The Shadow, on 30 December 2012 - 03:35 PM, said:
And sure every organized group needs a Mesmer or two.... for portals.
I'd say IRON is a fairly successful group in WvW. You may disagree, maybe you've never even heard of us. One of the only big guilds on Deso that didn't server hop because it got a bit too difficult for successful PvDoor. Either way, our prime-time is around 20-40 guildies in WvW (a lot of the time this is much much less than the numbers other servers boast) and yet we hold our own in open combat against larger numbers and win, don't take my word for it? Ask around. The point is, we honestly never have more than 1-2 Mesmers online at any one time, that's not a choice, that's because people simply don't want to roll them. If a guildie were to ask; "I'd like to make a new char, what should I roll to be the most use to the guild?" the answer would be (not from me btw, this is general guild-consensus); Guardian or Warrior and whatever you do, don't roll a Thief (we have too many generally, and they serve a limited purpose, though it being an important one), regardless of the fact that we have very very few Mesmers.
Other good alt options are Focus/ Support Ele and Marks/ Epi Necro for the obvious purposes they serve to a group but the ones truly winning zerg on zerg atm are Wars and Guards. These may not be suitable choices for the OP however.
Now like I said don't take my word for it. I'm not posting this to continue a pissing contest.Take the general consensus that was reached with a successful competitive WvW guild; Mesmers TW golems and portal zergs (to get supply faster, to transport turtle, to mesmer bomb etc etc etc...) But those are their only real use to a group in WvW.
Take it how you will, roll one if you like, join a competitive guild, roam around WvW, just don't get annoyed when you find yourself either dead or using portals.
Whatever you do, don't roll a Mesmer, join a competitive guild and then never use Portals like the 'kid' I quoted, because then you would be entirely useless.
I play alongside the best in NA T1. And calling me a kid, even with quotations around it, should convince anyone reading this not to listen to you. The general consensus of your guild is not the general consesus of WvW at large.
I think people will be bright enough to find out for themselves. Everything you've said about mesmers has been said about thief, warrior and ranger as well. But saying what you're saying about any class is not necessary. I'm glad you enjoy your time in WvW and much success to you and your guild. I'm not on EU servers, so it's a shame we'll never meet up to test this out.
I've spent a lot of time defending Thief as a viable WvW options, and people still say the same lame things about thieves in PvP. Great as roamers, utterly useless otherwise. I don't think Thief is only good as a roamer. Thieves can do many many things in WvW, some of them even successfully. The mesmer is the same thing. It's all about the player using the class.
Hopefully, OP, if you've learned anything at all from me and Shadow, it's that each class has passionate supporters, and plenty of theory/speculation to help you get started. I'd suggest pick three you find most promissing, play them to 30 in WvW, read the class forums for each. Then go with the one that feels right. If none of them works, then pick one you think might be fun, regardless of its strenghts and weaknesses.
Anyways, back to my current matchup. It's been fun.