 December 2012 - 06:03 AM

I suggest you to play Necromancer.
High base HP and many skills for survivability. Range attack. Hard CC.
Plays an important role on every scale battles.

Good luck and have fun!

Edited by Tomizu, 26 December 2012 - 06:04 AM.


#3 PariahX

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Posted 26 December 2012 - 06:07 AM

From your list and research I think warrior or mesmer would be a good fit.  Warrior is easy to be successful with but not as much utility as the mesmer.  I would not say clones are too much work from watching hubby play his, you can make builds that don't lean as heavy on the shatter skills and still be plenty strong.  Necro and guardian can be good for defensive stuff at keeps but in open field killing fast (and moving fast) is more important.  Depends somewhat on your play style there, which might evolve as you get to experience what WvW is like.  Solo is viable but you really have to adjust your expectations (warrior and mesmer seem to have more builds for all occasions but I might be biased since that is what we run duo).

Happy hunting :)

#4 Earendil

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Posted 26 December 2012 - 06:10 AM

You cannot get a feeling about how one class plays before  you try it. I know Mesmers to be tons of fun, but they do require some fast reactions (not always). Guardians are fail proof in PvE and have some useful utilities in WvW. All classes have their strengths and uses  - and all require some sort of fast reaction - even you guardian will have to learn how to roll out of red circles. All need to  do DPS, CC and even survival.

Try them and see which one fits your playstyle.

#5 Zino

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Posted 26 December 2012 - 07:23 AM

hmm create all class and test out in spvp trying out the skills

#6 Minu

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Posted 26 December 2012 - 07:25 AM

I am approaching 50 and play WvW mainly.  I have no problem with thief, ranger, engineer, elementalist and guardian.  Combat is not really fast paced as you might be used to.  I really enjoy it and my aging reactions are not a problem.

#7 beadnbutter32

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Posted 26 December 2012 - 01:05 PM

If you are coming from WoW or any trinity based game, you will have a whole mindset to unlearn.  Compared to a trinity game, GW2 is a twitch based combat game.  You went as far to mention you age.  The older you get, your reflexes decline, so in a twitch based situation you will be at a disadvantage. Some decline sooner or later than others.

GW2 is all about fast keyboarding.  Point and Click it is not.  If you want to minimize keyboard reliance go with the class that is all about holding points through defensive buffs, Guardian.


Forget Warrior. Warrior is 99% positioning via fast paced twitch, twitch to get in melee range, hit, twitch out of harms way.  

Go guardian.  They  are always welcome regardless of capability.

Edited by beadnbutter32, 26 December 2012 - 01:12 PM.


#8 Im Legion

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Posted 28 December 2012 - 11:56 AM

View Postbeadnbutter32, on 26 December 2012 - 01:05 PM, said:

If you are coming from WoW or any trinity based game, you will have a whole mindset to unlearn.  Compared to a trinity game, GW2 is a twitch based combat game.  You went as far to mention you age.  The older you get, your reflexes decline, so in a twitch based situation you will be at a disadvantage. Some decline sooner or later than others.

GW2 is all about fast keyboarding.  Point and Click it is not.  If you want to minimize keyboard reliance go with the class that is all about holding points through defensive buffs, Guardian.


Forget Warrior. Warrior is 99% positioning via fast paced twitch, twitch to get in melee range, hit, twitch out of harms way.  

Go guardian.  They  are always welcome regardless of capability.

Have to keep in mind though that guardians appear to attract a lot of damage (at least I always seem to be focused on when playing my guardian, but not on mesmer or elementalist). They are extremely durable though when you spec defensively.

I've seen necros being quite durable as well, or perhaps warriors.

You'll probably want to stay away from classes where survivability comes from fast reaction with utility skills in the case of for example a thief popping up behind you. It's why I'd recommend against playing an elementalist, they'd be very twitchy with the constant atunement swapping. I believe engineers are also quite finicky to play with. Thieves are probably not a good idea either with their low HP, however much people claim they're easy and OP, they do require some fast reaction times to get out alive.

I'm not sure about rangers. If you trait for the 6 second immunity buff it should probably give you enough time to move out of harms way, but other than that I don't usually regard them as a big threat these days. With all the missile reflection going on due to the popularity of mesmers, you might have a hard time positioning yourself in such a way that you don't kill yourself all the time; requires you to react fast and stop shooting whenever you see a: pink bubble, blueish line, swirling phantasm, blue wall (guardian), earth bubble on a player (ele), perhaps some more. Unless you were to stick to more melee range I suppose, but with bows it's a very hostile world out there right now. I've actually killed a ranger by only reflecting missiles (admittedly not a great ranger of course) so it helps picking a class that you don't have to deal with that as much.

Mesmers do end up with a lot of HP as well and with all the clones that just pour out of them, a lot of enemies have a hard time actually targeting you. You can just keep the clones up as distractions instead of bothering with the shatters if you prefer less keys to ram on, they spawn automatically with certain skills you're using anyway, and if you trait for it every time you dodge. Then there are quite a few utilities that make you loved in any party, so you can play them in a supportive capacity as well.

Edited by Im Legion, 28 December 2012 - 11:58 AM.


#9 lujate

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Posted 28 December 2012 - 01:36 PM

As a general rule, i would say stay out of melee range.  In any larges engagement, the melee characters are going to be b hit hard.

I think Mesmer and Necro would be good places to start.  

Like was suggested above, try a few professions out in sPvP.  It is somewhat similar to WvW and allows you to try max level characters without requiring the time investment.

#10 CalmLittleBuddy

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Posted 28 December 2012 - 03:11 PM

Mesmer.

The clones run themselves. Lost of survivability. Lost of utility. Ranged attacks plus two decent melee weapon choices.

I run a Staff and Scepter/Focus guy with a real drill down on the glamour utility skills.

If you are a slow twitch clicker, you might be hampered a bit by having to drop target locations for your AoEs, but you could run with a much different build than I have and still do well.

There's a lot less buttons to click in GW2 than most MMOs, so clicking will be okay because I'm sure you're used to it. Do you click to move too?

You definitely want an 8 button mouse with /swap weapon and /dodge bound to easy to use keys.

Remember that in WvW, you can pretty much stay alive by sticking with really big groups. I level exclusively in WvW from level 9 on up. I run with the pack and try my best to provide extra support to the group because usually the damage output for a level 9 in WvW is peanuts.

Guardians, Warriors and Necros are probably other best bets.

Ranger, not so much.

#11 Therion

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Posted 28 December 2012 - 04:58 PM

Don't play an ele, trying to manage attunements without a keyboard would be a nightmare.

#12 Global_GW2

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Posted 28 December 2012 - 05:41 PM

This game is a bit twitchy, and some professions like Engineer and Elementalist can have an absolute TON of different skills to use in a single encounter to be effective. I use a Nostromo N52 gamepad for this game and it helps me a lot as I can use the D-pad on the thumb for movement which leaves me 4 fingers hovering over 14 buttons for skill use.

I would also recommend a Guardian. They can be very effective in WvW when played right and aren't overly difficult to master.

#13 Norseman

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Posted 28 December 2012 - 07:53 PM

This game will be more fast action no matter how you slice it. But I'm no spring chicken myself (started with text based MUDs and moved to Everquest...etc) but I have adapted just fine.

I disagree with the above posters on mesmers. I do play one as my main and I can tell you that to play one well requires a lot of planning. What clones to put up when for shattering, for damage etc. Which shatter skill (F1-F4) to use when, etc not to mention that they are squishy if you get caught. On the surface they look easy, and with the zerg they can be, but beyond running in a pack they are not the easiest.

You might want to start with something that, basically, is "Do x and get this result", more along the lines of a standard melee or caster class. Now in WvW, with melee, you'll be in the thick of things, dodging and twitching a lot. I find with my elementalist, with my staff out, I can often stand somewhat out of the action and lay down AOE's. I didn't find switching attunments very difficult at all. A necro is another option and do have more HP than an ele.

But as pointed out above, this game is different than WoW or EQ. The days of standing in one place while repeatedly killing a spawn or dungeon are over. I think you'll really enjoy it once you get the hang of it. Take your time, get used to it, and you'll be fine.

#14 turbo234

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Posted 28 December 2012 - 08:00 PM

Ranger or necro. They hang in the midline, aren't very twitchy but can be, don't have a large skill base so they are easier to learn and adapt to. Good defensive capabilities, don't need to rely on the keyboard too much. If you do end up getting a naga, the buttons are in fact a little small, but are very easy to adjust to. It took me maybe a day to get totally used to it, and it makes twitching extremely easy since everything is a quarter inch within reach.

#15 Bottoms_Up

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Posted 28 December 2012 - 10:48 PM

View PostNorseman, on 28 December 2012 - 07:53 PM, said:

I disagree with the above posters on mesmers. I do play one as my main and I can tell you that to play one well requires a lot of planning. What clones to put up when for shattering, for damage etc. Which shatter skill (F1-F4) to use when, etc not to mention that they are squishy if you get caught. On the surface they look easy, and with the zerg they can be, but beyond running in a pack they are not the easiest.

I agree with this - although mesmer has a lot of utility, they can be very reactive so you have to be on the ball. Having said that, I am 47 and play a mesmer. I'll admit I am not the best, but I mainly play as a mental exercise to keep my brain working and agile. What I might lack in twitch skill, I think as an older player I make up for with situational awareness.

You might look at the Logitech G600 as well. I've never used the Naga but I thought the buttons on the G600 looked to have a better arrangement. I've found them pretty good so far.

#16 The Mighteous One

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Posted 29 December 2012 - 05:44 AM

You know, the best thing to do is to make one of each toon and jump into the Heart of the Mists. You can play with any trait setup, any gear setup, AND you've got live people to test them out on. I'm a little older than your standard Pokemon loving gamer, and I do pretty well with a Ranger. I also play a Guardian pretty well, but who doesn't? Like one guy said, those toons pretty much play themselves!

One thing about this game is that it definitely isn't WoW or EQ. The Greatest Player In The Game (Me) can completely annihilate somebody 1 on 1, but you get two people to fight and it becomes difficult to win on account of the downed state. It really is a  group game. I generally solo, but recently I've started to open up to groups. I even started inviting people into my one man guild! I've learned that it's more fun and more rewarding to have people to party with. 3 for an arrow cart. 4 for a ram. 10 for a trebuchet. What you can do solo, or if you have fast twitch reflexes isn't really as important as these other guys are making it out to be. Especially if you're accustomed to supporting groups, because you're probably not the type who goes around trying to take on people by yourself anyway.

If you get bored of your situation, I invite you Eredon Terrace. My name is Mighteous in game. I'm trying to build a team of at least 10 people. Could use all the intelligence we can get.

#17 SpreadCheeks

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Posted 29 December 2012 - 06:00 AM

If you want to stay in the back and just loot bags, go Warrior with Rifle/Longbow or Ranger Longbow/Shortbow glass cannon Builds. Very simple game play.

#18 Aso

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Posted 29 December 2012 - 07:37 AM

DPS: Rifle Warrior.  Solid damage.
Support: Guardian, personally I find staff, scepter/shield best for WvW.  It's all about the CC :P

#19 1up

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Posted 29 December 2012 - 07:49 AM

I can play any class and dominate... That should give you all the info you need!

Edited by 1up, 29 December 2012 - 07:50 PM.


#20 The Shadow

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Posted 29 December 2012 - 08:17 AM

Just don't roll a stupid Mesmer, easily the new fotm, enough of them already that I have to put up with. Every time I see a Mesmer when I'm roaming around I just think; I really can't be bothered with this pre-determined, lame and simply annoying encounter. Just leave me alone or I will have to kill you. Seriously, they just annoy the * out of me.The only thing they can do successfuly is pester/ bore you to death or kill people that have clearly never played an mmo in their entire life.

Seriously, when you learn how to spot the real one easily they just all merge into the same mediocre player attempting to make the most of the same boring gimmcks. None of them do anything interesting in the slightest. Every encounter is a bit like this:

"Here haz clones, woo look at me I'm so tricky.. Oh hai, look I put portal here, I'll frolick away for a few feet then portal back trololol cus I'm a Mesmer, haz more clones, EAT MY BUTTERFLIES WHAHAHHA TEEEHEEE, frolicking frolicking frolicking, CLONES CLONES, Oh shi... he founded me, MUST BLINK, oh shizz he founded me again... no more frolicking.. I'M DOWNED??? WAAAH?!? OHNOEZZ, MUST USE DOWNED SKILL!... WHAT? THAT NOOB! HE NOTICED THE BIG RED TRIANGLE ABOVE MY HEAD? WHYYYYY? NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!"

literally... every encounter is like that. It's purple, it's got butterflies and it's not pretty at all and it's a massively great shame cause I actually had respect for Mesmers in GW1, back when it took a modicum of skill to actually play the class at all let alone well.

Yeah yeah and I know group buffs, portals, TW, yeah yeah I know, I don't like them doesn't mean I'm ignorant of their capabilities in a group context. I just wish Mesmer was never implemented into GW2 at all, it's just a disservice to what they were in GW1; the class that hardly any-one ever played because it was too difficult, but when played right could absolutely shut-down anyone in just about any context.

I'd say roll a Necro. 1200 Range. They're tough. AMAZING IN ZERGS (Epidemic). Only downside arguably is that they suck ass at killing siege and severely lack mobility/ gap closers.

Edited by The Shadow, 30 December 2012 - 01:34 AM.


#21 Starmage

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Posted 29 December 2012 - 08:30 AM

I would suggest Guardian.


This class provides more buffer for error. Even if u make 1 or 2 minor mistake, you can still be OK.

And all class can swap tactics when not fighting, Guardian is one of the classes that get some builds easy to switch around. This should suit your style.

Edited by Starmage, 29 December 2012 - 08:31 AM.


#22 CalmLittleBuddy

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Posted 29 December 2012 - 01:21 PM

View PostThe Shadow, on 29 December 2012 - 08:17 AM, said:

Just don't roll a stupid Mesmer, easily the new fotm, enough of them already that I have to put up with. Every time I see a Mesmer when I'm roaming around I just think; I really can't be bothered with this pre-determined, lame and simply annoying encounter. Just leave me alone or I will have to kill you. Seriously, they just annoy the * out of me.The only thing they can do successively is pester/ bore you to death or kill people that have clearly never played an mmo in their entire life.

Seriously, when you learn how to spot the real one easily they just all merge into the same mediocre player attempting to make the most of the same boring gimmcks. None of them do anything interesting in the slightest. Every encounter is a bit like this:

"Here haz clones, woo look at me I'm so tricky.. Oh hai, look I put portal here, I'll frolick away for a few feet then portal back trololol cus I'm a Mesmer, haz more clones, EAT MY BUTTERFLIES WHAHAHHA TEEEHEEE, frolicking frolicking frolicking, CLONES CLONES, Oh shi... he founded me, MUST BLINK, oh shizz he founded me again... no more frolicking.. I'M DOWNED??? WAAAH?!? OHNOEZZ, MUST USE DOWNED SKILL!... WHAT? THAT NOOB! HE NOTICED THE BIG RED TRIANGLE ABOVE MY HEAD? WHYYYYY? NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!"

literally... every encounter is like that. It's purple, it's got butterflies and it's not pretty at all and it's a massively great shame cause I actually had respect for Mesmers in GW1, back when it took a modicum of skill to actually play the class at all let alone well.

Yeah yeah and I know group buffs, portals, TW, yeah yeah I know, I don't like them doesn't mean I'm ignorant of their capabilities in a group context. I just wish Mesmer was never implemented into GW2 at all, it's just a disservice to what they were in GW1; the class that hardly any-one ever played because it was too difficult, but when played right could absolutely shut-down anyone in just about any context.

I'd say roll a Necro. 1200 Range. They're tough. AMAZING IN ZERGS (Epidemic). Only downside arguably is that they suck ass at killing siege and severely lack mobility/ gap closers.

If mesmers are so easy to kill, you should want to see more of them. Sounds like someone needs a nap! What's the matter? Can't spam heartseeker? Oh. Oh! Bye! What's that? You're crippled, blinded, confused, bleeding and poisoned? OH NOES! You thought you have a free badge here, din't you? Too bad. Oh who's that with me? My pocket warrior? But I was supplosed to be alone! NO FAIR!

Not only have you had your lunch stolen, but your bumhurt is showing!

On topic, OP don't let people scare you off from the Mesmer. The shatter skills are right above your weapon skills so a mouse only player can easily use them. Clones and phantoms are super easy to figure out. I think some people assumed that by saying you are slow that you are not good at games. Whenmy friend first told me to roll a mesmer, I figured I'd hate it.

But it's not a pet class. Clones and phantasms are like turrets. Fire and forget. Each phantasm has a secondary ability, like defense, or buffs, or condition removal. Again, you just fire and forget.

The only thing that takes any real getting used to is when to switch weapons.

#23 The Shadow

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Posted 29 December 2012 - 03:26 PM

View PostCalmLittleBuddy, on 29 December 2012 - 01:21 PM, said:

If mesmers are so easy to kill, you should want to see more of them. Sounds like someone needs a nap! What's the matter? Can't spam heartseeker? Oh. Oh! Bye! What's that? You're crippled, blinded, confused, bleeding and poisoned? OH NOES! You thought you have a free badge here, din't you? Too bad. Oh who's that with me? My pocket warrior? But I was supplosed to be alone! NO FAIR!

Not only have you had your lunch stolen, but your bumhurt is showing!

Wahahaha, No. My post was more realistic.

You're just butt-hurt because you get face-rolled by basilisk-cheese-Thieves who spam Heartseeker and are even more butt-hurt when your class gets assaulted and someone hits a soft spot. I wonder how any Mesmer would fare against a Thief who knows how to play as well as point out where Waldo is in no time...

Mesmer is similar to 100b Warrur. Great at slaying noobs. I face-palm whenever I kill either.

The point I'm making is a very real one, you're probably aware of it, but too stubborn to admit it because of things like mesmer-peen and whatnot but it's fine. Maintain to defend your main class cause I truly do understand the pain you feel; you've invested a few hundred hours, bought a few shinies, done world completion, bought more inventory slots, you don't want to forsake the class after so much love and tender care has been wasted. You kill bad-players and think it'll be the same for everyone else you encounter in GW2 and that's totally understandable!

And yeah keep bragging about killing bad players with a "pocket warrior" like you're a Medic and this is TF2.... Main difference beig Medic takes skill to play.

#24 lujate

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Posted 29 December 2012 - 06:55 PM

Where in the world did the Mesmer hijack come from?

I know many people say that a pure ranged Warrior has some of the best ranged DPS, although I have never ran one myself.

#25 Greyguardian

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Posted 29 December 2012 - 07:08 PM

I really love the guardian and it seems my playstyle is similar to yours (I played a Priest and Paladin in Wow for 4+ years)

Guardian has great survvivability and really great support and utility. It probably the profession with the least dependency on 'twitch' skills. I enjoy it because while can't really kill anyone on my own, I can last long enough in a fight for my friends to kill the people trying to kill me while I attract the enemies attention, thereby protecting everyone else.

While you can build your guardian to be more of a damage dealing profession I think you give up too much survivability and I think other classes are better suited for damage dealing if that's your thing. But if you like a slower paced combat style of supporting your team and charging the enemy like a madman and having them either scatter or chase you then I don't think there's better than a guardian.

#26 CalmLittleBuddy

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Posted 29 December 2012 - 07:21 PM

View PostThe Shadow, on 29 December 2012 - 03:26 PM, said:

Wahahaha, No. My post was more realistic.

You're just butt-hurt because you get face-rolled by basilisk-cheese-Thieves who spam Heartseeker and are even more butt-hurt when your class gets assaulted and someone hits a soft spot. I wonder how any Mesmer would fare against a Thief who knows how to play as well as point out where Waldo is in no time...

Mesmer is similar to 100b Warrur. Great at slaying noobs. I face-palm whenever I kill either.

The point I'm making is a very real one, you're probably aware of it, but too stubborn to admit it because of things like mesmer-peen and whatnot but it's fine. Maintain to defend your main class cause I truly do understand the pain you feel; you've invested a few hundred hours, bought a few shinies, done world completion, bought more inventory slots, you don't want to forsake the class after so much love and tender care has been wasted. You kill bad-players and think it'll be the same for everyone else you encounter in GW2 and that's totally understandable!

And yeah keep bragging about killing bad players with a "pocket warrior" like you're a Medic and this is TF2.... Main difference beig Medic takes skill to play.

Naw, see thief is my main. Now that's an epeen class. Mesmer I have about 30 hours. Level 62. I just think it's a great class for a guy who clicks instead of keyboards. See, I came here to offer advice to the OP, not bash anyone's class. If you disagree, fine.

But you really seem upset by all this, so I'll say I'm sorry for picking on you.

#27 The Shadow

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Posted 29 December 2012 - 08:04 PM

View PostCalmLittleBuddy, on 29 December 2012 - 07:21 PM, said:

Naw, see thief is my main. Now that's an epeen class. Mesmer I have about 30 hours. Level 62. I just think it's a great class for a guy who clicks instead of keyboards. See, I came here to offer advice to the OP, not bash anyone's class. If you disagree, fine.

But you really seem upset by all this, so I'll say I'm sorry for picking on you.

Your apology truly means a lot to me.. it offers me that slight but tangible glimmer of hope in a world where nothing but darkness prevails...

Someone just HAD to turn frolicking and butterflies into srs bzns. Guru, Oh you.

Mesmer is jut a sad gimmick, designed to be accessible because it simply wasn't in GW1. And it still isn't because the class is quite simply... utterly useless. The only reason it's ever used in PvP/ WvW is for portals (which arguably isn't even healthy for GW2).

They need to seriously buff/ re-design the Mesmer clone system because it's far too easy to tell which is which. I.e. Title/ Weapon types/ Buffs/ Signets etc etc etc.. You don't even need to think about it, which turns any Mesmer into a sitting duck for anyone who knows the blatantly obvious.

And while They do offer party-wide support/ buffs and while clones 'can' make things confusing in group play, they still are frankly sub-par in many ways.

I'm a Thief, I roam WvW, snipe dollys, do supply camps etc.. In 1v1 situations, most classes can put up a good fight, providing they are good players, even some Rangers. A Mesmer however simply can't. Clones = free stealth. Mesmer = free kill.

Do I think the OP should play a class that will get owned by anyone who knows how to press tab? No. It's a pretty bad suggestion cause unfortunately not everyone in GW2 is shit.

Edited by The Shadow, 29 December 2012 - 08:05 PM.


#28 Alathon

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Posted 29 December 2012 - 10:32 PM

I can't speak for other classes, but I can vouch for warrior.  There is undeniably a twitch component to getting the most out of the warrior, particularly in melee combat, but the flipside is rifle play which is dead simple and still quite effective.  Later in the evening when I'm too stoned/tired to compete in my usual axe/shield + sword/warhorn loadout I switch to rifle and do just fine.   There's also something very satisfying about clubbing people with the butt of your rifle.

#29 CalmLittleBuddy

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Posted 30 December 2012 - 12:28 AM

View PostThe Shadow, on 29 December 2012 - 08:04 PM, said:

Your apology truly means a lot to me.. it offers me that slight but tangible glimmer of hope in a world where nothing but darkness prevails...

Someone just HAD to turn frolicking and butterflies into srs bzns. Guru, Oh you.

Mesmer is jut a sad gimmick, designed to be accessible because it simply wasn't in GW1. And it still isn't because the class is quite simply... utterly useless. The only reason it's ever used in PvP/ WvW is for portals (which arguably isn't even healthy for GW2).

They need to seriously buff/ re-design the Mesmer clone system because it's far too easy to tell which is which. I.e. Title/ Weapon types/ Buffs/ Signets etc etc etc.. You don't even need to think about it, which turns any Mesmer into a sitting duck for anyone who knows the blatantly obvious.

And while They do offer party-wide support/ buffs and while clones 'can' make things confusing in group play, they still are frankly sub-par in many ways.

I'm a Thief, I roam WvW, snipe dollys, do supply camps etc.. In 1v1 situations, most classes can put up a good fight, providing they are good players, even some Rangers. A Mesmer however simply can't. Clones = free stealth. Mesmer = free kill.

Do I think the OP should play a class that will get owned by anyone who knows how to press tab? No. It's a pretty bad suggestion cause unfortunately not everyone in GW2 is shit.

Okay, see now you're just being silly. I don't portal. Ever. I drop AoEs inside the enemy zerg and am back out or through the other side. I can tell you from personal experience, if I can get into your zerg, there will be a gaping hole in there in seconds. Sure, sometimes I die, but either way, it usually gets the job done. No portal needed.

I don't use my clones as a fighting strategy. That's no good.

WvW is not a 1v1 most times. Like I've said, my main is a thief. Great. But mesmer has a bigger effect in large groups.

You just hate mesmers because you can't sucker punch them in two seconds and move on. That doesn't mean the class is useless. In fact, if you hate it so much, I'm pretty sure it means it's because they make life harder for you.

But hey, sure bash one class you don't play and tell others not to play it, then claim you only are saving them from a bad experience... when even you admitted in your first post it was because they were too annoying for you on the field.

But I should stop. You might get upset and think I'm picking on you again. I'm sorry.

#30 The Shadow

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Posted 30 December 2012 - 12:41 AM

View PostCalmLittleBuddy, on 30 December 2012 - 12:28 AM, said:

Okay, see now you're just being silly. I don't portal. Ever. I drop AoEs inside the enemy zerg and am back out or through the other side. I can tell you from personal experience, if I can get into your zerg, there will be a gaping hole in there in seconds. Sure, sometimes I die, but either way, it usually gets the job done. No portal needed.

I don't use my clones as a fighting strategy. That's no good.

WvW is not a 1v1 most times. Like I've said, my main is a thief. Great. But mesmer has a bigger effect in large groups.

You just hate mesmers because you can't sucker punch them in two seconds and move on. That doesn't mean the class is useless. In fact, if you hate it so much, I'm pretty sure it means it's because they make life harder for you.

But hey, sure bash one class you don't play and tell others not to play it, then claim you only are saving them from a bad experience... when even you admitted in your first post it was because they were too annoying for you on the field.

But I should stop. You might get upset and think I'm picking on you again. I'm sorry.

Yes but so too is Necro, Guardian (arguably the main class winning zerg on zerg these days), Warrior etc etc... Why is Mesmer a better suggestion?

I hate Mesmers cause the encounter is too easy. If I wanted easy, mindless, boring, tab-killing I'd do nothing but farm cursed-shore all day.

The class is useless, you don't even use their built-in mechanics because they're useless (great advice for Mesmers btw) Thanks for proving my point.

But hey, I should stop, you might get upset and think I'm bashing the class because I get killed by Mesmers with pocket Warriors.

Also, re-read this:

"Every time I see a Mesmer when I'm roaming around I just think; I really can't be bothered with this pre-determined, lame and simply annoying encounter. Just leave me alone or I will have to kill you. Seriously, they just annoy the * out of me.The only thing they can do successfully is pester/ bore you to death or kill people that have clearly never played an mmo in their entire life."

which equates to:

"But hey, sure bash one class you don't play and tell others not to play it, then claim you only are saving them from a bad experience... when even you admitted in your first post it was because they were too annoying for you on the field."

How?

You're clearly missing the point I made initially:

The only thing they can do successfully is pester/ bore you to death or kill people that have clearly never played an mmo in their entire life.

Edited by The Shadow, 30 December 2012 - 01:34 AM.





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